Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
-
scramble to z112 or z113?
-
@OwlGod
113 please - save fighters -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 0.33
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 41 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 1 bomber and 6 fighters Germans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Italians defend with 1 fighter 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports in 113 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits 1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 2 fighters and 3 transports in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 fighter owned by the Italians lost in 113 Sea Zone 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68 Casualties for Americans: 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports Casualties for Italians: 1 fighter Battle in Norway Americans attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 artillery Americans roll dice for 2 armour, 1 artillery and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 bomber moved from 113 Sea Zone to United Kingdom 4 fighters moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from 43 Sea Zone to 54 Sea Zone 2 fighters moved from 37 Sea Zone to 54 Sea Zone 3 fighters moved from 41 Sea Zone to 54 Sea Zone 1 fighter moved from 37 Sea Zone to 54 Sea Zone 2 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 2 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 2 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 4 fighters placed in Eastern United States 4 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Volgograd to Rostov 1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov 1 fighter moved from Egypt to Rostov 2 fighters moved from Northwest Persia to Rostov 1 armour and 3 artilleries moved from Eastern Persia to West India 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter moved from Northwest Persia to Rostov Combat - British Battle in Rostov British attack with 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys British roll dice for 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.33 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov 1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus Germans win with 1 armour remaining. Battle score for attacker is 10 Casualties for British: 3 mech_infantrys Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys Battle in West India British attack with 1 armour and 3 artilleries Japanese defend with 1 infantry British roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India British win, taking West India from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from Rostov to Caucasus 3 artilleries moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 2 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83 British : 0.83 Americans : 2.00 Chinese : 0.83 Japanese : 0.67
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk retreated to Bryansk Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Novgorod 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Germany to Yugoslavia 1 armour moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,3,6,5,3 Italians collect 1 PU (10 lost to blockades); end with 1 PU Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.17 Russians : 1.00
-
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - French
-
@OwlGod
Completing turn? -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone ANZAC take 19 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 5 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 marine placed in Queensland 2 submarines placed in 54 Sea Zone ANZAC undo move 2. 1 fighter placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 3 artilleries and 2 infantry moved from Belarus to Bryansk 1 armour, 3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk Combat - Germans Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys in Bryansk, round 2 : 8/14 hits, 5.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 armour moved from Novgorod to Finland 4 mech_infantrys moved from Poland to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 1 fighter placed in Western Germany 6 mech_infantrys placed in Germany 3 armour placed in Novgorod 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1,3,4,4,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.67 Russians : 1.33
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 artilleries and 2 infantry moved from Tambov to Bryansk 1 armour moved from Russia to Vologda Russians take Vologda from Japanese 1 armour moved from Vologda to Russia 8 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 mech_infantry moved from Nenetsia to Urals Russians take Urals from Japanese Combat - Russians Battle in Bryansk Russians attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber Germans defend with 2 armour, 6 artilleries and 4 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/16 hits, 4.83 expected hits Germans roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Bryansk, round 2 : 6/12 hits, 4.33 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 2 armour and 4 artilleries in Bryansk, round 3 : 4/6 hits, 2.33 expected hits 4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/6 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 artillery and 10 infantry Casualties for Germans: 2 armour, 6 artilleries and 4 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Nenetsia to Russia 1 infantry moved from Volgograd to Samara 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Russians undo move 1. 2 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 1.67
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 5 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 fighter moved from India to West India 4 fighters moved from 39 Sea Zone to West India 2 artilleries and 1 infantry moved from India to West India 3 mech_infantrys moved from India to West India 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in West India Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys British defend with 1 armour and 2 artilleries; ANZAC defend with 5 infantry Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys in West India, round 2 : 2/11 hits, 4.17 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries and 5 infantry in West India, round 2 : 2/8 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in West India Japanese roll dice for 2 artilleries, 5 fighters and 2 mech_infantrys in West India, round 3 : 4/9 hits, 3.83 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries and 3 infantry in West India, round 3 : 4/6 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the British lost in West India Japanese roll dice for 1 artillery and 4 fighters in West India, round 4 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in West India, round 4 : 2/2 hits, 0.83 expected hits 2 fighters owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -20 Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys Casualties for ANZAC: 5 infantry Casualties for British: 1 armour and 2 artilleries Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Urals Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 battleship and 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 39 Sea Zone to 45 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from French Indo China to Burma 1 fighter moved from West India to French Indo China 1 fighter moved from West India to India Place Units - Japanese 3 destroyers placed in 36 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : 2.17 Russians : -0.33 Japanese : -3.00
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 3 fighters moved from Philippines to French Indo China 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland Combat - Americans Battle in French Indo China Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China retreated to French Indo China Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 4 fighters moved from Finland to Norway 4 fighters moved from 110 Sea Zone to Norway 3 fighters moved from French Indo China to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 45 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 4 fighters moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Ukraine British attack with 2 armour, 4 fighters and 2 mech_infantrys Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun AA fire in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Ukraine British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys Casualties for Germans: 3 artilleries Casualties for Italians: 1 aaGun Battle in West India British attack with 1 armour, 3 artilleries and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Ukraine to Caucasus 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : -3.33 AA fire in Ukraine : : 0.50 Japanese : 2.00
-
TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 3 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 3 fighters moved from Philippines to French Indo China 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland Combat - Americans Battle in French Indo China Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry Americans roll dice for 3 fighters and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 tactical_bombers owned by the Americans lost in French Indo China retreated to French Indo China Japanese win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 4 fighters moved from Finland to Norway 4 fighters moved from 110 Sea Zone to Norway 3 fighters moved from French Indo China to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 45 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries and 3 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine 4 fighters moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Ukraine British attack with 2 armour, 4 fighters and 2 mech_infantrys Germans defend with 3 artilleries and 1 factory_minor; Italians defend with 1 aaGun AA fire in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Ukraine British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 aaGun and 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Ukraine British roll dice for 2 armour and 3 fighters in Ukraine, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Ukraine from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys Casualties for Germans: 3 artilleries Casualties for Italians: 1 aaGun Battle in West India British attack with 1 armour, 3 artilleries and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in West India, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Ukraine to Caucasus 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : -3.33 AA fire in Ukraine : : 0.50 Japanese : 2.00
-
@OwlGod
Ok, I’m done like dinner!Good game - rematch?
-
Thanks Odonis! Yeah want to flip sides?
-
@OwlGod
Yes thanks! -