trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Airborne Attack Move - Germans
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Ukraine
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking 119 Sea Zone from French, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 2 artilleries and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 0/10 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 3 : 3/9 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 115 Sea Zone to Western Germany
            1 fighter moved from Romania to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 submarines moved from 112 Sea Zone to 115 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from France to Western Germany
            4 artilleries moved from Western Ukraine to Bessarabia
            3 armour and 3 mech_infantrys moved from Western Ukraine to Romania
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Romania
            6 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            5 artilleries and 5 infantry moved from Poland to Eastern Poland
            2 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 bomber placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            7 artilleries and 25 infantry moved from Bryansk to Belarus
            2 armour and 2 mech_infantrys moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 7 artilleries and 25 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 artilleries and 25 infantry in Belarus, round 2 : 6/32 hits, 7.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 7 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd
                Russians win, taking Volgograd from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            1 armour moved from Russia to Belarus
            1 armour and 9 mech_infantrys moved from Tambov to Belarus
            2 mech_infantrys moved from Tambov to Belarus
            2 armour and 2 mech_infantrys moved from Russia to Belarus
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Manchuria to Buryatia
            2 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Siberia to Buryatia
            2 bombers moved from Kansu to Buryatia
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 tactical_bomber moved from Japan to Buryatia
            1 bomber moved from Marianas to 46 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from French Indo China to Siam
            1 bomber and 2 fighters moved from French Indo China to Yunnan
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Buryatia
                Japanese attack with 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 1/8 hits, 3,50 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Siam
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Shantung to Hunan
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Siam to 36 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Siam to French Indo China
            1 fighter moved from Siam to French Indo China
            1 armour moved from Szechwan to Kazakhstan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Buryatia to Amur
            2 bombers moved from Buryatia to Manchuria
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from French Indo China to Szechwan
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 bomber moved from 46 Sea Zone to Philippines
            1 bomber moved from Yunnan to Suiyuyan
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 armour placed in French Indo China
            Japanese undo move 3.
            1 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 0,67
    Russians : 0,00
    Japanese : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
            4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            3 mech_infantrys moved from Malaya to French Indo China
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in French Indo China
                British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
                    AA fire in French Indo China : 0/4 hits, 0.67 expected hits
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
                    Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
                    12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
                    Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
                    9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
                    Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
                    Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
                British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in Malaya change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.67
    AA fire in France : : 0.83
    Americans : 0.67
    AA fire in Southern France : : -0.17
    Japanese : -4.00
    AA fire in French Indo China : : -0.67
    

    Savegame

  • '15

    Ya know, I seriously considered retreating after that first round. Good thing I didn’t!

  • '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
            4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            3 mech_infantrys moved from Malaya to French Indo China
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in French Indo China
                British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
                    AA fire in French Indo China : 0/4 hits, 0.67 expected hits
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
                    Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
                    12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
                    Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
                    9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
                    Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
                    Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
                British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in Malaya change ownership: 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to Malaya: 3 fighters and 1 tactical_bomber
            EDIT: Removing units owned by British from Shan State: 3 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Malaya: 1 aaGun
            EDIT: Adding units owned by British to French Indo China: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.67
    AA fire in France : : 0.83
    Americans : 0.67
    AA fire in Southern France : : -0.17
    Japanese : -4.00
    AA fire in French Indo China : : -0.67
    

    Savegame


  • @Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:

    Ya know, I seriously considered retreating after that first round. Good thing I didn’t!

    But reallly, you’ve had extreme luck with all these big battles. Bryansk, Ukraine, Normandie and now FIC. It’s weird.


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 5 infantry moved from Northern Italy to Western Germany
            3 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
            Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:01:50 AM
    Savegame

  • '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to Yunnan
            1 bomber and 3 fighters moved from Shan State to Yunnan
            4 fighters moved from Shan State to Siam
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in New Britain
            Battle in Yunnan
                ANZAC attack with 1 bomber, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                ANZAC attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Siam to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
            4 artilleries moved from Bessarabia to Ukraine
            4 armour and 4 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            8 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Ukraine
                Germans attack with 12 armour, 4 artilleries and 7 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 12 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 : 9/23 hits, 9,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Baltic States
            2 artilleries and 5 infantry moved from Novgorod to Vyborg
            1 artillery moved from Karelia to Vyborg
            5 transports moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            2 fighters moved from 125 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            10 infantry moved from Germany to 114 Sea Zone
            10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            10 infantry moved from 115 Sea Zone to Vyborg
            5 artilleries moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 infantry moved from Western Germany to France
            2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in Western Germany
            3 infantry placed in France
            2 artilleries and 8 infantry placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : -0,33
    Russians : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
                Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakhstan to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    Japanese : -3.17
    

    Savegame

  • '15

    Glad you didn’t attack my stack! Odds were against me there.


  • Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..


  • *atleast 2


  • You had like a 30-70 battle in Kazakhstan and I lost!?


  • I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.

  • '15

    It was a 50/50 by my reckoning. Did you factor in the extra Inf?

  • '15

    I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.

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