Scramble from Guam or Queensland?
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Airborne Attack Move - Germans Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking 119 Sea Zone from French, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 artilleries and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 0/10 hits, 2,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 3 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Romania to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 3 infantry moved from France to Western Germany 4 artilleries moved from Western Ukraine to Bessarabia 3 armour and 3 mech_infantrys moved from Western Ukraine to Romania 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 6 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 5 artilleries and 5 infantry moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 bomber placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : 0,00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 artilleries and 25 infantry moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Sakha to Buryatia Combat - Russians Battle in Buryatia Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 7 artilleries and 25 infantry Germans defend with 1 infantry Russians roll dice for 7 artilleries and 25 infantry in Belarus, round 2 : 6/32 hits, 7.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 7 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd Russians win, taking Volgograd from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 armour moved from Russia to Belarus 1 armour and 9 mech_infantrys moved from Tambov to Belarus 2 mech_infantrys moved from Tambov to Belarus 2 armour and 2 mech_infantrys moved from Russia to Belarus Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.50 Japanese : 1.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Manchuria to Buryatia 2 infantry moved from Amur to Buryatia 1 mech_infantry moved from Siberia to Buryatia 2 bombers moved from Kansu to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 tactical_bomber moved from Japan to Buryatia 1 bomber moved from Marianas to 46 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 bomber and 2 fighters moved from French Indo China to Yunnan 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 1/8 hits, 3,50 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 4/7 hits, 3,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 2 mech_infantrys Battle in Siam Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from Korea to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Hunan 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Siam to 36 Sea Zone 2 fighters moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Siam to French Indo China 1 fighter moved from Siam to French Indo China 1 armour moved from Szechwan to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Buryatia to Amur 2 bombers moved from Buryatia to Manchuria 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 bomber moved from 46 Sea Zone to Philippines 1 bomber moved from Yunnan to Suiyuyan Place Units - Japanese 1 harbour placed in Hainan 1 carrier and 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo China Japanese undo move 3. 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,67 Russians : 0,00 Japanese : -0,67 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 3 mech_infantrys moved from Malaya to French Indo China Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in French Indo China British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry AA fire in French Indo China : 0/4 hits, 0.67 expected hits British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits 9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits 1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Southern France to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5 UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17 British : 2.67 AA fire in France : : 0.83 Americans : 0.67 AA fire in Southern France : : -0.17 Japanese : -4.00 AA fire in French Indo China : : -0.67 -
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 3 mech_infantrys moved from Malaya to French Indo China Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in French Indo China British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry AA fire in French Indo China : 0/4 hits, 0.67 expected hits British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits 9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits 1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Southern France to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5 UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Malaya change ownership: 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Malaya: 3 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Shan State: 3 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Malaya: 1 aaGun EDIT: Adding units owned by British to French Indo China: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : 2.67 AA fire in France : : 0.83 Americans : 0.67 AA fire in Southern France : : -0.17 Japanese : -4.00 AA fire in French Indo China : : -0.67 -
@Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
But reallly, you’ve had extreme luck with all these big battles. Bryansk, Ukraine, Normandie and now FIC. It’s weird.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 5 infantry moved from Northern Italy to Western Germany 3 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5 Italians collect 7 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:01:50 AM
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 bomber and 3 fighters moved from Shan State to Yunnan 4 fighters moved from Shan State to Siam 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Guinea Battle in New Britain Battle in Yunnan ANZAC attack with 1 bomber, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Siam to French Indo China 3 fighters moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Shan State to French Indo China 1 infantry moved from West India to India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 56 PUs; Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 4 artilleries moved from Bessarabia to Ukraine 4 armour and 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 8 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 12 armour, 4 artilleries and 7 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 12 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 : 9/23 hits, 9,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 4 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Baltic States 2 artilleries and 5 infantry moved from Novgorod to Vyborg 1 artillery moved from Karelia to Vyborg 5 transports moved from 115 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 fighters moved from 125 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 10 infantry moved from Germany to 114 Sea Zone 10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 10 infantry moved from 115 Sea Zone to Vyborg 5 artilleries moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to France 2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in Western Germany 3 infantry placed in France 2 artilleries and 8 infantry placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0,50 Americans : -0,33 Russians : 1,00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 3 fighters moved from Russia to Kazakhstan 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.33 Japanese : -3.17 -
Glad you didn’t attack my stack! Odds were against me there.
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Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..
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*atleast 2
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You had like a 30-70 battle in Kazakhstan and I lost!?
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I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.
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It was a 50/50 by my reckoning. Did you factor in the extra Inf?
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I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.





