Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Urals to Kansu
1 artillery and 1 infantry moved from France to Southern France
2 artilleries and 7 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Albania to Greece
1 fighter moved from Western Germany to Greece
EDIT: 2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Do you want to scramble in sz 92?
Nah, I thought about something desperate, but no.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Urals to Kansu
1 artillery and 1 infantry moved from France to Southern France
2 artilleries and 7 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Southern Italy to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Albania to Greece
1 fighter moved from Western Germany to Greece
EDIT: 2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Morocco
Battle in Kansu
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Italians win, taking Morocco from Americans, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries, 1 infantry and 10 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 artilleries, 1 infantry and 10 mech_infantrys in Southern France, round 2 : 5/14 hits, 3,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Greece, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 4,33
British : 0,33
Americans : -1,00
Chinese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Spain: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
6 bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from British
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Vologda to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat - Germans
Combat Hit Differential Summary :
Do you wan to scramble in sz91?
It seems, that the big battle in the pacific is postponed :)
Sure, scramble all 3 figs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
6 bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from British
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Vologda to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat - Germans
Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 10 bombers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 2 carriers, 5 fighters and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 10 bombers, 1 destroyer, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 11/18 hits, 11,00 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 7/12 hits, 6,50 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans roll dice for 10 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/13 hits, 8,17 expected hits
Americans roll dice for 4 fighters and 4 transports in 91 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
1 transport owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 1 transport owned by the Americans, 1 fighter owned by the French and 3 fighters owned by the British lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 8 bombers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 2 carriers, 5 fighters and 1 transport
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
1 armour owned by the Germans retreated to Kazakhstan
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
8 bombers moved from 91 Sea Zone to France
7 infantry moved from Sweden to Norway
1 artillery moved from Finland to Norway
2 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Yugoslavia to Greece
1 armour moved from Bulgaria to Greece
3 infantry moved from France to Southern France
7 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Western Germany to Southern France
1 aaGun moved from France to Southern France
1 fighter moved from Normandy Bordeaux to France
1 mech_infantry moved from Switzerland to Southern France
2 infantry moved from Switzerland to France
2 aaGuns moved from Western Germany to France
2 artilleries moved from France to Southern France
1 mech_infantry moved from Germany to Romania
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in France
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -3,83
Americans : 2,17
Chinese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Egypt to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
1 bomber moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 armour moved from Belgian Congo to Nigeria
Japanese take French Equatorial Africa from French
Japanese take Nigeria from British
2 bombers moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Afghanistan to Tsinghai
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Adding units owned by Japanese to Borneo: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/7 hits, 3,67 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 bombers and 1 fighter in 35 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 artillery and 2 infantry moved from Mozambique to Tanganyika Territory
2 infantry moved from Angola to Belgian Congo
1 armour moved from Angola to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
7 carriers moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Philippines
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 19 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Hunan to Anhwe
2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 bomber moved from Tsinghai to Hunan
1 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from India to West India
2 armour moved from India to West India
1 infantry moved from Afghanistan to Eastern Persia
2 bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 fighters and 4 infantry placed in Japan
1 mech_infantry placed in French Indo China
1 fighter and 1 mech_infantry placed in Manchuria
1 destroyer placed in 36 Sea Zone
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,1,5,5,1,3,6,5,2,6,5,6,5,2,4,1,4,3,5,2,1,6,4,3,1,6,3,5,4,5,3,2
Japanese collect 71 PUs (8 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
Chinese : 0,00
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 bomber moved from Spain to 92 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to Japan
3 bombers and 3 fighters moved from Korea to Japan
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
6 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble sz6?
No scramble.
If I see it correctly, I have kamikaze.
Two kamikazes on each of the two american cruisers (so four in total).
In case I messed up the kamikaze rule again and that does not apply for some reason, still no scramble…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 bomber moved from Spain to 92 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to Japan
3 bombers and 3 fighters moved from Korea to Japan
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
6 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2
Battle in Japan
Americans attack with 3 artilleries, 3 bombers, 7 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 15 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 7 fighters, 5 infantry and 4 tactical_bombers in Japan, round 2 : 11/22 hits, 10,50 expected hits
Japanese roll dice for 3 aaGuns, 6 fighters and 15 infantry in Japan, round 2 : 11/21 hits, 9,00 expected hits
8 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 4 fighters owned by the Americans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 3 bombers, 3 fighters and 4 tactical_bombers in Japan, round 3 : 6/11 hits, 6,33 expected hits
Japanese roll dice for 6 fighters and 7 infantry in Japan, round 3 : 8/13 hits, 6,33 expected hits
6 infantry owned by the Japanese, 4 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 3 bombers in Japan, round 4 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 6 fighters and 1 infantry in Japan, round 4 : 5/7 hits, 4,33 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Japan
Japanese win with 4 fighters remaining. Battle score for attacker is -97
Casualties for Americans: 3 artilleries, 3 bombers, 7 fighters, 5 infantry and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns, 2 fighters and 15 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - Americans
Combat Hit Differential Summary :
Italians : -0,33
AA fire in Japan : : -1,50
Americans : 1,50
Japanese : 4,33
I resign. Well played!