TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Norway
Battle in Korea
Battle in Jehol
Americans attack with 8 fighters
Japanese defend with 2 armour
Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Jehol
Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
8 fighters moved from Jehol to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to 43 Sea Zone
3 fighters moved from India to Malaya
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from West India to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Malaya
British attack with 3 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Kiangsi, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 aaGun, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to Norway
3 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 airfield placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,4,3,1,2,2,3,5,2,4,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
AA fire in France : : -0.17
Americans : 1.00
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Norway
Battle in Korea
Battle in Jehol
Americans attack with 8 fighters
Japanese defend with 2 armour
Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Jehol
Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
8 fighters moved from Jehol to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to 43 Sea Zone
3 fighters moved from India to Malaya
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from West India to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Malaya
British attack with 3 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Kiangsi, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 aaGun, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to Norway
3 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 airfield placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,4,3,1,2,2,3,5,2,4,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Adding units owned by British to Kwangsi: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
AA fire in France : : -0.17
Americans : 1.00
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Norway
Battle in Korea
Battle in Jehol
Americans attack with 8 fighters
Japanese defend with 2 armour
Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Jehol
Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
8 fighters moved from Jehol to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to 43 Sea Zone
3 fighters moved from India to Malaya
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from West India to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Malaya
British attack with 3 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Kiangsi, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 aaGun, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to Norway
3 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 airfield placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,4,3,1,2,2,3,5,2,4,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Adding units owned by British to Kwangsi: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
AA fire in France : : -0.17
Americans : 1.00
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Norway
Battle in Korea
Battle in Jehol
Americans attack with 8 fighters
Japanese defend with 2 armour
Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Jehol
Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
8 fighters moved from Jehol to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to 43 Sea Zone
3 fighters moved from India to Malaya
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from West India to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Malaya
British attack with 3 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 4 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Kiangsi, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 aaGun, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to Norway
3 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 airfield placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,4,3,1,2,2,3,5,2,4,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Adding units owned by British to Kwangsi: 2 aaGuns, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 2 aaGuns
EDIT: Adding units owned by British to Shan State: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
AA fire in France : : -0.17
Americans : 1.00
Chinese : 0.67
Japanese : -0.50
pologies for all the edits! I’m good now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 artilleries and 4 infantry moved from Denmark to Western Germany
2 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2
Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from French Indo China to Paulau Island
7 fighters moved from French Indo China to Anhwe
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 bombers
ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 3 bombers in Paulau Island, round 2 : 1/3 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 bomber and 1 mech_infantry in Paulau Island, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 bombers in Paulau Island, round 3 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 bomber and 1 mech_infantry in Paulau Island, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Paulau Island, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 bombers
Battle in Anhwe
ANZAC attack with 7 fighters
Japanese defend with 1 artillery, 1 bomber and 2 infantry
ANZAC roll dice for 7 fighters in Anhwe, round 2 : 3/7 hits, 3.50 expected hits
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.00
3 hits in Anhwe. Lose the bomber?
what am I saying, of course you’ll lose it. Silly me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from French Indo China to Paulau Island
7 fighters moved from French Indo China to Anhwe
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 bombers
ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 3 bombers in Paulau Island, round 2 : 1/3 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 bomber and 1 mech_infantry in Paulau Island, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 bombers in Paulau Island, round 3 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC roll dice for 1 bomber and 1 mech_infantry in Paulau Island, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Paulau Island, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 bombers
Battle in Anhwe
ANZAC attack with 7 fighters
Japanese defend with 1 artillery, 1 bomber and 2 infantry
ANZAC roll dice for 7 fighters in Anhwe, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Anhwe, round 2 : 0/4 hits, 1.17 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Anhwe
ANZAC roll dice for 7 fighters in Anhwe, round 3 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
ANZAC win with 7 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Non Combat Move - ANZAC
7 fighters moved from Anhwe to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Paulau Island to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,5,4,5,4,6,1,4,4,2,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Burma to Shan State
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
EDIT: Changing PUs for Germans from 74 to 73
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
6 armour and 2 mech_infantrys moved from Volgograd to Samara
4 armour and 2 mech_infantrys moved from Caucasus to Samara
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 12 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour and 4 mech_infantrys in Samara, round 2 : 9/16 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
4 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 26 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
10 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 infantry moved from France to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun and 7 infantry moved from Western Germany to Denmark
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
5 artilleries moved from Eastern Poland to Belarus
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Western Germany to Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 fighter and 2 infantry placed in Western Germany
3 armour placed in Novgorod
10 infantry placed in Germany
Combat Hit Differential Summary :
Germans : 3,33
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
EDIT: Changing PUs for Germans from 74 to 73
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
6 armour and 2 mech_infantrys moved from Volgograd to Samara
4 armour and 2 mech_infantrys moved from Caucasus to Samara
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 12 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour and 4 mech_infantrys in Samara, round 2 : 9/16 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
4 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 26 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
10 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 infantry moved from France to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun and 7 infantry moved from Western Germany to Denmark
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
5 artilleries moved from Eastern Poland to Belarus
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Western Germany to Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 fighter and 2 infantry placed in Western Germany
3 armour placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 3,33
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
2 artilleries and 3 infantry moved from Rostov to Volgograd
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
4 armour and 12 mech_infantrys moved from Ukraine to Russia
5 artilleries and 26 infantry moved from Rostov to Tambov
Place Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Tambov: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 armour moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shantung to Hopei
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,4,2,6,6,5,5,3,4,6,6,2,3,6,4,1,6,3,1,3,5,3,3,4,2,1,2
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Disregard that turn. I think I need to redo it. It’s too late, as usual. :(
Have only 5-15 min, but will try to look at it and redo the round. Most likely the dice for convoys won’t be affected.
GO ahead. I won’t be able to do much for the next few days in any case, unless I can finish these papers a lot quicker than I have been so far! No actual combat in any case. :)
Thanks. I’m heavily losing this, but will struggle a little while more.
I’m in a similar position in my other game (where I’m Axis), but I still have hope I can bust out. We’ll see!
Man, going for Sealion is pretty much always a trap, isn’t it? Really should not have done that.
I didn’t intend any Sea Lion, but the threat is good. Mainly it’s about shuffling troops towards Moscow and trying to keep Norway safe. It doesn’t really work out here, but I blame dice. ;)
I think I need a bit of a desperado for Japan now. I’m so screwed in the Pacific after the FIC debacle.