holy moly… shockingly bad dice lol
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Vyborg to Finland 2 mech_infantrys moved from Vyborg to Finland 2 armour moved from Karelia to Finland 2 armour moved from Karelia to Finland 2 infantry moved from Karelia to Finland 14 mech_infantrys moved from Karelia to Finland 10 mech_infantrys moved from Karelia to Finland 4 armour moved from Karelia to Finland 2 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Urals to Samara Germans take Samara from Russians 2 armour moved from Belarus to Vologda 3 infantry moved from Persia to Iraq 1 bomber moved from Southern Italy to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Vologda Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 10 armour, 2 infantry and 26 mech_infantrys Americans defend with 1 infantry Germans roll dice for 10 armour, 2 infantry and 26 mech_infantrys in Finland, round 2 : 11/38 hits, 9.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 10 armour, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Karelia to Finland 30 mech_infantrys moved from Karelia to Belarus 3 infantry moved from Novgorod to Belarus 10 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 10 infantry moved from Western Germany to Germany 31 infantry moved from France to Western Germany 1 bomber moved from 80 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 2 armour, 5 infantry and 3 mech_infantrys placed in Germany Germans undo move 2. 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,1,1,1,6,6,1,1,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 5.33 British : -0.50 Americans : -0.33 Russians : -1.67
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 artillery moved from Volgograd to Rostov 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 artillery and 1 infantry moved from Sikang to Szechwan 1 armour moved from Sikang to Samara 1 armour moved from Sikang to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 artilleries and 2 infantry Germans defend with 2 armour Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Samara Russians attack with 2 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 artillery remaining. Battle score for attacker is -17 Casualties for Russians: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 infantry Battle in Szechwan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan Russians roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -4.67 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 6 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 3 infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 1 artillery and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 5 destroyers and 3 submarines Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 3.67
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@OwlGod i got 3 sub hits in sz26. ool please
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tip 3 carriers
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 6 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 3 infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 1 artillery and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 5 destroyers and 3 submarines Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 5 destroyers in 26 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits 2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 5 destroyers in 26 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits 1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 4 : 3/6 hits, 2.33 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is -40 Casualties for Japanese: 5 destroyers and 3 submarines Casualties for Americans: 3 submarines Battle in Szechwan Japanese attack with 7 infantry Russians defend with 1 artillery Japanese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery 1 fighter owned by the ANZAC forced to land in Hawaiian Islands Non Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in India 5 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.00 Japanese : 3.50
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Yugoslavia to Romania Non Combat Move - Italians Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,5,5 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Quebec: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
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@OwlGod i did the italians all ready. i think you went backwards
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Oh Shyt! sorry about that. I will do do ANZAC from after your Italy
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French West Africa to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour moved from Finland to Norway 2 infantry and 1 mech_infantry moved from Finland to Norway 5 mech_infantrys moved from Finland to Norway 5 mech_infantrys moved from Finland to Norway 5 mech_infantrys moved from Finland to Norway 1 artillery and 2 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 armour moved from Ukraine to Volgograd 1 artillery moved from Rostov to Caucasus Germans take Caucasus from Russians 8 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Algeria to Morocco 10 infantry moved from Western Germany to Northern Italy 12 infantry moved from Western Germany to France 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Germany to Poland 10 infantry moved from Poland to Eastern Poland 10 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Ukraine to Bryansk 32 armour, 9 artilleries, 12 infantry and 30 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 20 mech_infantrys moved from Finland to Novgorod Combat - Germans Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 2 artilleries Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Vologda, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Battle in Volgograd Germans attack with 2 armour Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Germans lost in Volgograd Russians win with 3 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 2 armour Battle in Norway Germans attack with 10 armour, 2 infantry and 16 mech_infantrys Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 10 infantry Germans roll dice for 10 armour, 2 infantry and 16 mech_infantrys in Norway, round 2 : 7/28 hits, 8.00 expected hits Americans roll dice for 1 armour, 2 artilleries and 10 infantry in Norway, round 2 : 5/13 hits, 4.50 expected hits 2 infantry owned by the Germans, 7 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 10 armour and 13 mech_infantrys in Norway, round 3 : 9/23 hits, 7.17 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 3 : 1/6 hits, 2.17 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway Germans win, taking Norway from Americans with 10 armour and 12 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry and 4 mech_infantrys Casualties for Americans: 1 armour, 2 artilleries and 10 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Bryansk 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 6 infantry and 4 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,3,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Russians Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Tambov Combat - Russians Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 artillery Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Russians undo move 1. 2 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 2 destroyers, 10 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC Japanese take 36 Sea Zone from Americans 1 infantry moved from India to West India 6 infantry moved from Szechwan to Sikang 1 artillery and 4 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Sikang Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Soviet Far East to Sakha Place Units - Japanese 2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in India 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Persia to 80 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 4 bombers moved from Northwest Persia to India 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Germans 1 artillery moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 artilleries moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in India Americans attack with 1 armour and 4 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 1 armour and 4 bombers in India, round 2 : 1/5 hits, 3.17 expected hits Japanese roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in India Americans roll dice for 3 bombers in India, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India Americans roll dice for 2 bombers in India, round 4 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in India, round 4 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in India Americans roll dice for 1 bomber in India, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in India, round 5 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in India Japanese win with 2 infantry remaining. Battle score for attacker is -45 Casualties for Americans: 1 armour and 4 bombers Casualties for Japanese: 3 infantry Non Combat Move - Americans 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 6 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 9 transports moved from 92 Sea Zone to 89 Sea Zone 9 artilleries and 8 infantry moved from Central United States to Southeast Mexico 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Persia 1 bomber and 3 tactical_bombers placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 91 Sea Zone to United Kingdom Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -4.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Romania to Yugoslavia 11 infantry moved from Northern Italy to Southern France Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,6,5 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 armour moved from 55 Sea Zone to Northern Territory 2 submarines moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in Queensland 2 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Persia Turn Complete - French
Combat Hit Differential Summary :