TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Russia to Kazakhstan
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
Japanese : -3.17
Savegame