trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A

  • '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to Yunnan
            1 bomber and 3 fighters moved from Shan State to Yunnan
            4 fighters moved from Shan State to Siam
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in New Britain
            Battle in Yunnan
                ANZAC attack with 1 bomber, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                ANZAC attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Siam to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
            4 artilleries moved from Bessarabia to Ukraine
            4 armour and 4 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            8 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Ukraine
                Germans attack with 12 armour, 4 artilleries and 7 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 12 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 : 9/23 hits, 9,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Baltic States
            2 artilleries and 5 infantry moved from Novgorod to Vyborg
            1 artillery moved from Karelia to Vyborg
            5 transports moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            2 fighters moved from 125 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            10 infantry moved from Germany to 114 Sea Zone
            10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            10 infantry moved from 115 Sea Zone to Vyborg
            5 artilleries moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 infantry moved from Western Germany to France
            2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in Western Germany
            3 infantry placed in France
            2 artilleries and 8 infantry placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : -0,33
    Russians : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
                Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakhstan to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    Japanese : -3.17
    

    Savegame

  • '15

    Glad you didn’t attack my stack! Odds were against me there.


  • Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..


  • *atleast 2


  • You had like a 30-70 battle in Kazakhstan and I lost!?


  • I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.

  • '15

    It was a 50/50 by my reckoning. Did you factor in the extra Inf?

  • '15

    I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.

  • '15

    Also, the only one that could be said to be playing badly in this game is me, with that total pants down screw up of leaving the Allied Navy to be destroyed like that. Your play has been fine, it just hasn’t worked out so far.


  • Perhaps I missed the inf. 50/50, it’s an ok battle for you. But you have had great luck throughout this whole game, I hope you can agree on that. Like FIC was a 30-70, I think, maybe 40-60, which you won.

  • '15

    Yea, FIC was a big risk. My plan hinged on ANZAC cleaning up the leftover fighters for me.


  • I confident that I shouldn’t stand this bad had rolls been more even. The key battle I think was Bryansk, which I had a very clear advantage in initially, but had to retreat.

  • '15

    THe dice roller is a harsh mistress! She’ll come for me soon enough, I have no doubt. She always does.


  • Aaaaaaaaarghhhhh!!! It happened again! I have 80-90 % win. One hit. You hit 3/3 when you should hit 1!

    !!!


  • Somehow I start to understand people who go for low luck games. I mean, I’m fine with luck. Don’t like it much, but think that it adds some spice to this game. But usually it swings a bit. When it’s one sided it’s just frustrating. Awful game for me.


  • This has happened +10 times in this game now, in your favour.

    Sorry for the banter, but I just have so much frustration I have to write it for therapy…


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from Philippines to 47 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Suiyuyan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                1 armour owned by the Japanese retreated to Tsinghai
                Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Suiyuyan
            1 armour moved from Buryatia to Manchuria
            3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Kwangsi
            1 armour moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Amur to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Manchuria to Philippines
            1 bomber moved from 47 Sea Zone to Paulau Island
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            3 fighters and 1 tactical_bomber placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Russians : 1,83
    Japanese : -1,33
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 8 fighters and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.00
    Japanese : 0.33
    

    Savegame

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