@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - France
France spend 10 on tech rolls
France roll 1,4 and gets 0 hits
Combat Move - France
1 field_gun moved from Champagne to Rhine
France take Rhine from Germany
4 field_guns and 7 infantry moved from Paris to Champagne
3 infantry moved from Normandy to Picardy
3 infantry moved from Picardy to Champagne
3 infantry moved from Brittany to Burgundy
3 infantry moved from Marseilles to Rhone
3 infantry moved from Rhone to Franche-Comte
1 colonial and 4 infantry moved from Franche-Comte to Champagne
1 colonial moved from Western Sudan to Uganda
1 cavalry moved from Congo to Rwanda
France take Rwanda from Germany
1 cavalry moved from Rwanda to Congo
1 field_gun moved from Formosa to Sea Zone 129 South China Sea
1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 129 South China Sea to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
2 field_guns and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao
Purchase Units - France
France buy 1 colonial, 1 cruiser, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Non Combat Move - France
1 battleship and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
Place Units - France
3 trenchs placed in Champagne
3 trenchs placed in Picardy
8 infantry placed in Paris
3 infantry placed in Marseilles
3 infantry placed in Brittany
1 cruiser placed in Sea Zone 55 Western Mediterranean
1 colonial placed in Tobruk
Turn Complete - France
France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,3 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover lateFighter
Combat Move - Austria
2 field_guns, 3 heavy_guns and 11 infantry moved from Tyrol to Milan
12 field_guns, 3 heavy_guns and 13 infantry moved from Venice to Milan
6 cavalrys moved from Trieste to Milan
Purchase Units - Austria
Austria buy 1 Factory, 5 field_guns, 2 gass, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 6 cavalrys, 14 field_guns, 6 heavy_guns and 24 infantry
Italy defend with 1 cavalry, 4 field_guns, 1 heavy_gun, 20 infantry and 9 trenchs
Austria roll dice for 6 cavalrys, 14 field_guns, 6 heavy_guns and 24 infantry in Milan, round 2 : 13/50 hits, 17.33 expected hits
Units damaged: 5 trenchs owned by the Italy
Italy roll dice for 1 cavalry, 4 field_guns, 1 heavy_gun, 20 infantry and 9 trenchs in Milan, round 2 : 12/26 hits, 8.83 expected hits
4 trenchs owned by the Italy and 12 infantry owned by the Austria lost in Milan
Austria roll dice for 6 cavalrys, 14 field_guns, 6 heavy_guns and 12 infantry in Milan, round 3 : 15/38 hits, 15.00 expected hits
Italy roll dice for 1 cavalry, 4 field_guns, 1 heavy_gun, 20 infantry and 5 trenchs in Milan, round 3 : 7/26 hits, 8.83 expected hits
5 trenchs owned by the Italy, 6 cavalrys owned by the Austria, 9 infantry owned by the Italy, 1 infantry owned by the Austria and 1 cavalry owned by the Italy lost in Milan
Austria roll dice for 14 field_guns, 6 heavy_guns and 11 infantry in Milan, round 4 : 13/31 hits, 12.67 expected hits
Italy roll dice for 4 field_guns, 1 heavy_gun and 11 infantry in Milan, round 4 : 5/16 hits, 5.67 expected hits
11 infantry owned by the Italy, 5 infantry owned by the Austria and 2 field_guns owned by the Italy lost in Milan
Austria roll dice for 14 field_guns, 6 heavy_guns and 6 infantry in Milan, round 5 : 14/26 hits, 11.00 expected hits
Italy roll dice for 2 field_guns and 1 heavy_gun in Milan, round 5 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Austria, 1 heavy_gun owned by the Italy and 2 field_guns owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 14 field_guns, 6 heavy_guns and 4 infantry remaining. Battle score for attacker is 28
Casualties for Austria: 6 cavalrys and 20 infantry
Casualties for Italy: 1 cavalry, 4 field_guns, 1 heavy_gun, 20 infantry and 9 trenchs
Non Combat Move - Austria
3 field_guns and 3 infantry moved from Trieste to Venice
3 cavalrys moved from Hungary to Trieste
1 field_gun moved from Austria to Carpathia
2 heavy_guns moved from Vienna to Carpathia
1 fighter moved from Macedonia to Hungary
1 field_gun, 1 heavy_gun and 1 infantry moved from Greece to Macedonia
1 battlecruiser and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
Place Units - Austria
2 field_guns, 2 infantry and 3 trenchs placed in Venice
3 field_guns and 3 infantry placed in Trieste
1 infantry and 3 trenchs placed in Greece
2 gass and 4 infantry placed in Vienna
1 Factory placed in Galicia
Austria undo move 3.
3 trenchs placed in Galicia
Turning on Edit Mode
EDIT: Removing units owned by Austria from Eastern Poland: 4 infantry
EDIT: Adding units owned by Austria to Galicia: 4 infantry
EDIT: Removing units owned by Austria from Trieste: 3 cavalrys
EDIT: Adding units owned by Austria to Galicia: 3 cavalrys
EDIT: Turning off Edit Mode
1 infantry placed in Greece
Activate Technology - Austria
Austria activating lateFighter
Trigger AustriaT3: buylate_fighter added to productionAustria
Turn Complete - Austria
Austria collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Austria : -1.00
Italy : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Italy
Italy roll 4,5,1 and gets 0 hits
Combat Move - Italy
1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
Purchase Units - Italy
Italy buy 6 infantry and 3 trenchs; Remaining resources: 2 PUs; 3 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
Place Units - Italy
6 infantry and 3 trenchs placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,6,1,3 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover mobileWarfare
Combat Move - Turkey
5 field_guns moved from Palestine to Sinai
1 field_gun moved from Hejaz to Sinai
2 infantry moved from Palestine to Sinai
3 gass moved from Palestine to Sinai
3 infantry moved from Hejaz to Sinai
1 infantry moved from Upper Egypt to Port Sudan
Turkey take Port Sudan from Britain
4 gass moved from Mecca to Sinai
3 gass moved from Damascus to Sinai
1 field_gun and 3 infantry moved from Syria to Kurdistan
1 field_gun and 2 infantry moved from Baghdad to Kurdistan
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
1 cavalry moved from Dardanelles to Smyrna
2 field_guns and 3 infantry moved from Constantinople to Anatolia
1 heavy_gun moved from Bulgaria to Dardanelles
1 infantry moved from Bulgaria to Dardanelles
1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
1 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
Turkey take Crete from Serbia
1 infantry moved from Bulgaria to Dardanelles
2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
Purchase Units - Turkey
Turkey buy 4 field_guns, 7 gass and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Sea Zone 75 Red Sea
Turkey attack with 1 cruiser
Britain defend with 1 cruiser
Turkey roll dice for 1 cruiser in Sea Zone 75 Red Sea, round 2 : 0/1 hits, 0.50 expected hits
Britain roll dice for 1 cruiser in Sea Zone 75 Red Sea, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Turkey lost in Sea Zone 75 Red Sea
Britain win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for Turkey: 1 cruiser
Battle in Sea Zone 59 Central Mediterranean
Turkey attack with 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer
Britain defend with 1 cruiser
Turkey roll dice for 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer in Sea Zone 59 Central Mediterranean, round 2 : 6/9 hits, 4.83 expected hits
Britain roll dice for 1 cruiser in Sea Zone 59 Central Mediterranean, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Turkey
1 cruiser owned by the Britain lost in Sea Zone 59 Central Mediterranean
Turkey win with 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer remaining. Battle score for attacker is 10
Casualties for Britain: 1 cruiser
Non Combat Move - Turkey
8 infantry moved from Armenia to Georgia
Place Units - Turkey
4 gass placed in Mecca
3 gass placed in Damascus
1 field_gun and 2 infantry placed in Baghdad
3 field_guns and 4 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating mobileWarfare
Turn Complete - Turkey
Turkey collect 71 PUs; end with 71 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey : 0.67
Britain : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 4,4,4,3 and gets 0 hits
Combat Move - Britain
2 infantry moved from Cape Colony to Orange River
2 heavy_guns moved from Orange River to Transvaal
1 colonial moved from Northern Rhodesia to Southern Rhodesia
Britain take Southern Rhodesia from Germany
2 cavalrys moved from Gujarat to Baluchistan
5 cavalrys, 1 colonial, 2 gass and 4 infantry moved from Sindh to Baluchistan
2 infantry moved from Nagpur to Gujarat
2 infantry moved from Goa to Madras
3 battlecruisers, 2 battleships, 10 cruisers, 3 destroyers and 6 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Combat - Britain
Battle in Baluchistan
Britain attack with 7 cavalrys, 1 colonial, 2 gass and 4 infantry
Neutral defend with 4 infantry
Britain roll dice for 2 gass in Baluchistan, round 2 : 2/2 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Baluchistan
2 gass owned by the Britain lost in Baluchistan
Britain roll dice for 7 cavalrys, 1 colonial and 4 infantry in Baluchistan, round 2 : 1/12 hits, 2.17 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Baluchistan
Britain roll dice for 7 cavalrys, 1 colonial and 4 infantry in Baluchistan, round 3 : 2/12 hits, 2.17 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 7 cavalrys, 1 colonial and 4 infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 4 infantry
Casualties for Britain: 2 gass
Battle in Sea Zone 13 Skagerrak
Britain attack with 3 battlecruisers, 2 battleships, 10 cruisers, 3 destroyers and 6 submarines
Germany defend with 1 destroyer
Britain roll dice for 6 submarines in Sea Zone 13 Skagerrak, round 2 : 2/6 hits, 2.00 expected hits
Germany roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Britain
1 destroyer owned by the Germany lost in Sea Zone 13 Skagerrak
Britain win with 3 battlecruisers, 2 battleships, 10 cruisers, 3 destroyers and 6 submarines remaining. Battle score for attacker is 9
Casualties for Germany: 1 destroyer
Battle in Transvaal
Britain attack with 2 heavy_guns
Germany defend with 1 heavy_gun
Britain roll dice for 2 heavy_guns in Transvaal, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 heavy_gun in Transvaal, round 2 : 1/1 hits, 0.83 expected hits
1 heavy_gun owned by the Germany and 1 heavy_gun owned by the Britain lost in Transvaal
Britain win, taking Transvaal from Germany with 1 heavy_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 heavy_gun
Casualties for Germany: 1 heavy_gun
Non Combat Move - Britain
Place Units - Britain
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 75 Red Sea: 1 cruiser
EDIT: Adding units owned by Britain to Sea Zone 74 Gulf of Aden: 1 cruiser
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer placed in Sea Zone 73 Arabian Sea
1 battlecruiser and 1 battleship placed in Sea Zone 73 Arabian Sea
3 trenchs placed in Cairo-Suez
2 infantry placed in Cairo-Suez
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Britain
Britain collect 94 PUs; end with 96 PUs
1 unit repaired.
Combat Hit Differential Summary :
Neutral : -1.00
Britain : -0.67
Germany : 0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 6,5,5,6 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover mobileWarfare
Combat Move - Russia
1 zeppelin moved from Sweden to Sea Zone 9 Gulf of Bothnia
4 cavalrys and 2 field_guns moved from Sweden to Oslo
3 infantry moved from Stockholm to Sweden
2 cavalrys moved from Finland to Pskov
5 conscripts moved from St. Petersburg to Pskov
1 cavalry moved from Estonia to Latvia
1 field_gun moved from Lithuania to Latvia
2 cavalrys moved from Belarus to Caucasus
3 infantry moved from Kiev to Odessa
3 infantry moved from Minsk to Belarus
2 infantry moved from Novosibirsk to Bratsk
3 field_guns moved from Vladivostok to Primorsky
3 infantry moved from Primorsky to Khabarovsk
3 field_guns moved from Irkutsk to Bratsk
2 field_guns moved from Omsk to Novosibirsk
1 fighter moved from Vologda to Evenkia
1 field_gun and 1 infantry moved from Moldavia to Bessarabia
1 cavalry moved from Moscow to Latvia
Purchase Units - Russia
Russia buy 6 field_guns, 9 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Sea Zone 9 Gulf of Bothnia
Russia attack with 1 zeppelin
Germany defend with 1 transport
1 transport owned by the Germany lost in Sea Zone 9 Gulf of Bothnia
Russia win with 1 zeppelin remaining. Battle score for attacker is 7
Casualties for Germany: 1 transport
Battle in Latvia
Russia attack with 2 cavalrys and 1 field_gun
Germany defend with 1 infantry
Russia roll dice for 2 cavalrys and 1 field_gun in Latvia, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 cavalry owned by the Russia lost in Latvia
Russia win, taking Latvia from Germany with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -1
Casualties for Russia: 1 cavalry
Casualties for Germany: 1 infantry
Battle in Oslo
Russia attack with 4 cavalrys and 2 field_guns
Neutral defend with 3 infantry
Russia roll dice for 4 cavalrys and 2 field_guns in Oslo, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 2 cavalrys owned by the Russia lost in Oslo
Russia roll dice for 2 cavalrys and 2 field_guns in Oslo, round 3 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Oslo, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Oslo
Russia loses 0 PUs for violating Oslos neutrality.
Russia win, taking Oslo from Neutral with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 1
Casualties for Russia: 2 cavalrys
Casualties for Neutral: 3 infantry
Non Combat Move - Russia
1 zeppelin moved from Sea Zone 9 Gulf of Bothnia to Belarus
Place Units - Russia
3 trenchs placed in Bessarabia
3 trenchs placed in Odessa
3 trenchs placed in Belarus
3 trenchs placed in Lithuania
3 infantry placed in Kiev
3 infantry placed in Minsk
3 field_guns placed in Irkutsk
3 field_guns placed in Vladivostok
3 infantry placed in Moscow
Activate Technology - Russia
Russia activating mobileWarfare
Turn Complete - Russia
Russia collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Germany : 0.67
Russia : 1.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Communists
Purchase Units - Communists
Communists buy 5 conscripts and 5 trenchs; Remaining resources: 0 PUs;
Combat - Communists
Non Combat Move - Communists
1 infantry moved from Aldan to Sakhe
8 conscripts moved from Yakutsk to Aldan
2 conscripts moved from Aldan to Tiksi
Place Units - Communists
2 trenchs placed in Aldan
5 conscripts placed in Yakutsk
3 trenchs placed in Tiksi
Communists undo move 3.
1 trench placed in Aldan
2 trenchs placed in Tiksi
Turn Complete - Communists
Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - USA
USA spend 5 on tech rolls
USA roll 3,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover mustardGas
Combat Move - USA
4 field_guns and 2 infantry moved from Navarre to Catalonia
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 cavalry moved from Puerto Vallarta to Acapulco
3 infantry moved from Guadalahara to Acapulco
3 cavalrys moved from Mexico City to Acapulco
1 field_gun and 1 infantry moved from Puerto Vallarta to Guadalahara
1 infantry moved from Mexico City to Guadalahara
2 heavy_guns and 2 infantry moved from Leon to Sea Zone 27 Mid Atlantic
1 heavy_gun moved from Leon to Sea Zone 27 Mid Atlantic
3 heavy_guns, 2 infantry and 4 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
3 heavy_guns, 2 infantry and 4 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 54 Alboran Sea
3 heavy_guns and 2 infantry moved from Sea Zone 54 Alboran Sea to Andalusia
1 heavy_gun moved from Leon to Sea Zone 26 Bay of Biscay
1 heavy_gun and 1 transport moved from Sea Zone 26 Bay of Biscay to Sea Zone 15 English Channel
1 heavy_gun moved from Sea Zone 15 English Channel to Picardy
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 27 Mid Atlantic to Leon
2 battlecruisers and 1 submarine moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic
Purchase Units - USA
USA buy 1 battlecruiser, 1 battleship, 2 heavy_guns, 2 infantry and 4 transports; Remaining resources: 3 PUs; 0 techTokens;
Combat - USA
Battle in Acapulco
USA attack with 4 cavalrys and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 4 cavalrys and 3 infantry in Acapulco, round 2 : 0/7 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the USA lost in Acapulco
USA roll dice for 4 cavalrys and 2 infantry in Acapulco, round 3 : 1/6 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Acapulco
USA roll dice for 4 cavalrys and 1 infantry in Acapulco, round 4 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Acapulco, round 4 : 0/1 hits, 0.33 expected hits
USA roll dice for 4 cavalrys and 1 infantry in Acapulco, round 5 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Acapulco, round 5 : 0/1 hits, 0.33 expected hits
USA roll dice for 4 cavalrys and 1 infantry in Acapulco, round 6 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Acapulco, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Acapulco
USA loses 0 PUs for violating Acapulcos neutrality.
USA win, taking Acapulco from Neutral with 4 cavalrys and 1 infantry remaining. Battle score for attacker is 0
Casualties for USA: 2 infantry
Casualties for Neutral: 2 infantry
Battle in Andalusia
USA attack with 1 field_gun, 3 heavy_guns and 3 infantry
Neutral defend with 6 infantry
USA roll dice for 2 battlecruisers in Andalusia, round 2 : 1/2 hits, 1.33 expected hits
USA roll dice for 1 field_gun, 3 heavy_guns and 3 infantry in Andalusia, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 6 infantry in Andalusia, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Neutral lost in Andalusia
USA roll dice for 1 field_gun, 3 heavy_guns and 3 infantry in Andalusia, round 3 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia
USA loses 0 PUs for violating Andalusias neutrality.
USA win, taking Andalusia from Neutral with 1 field_gun, 3 heavy_guns and 2 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 6 infantry
Casualties for USA: 1 infantry
Battle in Madeira
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Madeira
USA roll dice for 1 field_gun in Madeira, round 3 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 infantry in Madeira, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Madeira
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for USA: 1 field_gun and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Catalonia
USA attack with 4 field_guns and 2 infantry
Neutral defend with 1 field_gun and 3 infantry
USA roll dice for 4 field_guns and 2 infantry in Catalonia, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the USA lost in Catalonia
USA roll dice for 4 field_guns in Catalonia, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 3 : 1/3 hits, 1.00 expected hits
1 field_gun owned by the USA lost in Catalonia
USA roll dice for 3 field_guns in Catalonia, round 4 : 3/3 hits, 1.00 expected hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 field_gun owned by the Neutral lost in Catalonia
USA loses 0 PUs for violating Catalonias neutrality.
USA win, taking Catalonia from Neutral with 2 field_guns remaining. Battle score for attacker is -1
Casualties for USA: 2 field_guns and 2 infantry
Casualties for Neutral: 1 field_gun and 3 infantry
Non Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 30 Mid Atlantic
1 infantry placed in Charleston
1 infantry placed in New York
1 transport placed in Sea Zone 29 Mid Atlantic
1 battlecruiser and 1 battleship placed in Sea Zone 27 Mid Atlantic
2 transports placed in Sea Zone 26 Bay of Biscay
1 heavy_gun placed in Castile
1 heavy_gun placed in New York
Activate Technology - USA
USA activating mustardGas
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 88 PUs; end with 91 PUs
USA collect 4 PUs from War Bonds; end with 95 PUs
Combat Hit Differential Summary :
Neutral : 0.00
USA : -3.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 1,5,3 and gets 0 hits
Combat Move - Germany
1 fighter moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Mecklenburg to Hanover
1 field_gun and 1 infantry moved from Wurttemburg to Rhine
1 gas moved from Wurttemburg to Rhine
5 field_guns and 5 infantry moved from Wurttemburg to Alsace
1 field_gun, 1 heavy_gun and 3 infantry moved from Amsterdam to Belgium
3 field_guns and 3 infantry moved from Bavaria to Wurttemburg
1 battlecruiser, 2 cruisers and 1 submarine moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
2 battlecruisers, 1 destroyer and 3 submarines moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
Purchase Units - Germany
Germany buy 6 cruisers, 7 field_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 1 fighter
USA defend with 1 transport
1 transport owned by the USA lost in Sea Zone 15 English Channel
Germany win with 1 fighter remaining. Battle score for attacker is 7
Casualties for USA: 1 transport
Battle in Rhine
Germany attack with 1 field_gun, 1 gas and 1 infantry
France defend with 1 field_gun
Germany roll dice for 1 gas in Rhine, round 2 : 1/1 hits, 0.83 expected hits
1 field_gun owned by the France lost in Rhine
1 gas owned by the Germany lost in Rhine
Germany win, taking Rhine from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for France: 1 field_gun
Casualties for Germany: 1 gas
Battle in Sea Zone 73 Arabian Sea
Germany attack with 1 battlecruiser, 2 cruisers and 1 submarine
Britain defend with 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 battlecruiser and 2 cruisers in Sea Zone 73 Arabian Sea, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Britain
Britain roll dice for 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Germany, 1 cruiser owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 73 Arabian Sea
Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 73 Arabian Sea, round 3 : 2/2 hits, 1.17 expected hits
Britain roll dice for 1 battlecruiser, 1 battleship and 1 cruiser in Sea Zone 73 Arabian Sea, round 3 : 1/3 hits, 1.83 expected hits
1 cruiser owned by the Germany, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 73 Arabian Sea
Germany roll dice for 1 battlecruiser in Sea Zone 73 Arabian Sea, round 4 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 battleship in Sea Zone 73 Arabian Sea, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Britain and 1 battlecruiser owned by the Germany lost in Sea Zone 73 Arabian Sea
Britain win with no units remaining. Battle score for attacker is 14
Casualties for Germany: 1 battlecruiser, 2 cruisers and 1 submarine
Casualties for Britain: 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Germany
1 fighter moved from Sea Zone 15 English Channel to Belgium
Place Units - Germany
6 cruisers placed in Sea Zone 12 Baltic Sea
1 field_gun, 1 infantry and 3 trenchs placed in Belgium
Germany undo move 2.
3 field_guns and 3 infantry placed in Wurttemburg
3 field_guns and 3 infantry placed in Bavaria
1 field_gun and 3 trenchs placed in Belgium
Turn Complete - Germany
Germany collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Britain : -0.67
Germany : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - France
France spend 5 on tech rolls
France roll 1,6,6 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
1 battleship and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea
3 infantry moved from Burgundy to Rhone
3 infantry moved from Brittany to Burgundy
3 infantry moved from Rhone to Marseilles
8 infantry moved from Paris to Champagne
1 cavalry moved from Congo to British East Africa
2 colonials and 1 infantry moved from Uganda to British East Africa
Purchase Units - France
France buy 4 colonials, 3 heavy_guns, 8 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - France
Battle in British East Africa
France attack with 1 cavalry, 2 colonials and 1 infantry
Germany defend with 2 infantry and 1 trench
France roll dice for 1 cavalry, 2 colonials and 1 infantry in British East Africa, round 2 : 0/4 hits, 1.00 expected hits
Germany roll dice for 2 infantry and 1 trench in British East Africa, round 2 : 0/2 hits, 0.67 expected hits
France roll dice for 1 cavalry, 2 colonials and 1 infantry in British East Africa, round 3 : 1/4 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 2 infantry and 1 trench in British East Africa, round 3 : 0/2 hits, 0.67 expected hits
France roll dice for 1 cavalry, 2 colonials and 1 infantry in British East Africa, round 4 : 0/4 hits, 1.00 expected hits
Germany roll dice for 2 infantry and 1 trench in British East Africa, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the France lost in British East Africa
France roll dice for 1 cavalry and 2 colonials in British East Africa, round 5 : 1/3 hits, 0.83 expected hits
Germany roll dice for 2 infantry and 1 trench in British East Africa, round 5 : 1/2 hits, 0.67 expected hits
1 trench owned by the Germany and 1 cavalry owned by the France lost in British East Africa
France roll dice for 2 colonials in British East Africa, round 6 : 1/2 hits, 0.67 expected hits
Germany roll dice for 2 infantry in British East Africa, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 colonial owned by the France lost in British East Africa
France roll dice for 1 colonial in British East Africa, round 7 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in British East Africa, round 7 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial in British East Africa, round 8 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in British East Africa, round 8 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial in British East Africa, round 9 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in British East Africa, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in British East Africa
France win, taking British East Africa from Germany with 1 colonial remaining. Battle score for attacker is -1
Casualties for France: 1 cavalry, 1 colonial and 1 infantry
Casualties for Germany: 2 infantry and 1 trench
Non Combat Move - France
Place Units - France
3 heavy_guns and 3 trenchs placed in Marseilles
3 trenchs placed in Champagne
3 trenchs placed in Picardy
8 infantry placed in Paris
2 colonials placed in Algiers
2 colonials placed in Tobruk
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
France : -1.50
Germany : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 1/1 hits, 0.00 expected hits
Austria removing all Technology Tokens after successful research.
Austria discover armour
Combat Move - Austria
14 field_guns, 6 heavy_guns and 4 infantry moved from Milan to Piedmont
3 field_guns and 3 infantry moved from Trieste to Venice
1 fighter moved from Hungary to Venice
2 gass moved from Vienna to Venice
1 field_gun, 1 heavy_gun and 1 infantry moved from Macedonia to Serbia
1 infantry moved from Greece to Albania
1 field_gun and 2 heavy_guns moved from Carpathia to Galicia
4 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 2 cavalrys, 11 field_guns, 8 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Piedmont
Austria attack with 14 field_guns, 6 heavy_guns and 4 infantry
Italy defend with 1 Factory and 3 infantry
Austria roll dice for 14 field_guns, 6 heavy_guns and 4 infantry in Piedmont, round 2 : 8/24 hits, 10.33 expected hits
Italy roll dice for 3 infantry in Piedmont, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Italy and 2 infantry owned by the Austria lost in Piedmont
Austria win, taking Piedmont from Italy with 14 field_guns, 6 heavy_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 2 infantry
Casualties for Italy: 3 infantry
Non Combat Move - Austria
1 battlecruiser and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
Place Units - Austria
2 field_guns and 2 infantry placed in Venice
3 field_guns and 3 infantry placed in Trieste
2 transports placed in Sea Zone 61 Ionian Sea
6 field_guns placed in Galicia
3 infantry placed in Greece
2 cavalrys placed in Vienna
Activate Technology - Austria
Austria activating armour
Trigger AustriaT5: buytank added to productionAustria
Turn Complete - Austria
Austria collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Austria : -2.33
Austria rolls : : 1.00
Italy : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Italy
Italy roll 6,5,5 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover propaganda
Purchase Units - Italy
Italy buy 1 heavy_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
1 heavy_gun, 4 infantry and 3 trenchs placed in Rome
Activate Technology - Italy
Italy activating propaganda
Trigger ItalyT5: buytank added to productionItaly
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Non Combat Move - Arabia
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Crete to Sea Zone 70 Eastern Mediterranean
1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 59 Central Mediterranean
1 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli
Turkey take Tripoli from Italy
1 cavalry, 8 field_guns, 10 gass, 1 heavy_gun and 19 infantry moved from Sinai to Cairo-Suez
4 gass moved from Mecca to Cairo-Suez
3 gass moved from Damascus to Cairo-Suez
Purchase Units - Turkey
Turkey buy 3 field_guns, 8 gass and 7 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Turkey
Battle in Cairo-Suez
Turkey attack with 1 cavalry, 8 field_guns, 17 gass, 1 heavy_gun and 19 infantry
Britain defend with 1 Factory, 1 cavalry, 1 field_gun, 4 heavy_guns, 8 infantry and 10 trenchs; France defend with 1 colonial
Turkey roll dice for 17 gass in Cairo-Suez, round 2 : 12/17 hits, 11.33 expected hits
8 infantry owned by the Britain, 1 cavalry owned by the Britain, 1 heavy_gun owned by the Britain, 1 colonial owned by the France and 1 field_gun owned by the Britain lost in Cairo-Suez
17 gass owned by the Turkey lost in Cairo-Suez
Turkey roll dice for 1 cavalry, 8 field_guns, 1 heavy_gun and 19 infantry in Cairo-Suez, round 2 : 8/29 hits, 9.17 expected hits
Units damaged: 8 trenchs owned by the Britain
Britain roll dice for 3 heavy_guns and 10 trenchs in Cairo-Suez, round 2 : 1/3 hits, 2.00 expected hits
1 cavalry owned by the Turkey lost in Cairo-Suez
Turkey roll dice for 8 field_guns, 1 heavy_gun and 19 infantry in Cairo-Suez, round 3 : 7/28 hits, 9.00 expected hits
Units damaged: 2 trenchs owned by the Britain
Britain roll dice for 3 heavy_guns and 10 trenchs in Cairo-Suez, round 3 : 3/3 hits, 2.00 expected hits
3 infantry owned by the Turkey and 5 trenchs owned by the Britain lost in Cairo-Suez
Turkey roll dice for 8 field_guns, 1 heavy_gun and 16 infantry in Cairo-Suez, round 4 : 8/25 hits, 8.50 expected hits
Britain roll dice for 3 heavy_guns and 5 trenchs in Cairo-Suez, round 4 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 5 trenchs owned by the Britain lost in Cairo-Suez
Turkey win, taking Cairo-Suez from Britain with 8 field_guns, 1 heavy_gun and 14 infantry remaining. Battle score for attacker is -2
Casualties for Britain: 1 cavalry, 1 field_gun, 4 heavy_guns, 8 infantry and 10 trenchs
Casualties for France: 1 colonial
Casualties for Turkey: 1 cavalry, 17 gass and 5 infantry
Battle in Sea Zone 58 Tyrrhenian Sea
Turkey attack with 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer
Italy defend with 1 battlecruiser, 1 cruiser and 1 destroyer
Turkey roll dice for 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer in Sea Zone 58 Tyrrhenian Sea, round 2 : 6/9 hits, 4.83 expected hits
Italy roll dice for 1 battlecruiser, 1 cruiser and 1 destroyer in Sea Zone 58 Tyrrhenian Sea, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Turkey
1 cruiser owned by the Italy, 1 battlecruiser owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 58 Tyrrhenian Sea
Turkey win with 2 battlecruisers, 1 battleship, 5 cruisers and 1 destroyer remaining. Battle score for attacker is 35
Casualties for Italy: 1 battlecruiser, 1 cruiser and 1 destroyer
Non Combat Move - Turkey
2 field_guns and 5 infantry moved from Kurdistan to Armenia
2 field_guns and 3 infantry moved from Anatolia to Armenia
1 cavalry moved from Smyrna to Georgia
3 field_guns and 4 infantry moved from Constantinople to Anatolia
1 heavy_gun and 2 infantry moved from Dardanelles to Smyrna
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
Place Units - Turkey
4 infantry placed in Mecca
1 field_gun and 2 infantry placed in Damascus
Turkey undo move 2.
Turkey undo move 1.
1 field_gun and 3 infantry placed in Mecca
1 field_gun and 2 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
8 gass placed in Constantinople
Turn Complete - Turkey
Turkey collect 75 PUs; end with 76 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey : -1.83
Turkey rolls : : 0.00
Italy : -0.50
Britain : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Britain
Britain roll 3,6,2,4,1 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover lateFighter
Combat Move - Britain
3 battlecruisers, 2 battleships, 10 cruisers, 3 destroyers and 6 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
2 infantry moved from Orange River to Transvaal
1 heavy_gun moved from Transvaal to Southern Rhodesia
1 colonial moved from Southern Rhodesia to Northern Rhodesia
7 cavalrys, 1 colonial and 4 infantry moved from Baluchistan to Sistan
2 infantry moved from Gujarat to Sindh
2 infantry moved from Madras to Deccan
Purchase Units - Britain
Britain buy 1 Factory, 2 cavalrys, 3 cruisers, 2 field_guns, 2 heavy_guns, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sistan
Britain attack with 7 cavalrys, 1 colonial and 4 infantry
Neutral defend with 2 infantry
Britain roll dice for 7 cavalrys, 1 colonial and 4 infantry in Sistan, round 2 : 2/12 hits, 2.17 expected hits
Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Sistan
Britain loses 0 PUs for violating Sistans neutrality.
Britain win, taking Sistan from Neutral with 7 cavalrys, 1 colonial and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Sea Zone 12 Baltic Sea
Britain attack with 3 battlecruisers, 2 battleships, 10 cruisers, 3 destroyers and 6 submarines
Germany defend with 3 battlecruisers, 2 battleships, 8 cruisers, 1 destroyer and 4 submarines
Britain roll dice for 6 submarines in Sea Zone 12 Baltic Sea, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the Germany
Britain roll dice for 3 battlecruisers, 2 battleships, 10 cruisers and 3 destroyers in Sea Zone 12 Baltic Sea, round 2 : 10/18 hits, 9.33 expected hits
Germany roll dice for 4 submarines in Sea Zone 12 Baltic Sea, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Britain
Germany roll dice for 3 battlecruisers, 2 battleships, 8 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 9/14 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Britain
6 submarines owned by the Britain, 4 submarines owned by the Germany, 6 cruisers owned by the Germany and 2 destroyers owned by the Britain lost in Sea Zone 12 Baltic Sea
Britain roll dice for 3 battlecruisers, 2 battleships, 10 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 7/16 hits, 8.67 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships, 2 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 5/8 hits, 4.67 expected hits
1 battleship owned by the Germany, 1 destroyer owned by the Germany, 3 battlecruisers owned by the Germany, 2 cruisers owned by the Germany, 1 destroyer owned by the Britain and 4 cruisers owned by the Britain lost in Sea Zone 12 Baltic Sea
Britain roll dice for 3 battlecruisers, 2 battleships and 6 cruisers in Sea Zone 12 Baltic Sea, round 4 : 5/11 hits, 6.33 expected hits
Germany roll dice for 1 battleship in Sea Zone 12 Baltic Sea, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 12 Baltic Sea
Britain win with 3 battlecruisers, 2 battleships and 5 cruisers remaining. Battle score for attacker is 90
Casualties for Britain: 5 cruisers, 3 destroyers and 6 submarines
Casualties for Germany: 3 battlecruisers, 2 battleships, 8 cruisers, 1 destroyer and 4 submarines
Non Combat Move - Britain
4 cruisers and 3 submarines moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
Place Units - Britain
2 transports placed in Sea Zone 115 Tasman Sea
3 cruisers placed in Sea Zone 25 Mid Atlantic
1 Factory placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
Britain undo move 2.
2 cruisers placed in Sea Zone 84 Andaman Sea
2 cavalrys placed in Calcutta
2 heavy_guns placed in Cape Town
1 cruiser placed in Sea Zone 25 Mid Atlantic
Activate Technology - Britain
Britain activating lateFighter
Trigger BritainT3: buylate_fighter added to productionBritain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 94 PUs; end with 94 PUs
2 units repaired.
Combat Hit Differential Summary :
Neutral : -0.67
Britain : -2.50
Germany : 2.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 4,3,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover mustardGas
Combat Move - Russia
1 zeppelin moved from Belarus to Galicia
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 2 Factorys, 5 cavalrys, 4 gass, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Strategic bombing raid in Galicia
Bombing raid in Galicia rolls: 3 and causes: 3 damage to unit: Factory
Bombing raid in Galicia causes 3 damage total.
Non Combat Move - Russia
1 zeppelin moved from Galicia to Belarus
3 infantry moved from Minsk to Belarus
3 infantry moved from Kiev to Odessa
3 infantry moved from Moscow to Don
2 cavalrys moved from Pskov to Lithuania
5 conscripts moved from Pskov to Latvia
1 cavalry and 1 field_gun moved from Latvia to Lithuania
2 field_guns moved from Novosibirsk to Bratsk
3 field_guns moved from Irkutsk to Bratsk
3 field_guns moved from Primorsky to Khabarovsk
3 field_guns moved from Vladivostok to Primorsky
2 cavalrys moved from Oslo to Finland
3 infantry moved from Sweden to Finland
2 field_guns moved from Oslo to Sweden
Place Units - Russia
1 Factory and 3 trenchs placed in Caucasus
1 Factory placed in Buryatia
3 cavalrys placed in Irkutsk
2 cavalrys placed in Vladivostok
2 gass placed in Omsk
Russia undo move 4.
1 cavalry and 2 gass placed in Vladivostok
1 cavalry and 1 infantry placed in Minsk
Activate Technology - Russia
Russia activating mustardGas
Turn Complete - Russia
Russia collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Purchase Units - Communists
Communists buy 8 conscripts and 3 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Communists
1 infantry moved from Sakhe to Chukotka
Place Units - Communists
Turning on Edit Mode
EDIT: Removing units owned by Communists from Yakutsk: 5 conscripts
EDIT: Adding units owned by Communists to Aldan: 5 conscripts
EDIT: Turning off Edit Mode
2 trenchs placed in Aldan
1 trench placed in Tiksi
8 conscripts placed in Yakutsk
Turn Complete - Communists
Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :