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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kweichow to Tsinghai
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from Kweichow to Kansu
1 fighter moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Chahar
2 fighters moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Tsinghai
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters in Chahar, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Suiyuyan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Kansu, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
1 fighter moved from Kansu to Shensi
1 bomber moved from Tsinghai to Russia
1 bomber moved from Kansu to Russia
1 fighter moved from Suiyuyan to Shensi
3 fighters moved from Chahar to Shensi
1 fighter moved from Tsinghai to Turkmenistan
4 carriers moved from 17 Sea Zone to 25 Sea Zone
2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 marines moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 2 cruisers, 6 fighters, 1 infantry, 2 marines and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 marines moved from 25 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
3 tactical_bombers moved from Western United States to Midway
1 fighter moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
1 marine moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 marine, 2 mech_infantrys and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 1 marine and 2 mech_infantrys moved from 81 Sea Zone to Egypt
2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 carriers and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Turkmenistan
3 bombers moved from United Kingdom to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 artilleries and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Volgograd
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Russia
6 infantry moved from Trans-Jordan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 fighters moved from Eastern Persia to Egypt
2 fighters moved from Eastern Persia to 81 Sea Zone
2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 armour and 7 mech_infantrys moved from Kweichow to Shensi
1 fighter moved from Eastern Persia to 81 Sea Zone
2 fighters moved from Eastern Persia to Bryansk
1 fighter moved from West India to Turkmenistan
4 fighters and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from West India to Turkmenistan
2 infantry moved from West India to India
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Iwo Jima to Midway
1 fighter moved from Amur to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
Place Units - British
3 armour placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : 0.50
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kweichow to Tsinghai
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from Kweichow to Kansu
1 fighter moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Chahar
2 fighters moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Tsinghai
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters in Chahar, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Suiyuyan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Kansu, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
1 fighter moved from Kansu to Shensi
1 bomber moved from Tsinghai to Russia
1 bomber moved from Kansu to Russia
1 fighter moved from Suiyuyan to Shensi
3 fighters moved from Chahar to Shensi
1 fighter moved from Tsinghai to Turkmenistan
4 carriers moved from 17 Sea Zone to 25 Sea Zone
2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 marines moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 2 cruisers, 6 fighters, 1 infantry, 2 marines and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 marines moved from 25 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
3 tactical_bombers moved from Western United States to Midway
1 fighter moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
1 marine moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 marine, 2 mech_infantrys and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 1 marine and 2 mech_infantrys moved from 81 Sea Zone to Egypt
2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 carriers and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Turkmenistan
3 bombers moved from United Kingdom to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 artilleries and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Hunan to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Volgograd
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Russia
6 infantry moved from Trans-Jordan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 fighters moved from Eastern Persia to Egypt
2 fighters moved from Eastern Persia to 81 Sea Zone
2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 armour and 7 mech_infantrys moved from Kweichow to Shensi
1 fighter moved from Eastern Persia to 81 Sea Zone
2 fighters moved from Eastern Persia to Bryansk
1 fighter moved from West India to Turkmenistan
4 fighters and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from West India to Turkmenistan
2 infantry moved from West India to India
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Iwo Jima to Midway
1 fighter moved from Amur to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
Place Units - British
3 armour placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkmenistan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkmenistan: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : 0.50
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 armour moved from Northwest Persia to Trans-Jordan
Italians take Iraq from British
Italians take Trans-Jordan from British
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from British
Combat - Italians
Battle in Alexandria
Battle in Kazakhstan
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Alexandria from British, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from West India to Turkmenistan
1 infantry moved from West India to India
2 fighters moved from Russia to Turkmenistan
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 29 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from West India to Turkmenistan
1 infantry moved from West India to India
2 fighters moved from Russia to Turkmenistan
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 29 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 mech_infantrys moved from Belarus to Nenetsia
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Smolensk, round 2 : 0/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 4 infantry in Smolensk, round 3 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber and 4 infantry in Smolensk, round 4 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Nenetsia
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 mech_infantrys in Nenetsia, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Germans roll dice for 4 mech_infantrys in Nenetsia, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Nenetsia, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 armour and 35 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Caucasus to Iraq
6 fighters and 5 tactical_bombers moved from Northwest Persia to Greece
4 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd
9 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 3 artilleries, 7 infantry and 1 mech_infantry moved from Belarus to Archangel
2 artilleries and 3 infantry moved from Novgorod to Archangel
2 armour and 3 mech_infantrys moved from Poland to Novgorod
5 artilleries and 7 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
2 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Western Germany to Greece
1 bomber moved from Smolensk to Greece
1 bomber moved from Philippines to Japan
Place Units - Germans
1 infantry placed in Novgorod
6 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Ukraine
9 artilleries and 6 infantry moved from Russia to Tambov
6 artilleries and 6 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 9 artilleries and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 9 artilleries and 6 infantry in Tambov, round 2 : 5/15 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 9 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 6 artilleries and 6 infantry
Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in Rostov, round 2 : 6/12 hits, 4.00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 6 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
23 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 2.33
Italians : -0.67
Russians : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Ukraine
9 artilleries and 6 infantry moved from Russia to Tambov
6 artilleries and 6 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 9 artilleries and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 9 artilleries and 6 infantry in Tambov, round 2 : 5/15 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 9 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 6 artilleries and 6 infantry
Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 6 artilleries and 6 infantry in Rostov, round 2 : 6/12 hits, 4.00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 6 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
23 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 2.33
Italians : -0.67
Russians : 3.33
good game, I’m calling this!
@axis-dominion Good game!
@axis-dominion said in Adam514 (Axis) vs axis-dominion (Allies +9) BM3:
good game, I’m calling this!
That surprises me. Egypt is the knock out blow? Doesn’t look like it can be saved.
I was anticipating one of two options US10 in the Pacific:
I suppose if you thought that you were well behind you could risk attacking both places and you’d probably succeed. I don’t know, I’m inclined to think Japan wasn’t that strong on Asia or at least vulnerable and India could have been defended. In spite of Japan’s powerful fleet. Positioning the USN at the Carolines does mean it needs to stick together. Perhaps if it came down all at once India could be taken. Then the DEI is in danger.
Perhaps I’m ignoring the strength of the German mobile and air forces. Could they have held Egypt while also coming back to USSR? Perhaps.
Well played Adam, congratz. Especially as the Allies got a nice gift at Yunnan in turn one. This made the Chinese a nasty spike for Japan throughout the whole game.
I find it unsatisfying that AD now resigns after allowing the Germans to create an unstoppable threat against Egypt easily without any resistance.
I think this wasn’t hard to calculate so before you just let it happen I would have made a stand at TJ and hope the Germans get diced. This can end up in a pyrrhic victory. A lot of winning outcomes aren’t good for Germany, so 80% winning chances is IMO just “good” in 50-60% of the outcomes. the bottom 20-30% of the winning outcome keeps the Allies in the game. Allies could have a counter against the ground so Egypt might hold.
AD, what odds did Germany have on TJ against a full stand?
@simon33 You’re forgetting the German bomber in the Pac which severely limits the options of the smaller US fleet, can’t block without wasting many ships.
I felt I had a decent game going, as well as can be expected against a strong axis player. I simply botched it up toward the end, when I didn’t think it through some more and rushed the US turn. If I had simply sent a few more of those 7 figs in china over to Turkmen, I could’ve held Egypt. or I could’ve probably just took a stand at TJ and risked that, as jdow pointed out (which I did consider as well). that particular day I was playing very fast turns and a lot of them, and going back & forth with ksmckay and even one turn with farm boy, so I think I got worn out. I should’ve slowed down some more on this critical turn. I ended up making a few mistakes in my ksmckay game as well!
anyway, not sure what my chances were anyway with axis so positionally strong, but I do feel I had SOME chances at least.
@Adam514 said in Adam514 (Axis) vs axis-dominion (Allies +9) BM3:
@simon33 You’re forgetting the German bomber in the Pac which severely limits the options of the smaller US fleet, can’t block without wasting many ships.
Good point that does explain why you can’t stack the Caroline’s but it doesn’t explain why kiangsu wasn’t attacked. There would have been a real loss of momentum for Japan in that instance. In fact, if the German bomber had moved up to Tokyo g10, the midway stack would have been off.
Perhaps enough Monday morning quarterback there though.