Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '15

    Sorry for the edits! All good now.

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    

    Savegame

  • '15

    @wizmark - you missed some edits

  • '20 '19

    @Shin-Ji sorry…page didnt reload…

  • '15

    Yea, it does that sometimes! Sorry for my sloppy posting

  • '20 '19

    @Shin-Ji thought it was odd you left that tt there!

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Johnston Island
            1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to Morocco
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
            4 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Suiyuyan to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Anhwe
            7 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to India
            2 fighters and 2 tactical_bombers moved from Eastern Persia to India
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Johnston Island
            1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to Morocco
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
            4 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Anhwe
            7 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to India
            2 fighters and 2 tactical_bombers moved from Eastern Persia to India
    
        Combat - British
            Battle in India
                British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Eastern Persia to Romania
            3 aaGuns, 3 artilleries and 12 infantry moved from Eastern Persia to West India
            2 fighters and 2 tactical_bombers moved from India to West India
            1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
            1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from 80 Sea Zone to Eastern Persia
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : -0.83
    Japanese : 0.00
    

    Savegame

  • '20 '19

    @Shin-Ji If you go for a whittling attack by the italians on the russian stack…please only take 2 aa guns as soak damage please…obvs inf for any other casualties

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            1 armour moved from Southern Italy to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Poland to Western Germany
            1 fighter moved from Eastern Poland to Western Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.00
    

    Savegame

  • '15

    @wizmark Thought hadn’t occurred to me!

  • '20 '19

    @Shin-Ji Going to try a risky move now…worked every time offline but I expect it will go tits up this time!

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 2 artilleries and 4 infantry
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                Japanese win with 2 artilleries remaining. Battle score for attacker is -34
                Casualties for ANZAC: 1 armour and 4 fighters
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Western Australia
            4 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour and 4 fighters
                Japanese defend with 2 artilleries and 4 infantry
                    ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
                Japanese win with 2 artilleries remaining. Battle score for attacker is -34
                Casualties for ANZAC: 1 armour and 4 fighters
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    @Shin-Ji Bollocks! :rage:

  • '20 '19

    @Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time

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