Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
3 biremes moved from SZ 67 to SZ 68
1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from Pergamum to Sardis
GreekCityStates take Sardis from Seleucid
2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis
3 hoplites moved from Corinth to Sparta
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 11 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 cavalry moved from Athens to Corinth
Macedonia take Corinth from GreekCityStates
1 cavalry moved from Corinth to Athens
1 bireme and 1 trireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 70
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
7 peltastss and 1 swordman moved from Thessalonica to Larissa
2 hoplites moved from Thessalonica to Larissa
2 cavalrys moved from Larissa to Athens
2 hoplites moved from Larissa to Athens
2 swordmen moved from Larissa to Athens
2 peltastss moved from Larissa to Athens
2 peltastss moved from Larissa to Athens
1 peltasts moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 3 hoplites and 9 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
2 hoplites and 4 peltastss placed in Larissa
1 hoplite and 5 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
1 archer, 2 axemen and 2 spearmen moved from Pharan to Jerusalem
2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 64 to SZ 62
3 spearmen and 1 trireme moved from SZ 63 to SZ 62
1 bireme moved from SZ 57 to SZ 63
2 axemen and 7 spearmen moved from SZ 62 to Salamis
4 archers moved from Alexandria to Paraetonium
1 chariot moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Paraetonium
1 chariot moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
1 chariot moved from Siwa to Paraetonium
1 chariot moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 5 archers, 8 axemen and 3 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Salamis
Egypt attack with 2 axemen and 7 spearmen
Seleucid defend with 1 hoplite and 2 peltastss
Egypt roll dice for 2 axemen and 7 spearmen in Salamis, round 2 : 1/9 hits, 1.83 expected hits
Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.83 expected hits
1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 3 : 1/8 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 : 0/2 hits, 0.67 expected hits
1 peltasts owned by the Seleucid lost in Salamis
Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 4 : 1/8 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt win, taking Salamis from Seleucid with 2 axemen and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 1 hoplite and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
5 archers and 3 spearmen placed in Jerusalem
8 axemen placed in Alexandria
Turn Complete - Egypt
Egypt collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Egypt : -2.17
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
8 hoplites and 6 peltastss moved from Attalia to Sardis
1 hoplite moved from Sidon to Damascus
2 cavalrys moved from Hatra to Emesa
2 cataphracts moved from Hatra to Emesa
5 hoplites, 2 legionaires and 5 peltastss moved from Hatra to Edessa
5 legionaires moved from Antioch to Emesa
3 hoplites moved from Damascus to Emesa
6 legionaires moved from Antioch to Damascus
3 hoplites moved from Antioch to Damascus
Purchase Units - Seleucid
Seleucid buy 10 hoplites, 4 legionaires and 2 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sardis
Seleucid attack with 8 hoplites and 6 peltastss
GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss
Seleucid roll dice for 8 hoplites and 6 peltastss in Sardis, round 2 : 1/14 hits, 3.67 expected hits
GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 4/9 hits, 3.17 expected hits
4 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 8 hoplites and 2 peltastss in Sardis, round 3 : 3/10 hits, 3.00 expected hits
GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 6/8 hits, 3.00 expected hits
4 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 4 hoplites in Sardis, round 4 : 3/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 archers and 3 hoplites in Sardis, round 4 : 0/5 hits, 2.50 expected hits
1 hoplite owned by the GreekCityStates and 2 archers owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 4 hoplites in Sardis, round 5 : 0/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid lost in Sardis
Seleucid roll dice for 3 hoplites in Sardis, round 6 : 2/3 hits, 1.00 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis
Seleucid win, taking Sardis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is -11
Casualties for Seleucid: 6 hoplites and 6 peltastss
Casualties for GreekCityStates: 2 archers, 3 hoplites and 4 slingerss
Non Combat Move - Seleucid
5 peltastss moved from Antioch to Tarsus
Place Units - Seleucid
7 hoplites, 2 legionaires and 2 peltastss placed in Antioch
3 hoplites and 2 legionaires placed in Edessa
Turn Complete - Seleucid
Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Seleucid : -1.33
GreekCityStates : 1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen moved from Seleucia to Hatra
2 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Susa to Seleucia
6 cavalrys and 1 horsearcher moved from Persepolis to Seleucia
1 horsearcher moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 1 cataphract, 2 cavalrys and 4 horsearchers; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen in Hatra, round 2 : 8/32 hits, 7.83 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Parthia : 0.17
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
1 spearman moved from Berenice to Siwa
Numidia take Siwa from Egypt
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 archer, 9 cavalrys, 6 spearmen and 3 swordmen moved from Auzia to Cartenna
1 archer and 3 spearmen moved from Capsa to Thenae
1 archer and 3 spearmen moved from Zama to Capsa
3 spearmen moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 3 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Sabrata
Numidia attack with 3 spearmen
Neutral defend with 1 archer
Numidia roll dice for 3 spearmen in Sabrata, round 2 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Numidia lost in Sabrata
Numidia roll dice for 2 spearmen in Sabrata, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits
Numidia roll dice for 2 spearmen in Sabrata, round 4 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 spearman remaining. Battle score for attacker is -2
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer
Battle in Cartenna
Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Cartenna, round 2 : 7/19 hits, 5.17 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 12
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
3 archers and 1 spearman placed in Leptis Magna
1 cavalry placed in Cirta
Turn Complete - Numidia
Numidia collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Numidia : 1.67
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
EDIT: Turning off Edit Mode
2 biremes moved from SZ 15 to SZ 16
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
EDIT: Turning off Edit Mode
2 biremes moved from SZ 15 to SZ 16
2 spearmen and 1 swordman moved from Corduba to Castulo
1 spearman and 2 swordmen moved from Salmantica to Castulo
2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo
Purchase Units - Carthage
Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Carthage
1 bireme and 1 trireme moved from SZ 33 to SZ 34
Place Units - Carthage
3 biremes and 2 triremes placed in SZ 34
3 cavalrys placed in Corduba
1 spearman placed in Carthago
Carthage undo move 1.
Carthage undo move 2.
1 spearman placed in Lilybaeum
2 biremes and 2 triremes placed in SZ 34
1 bireme placed in SZ 32
Turn Complete - Carthage
Carthage collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Carthage : 0.67
Neutral : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum
1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa
1 cavalry and 3 legionaires moved from Verona to Veldidena
1 legionaire moved from Capua to SZ 35
1 legionaire moved from SZ 35 to Messana
Purchase Units - RomanRepublic
RomanRepublic buy 7 biremes; Remaining resources: 4 PUs;
Combat - RomanRepublic
Battle in Vindonissa
RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 3 archers and 1 swordman
Battle in Veldidena
RomanRepublic attack with 1 cavalry and 3 legionaires
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
1 cavalry owned by the RomanRepublic lost in Veldidena
RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral lost in Veldidena
RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 cavalry
Casualties for Neutral: 1 axeman and 1 swordman
Non Combat Move - RomanRepublic
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia
EDIT: 1 ballista moved from Ariminum to Salapia
Place Units - RomanRepublic
7 biremes placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess
EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess
EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.17
RomanRepublic : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
3 biremes and 3 triremes moved from SZ 68 to SZ 65
1 slingers moved from Sparta to Corinth
GreekCityStates take Corinth from Macedonia
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 18 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Macedonia
2 peltastss moved from Athens to Corinth
2 biremes and 1 trireme moved from SZ 70 to SZ 69
4 hoplites, 11 peltastss and 1 swordman moved from Larissa to Athens
5 peltastss moved from Thessalonica to SZ 69
5 peltastss moved from SZ 69 to Athens
1 peltasts moved from Delphi to Athens
1 cavalry moved from Athens to Corinth
2 hoplites moved from Thessalonica to Larissa
4 peltastss moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 1 city, 3 hoplites and 8 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Corinth
Macedonia attack with 1 cavalry and 2 peltastss
GreekCityStates defend with 1 slingers
Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 2 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 slingers in Corinth, round 2 : 0/1 hits, 0.17 expected hits
Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 3 : 3/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 slingers in Corinth, round 3 : 1/1 hits, 0.17 expected hits
1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 slingers
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Athens
3 hoplites and 3 peltastss placed in Larissa
5 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.67
GreekCityStates : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Egypt
3 spearmen moved from Salamis to SZ 62
1 axeman and 2 spearmen moved from Salamis to SZ 62
1 axeman moved from Salamis to SZ 62
2 axemen, 3 biremes, 5 spearmen and 2 triremes moved from SZ 62 to SZ 61
2 axemen and 5 spearmen moved from SZ 61 to Attalia
1 bireme moved from SZ 63 to SZ 62
2 axemen moved from Jerusalem to Sidon
1 archer moved from Jerusalem to Sidon
8 axemen moved from Alexandria to Paraetonium
9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Paraetonium to Siwa
Purchase Units - Egypt
Egypt buy 7 archers, 2 chariots and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Siwa
Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Siwa, round 2 : 6/18 hits, 4.17 expected hits
Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Numidia lost in Siwa
Egypt win, taking Siwa from Numidia with 9 archers, 4 axemen, 3 chariots and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 2/2 hits, 0.67 expected hits
2 biremes owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 61
Egypt roll dice for 1 bireme and 2 triremes in SZ 61, round 3 : 1/3 hits, 1.17 expected hits
Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits
1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61
1 axeman owned by the Egypt lost in Attalia
Egypt win with 2 triremes remaining. Battle score for attacker is -2
Casualties for Egypt: 3 biremes
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Sidon
Egypt attack with 1 archer and 2 axemen
Seleucid defend with 1 peltasts
Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 1/3 hits, 0.83 expected hits
Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Attalia
Non Combat Move - Egypt
Place Units - Egypt
7 archers and 1 chariot placed in Jerusalem
1 chariot and 1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Egypt : 1.33
Numidia : -0.33
Seleucid : 1.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Seleucid
2 peltastss moved from Antioch to Sidon
2 hoplites moved from Antioch to Sidon
2 cataphracts, 3 cavalrys, 4 hoplites and 9 legionaires moved from Damascus to Jerusalem
2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem
1 hoplite moved from Antioch to Sidon
1 hoplite moved from Antioch to Sidon
5 peltastss moved from Tarsus to Attalia
2 hoplites moved from Sardis to Attalia
Purchase Units - Seleucid
Seleucid buy 6 hoplites, 2 legionaires and 8 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 4 hoplites and 2 peltastss
Egypt defend with 1 archer and 2 axemen
Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 2 : 1/6 hits, 1.67 expected hits
Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits
1 axeman owned by the Egypt lost in Sidon
Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 3 : 1/6 hits, 1.67 expected hits
Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits
1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
Seleucid roll dice for 4 hoplites in Sidon, round 4 : 1/4 hits, 1.33 expected hits
Egypt roll dice for 1 archer in Sidon, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 6
Casualties for Egypt: 1 archer and 2 axemen
Casualties for Seleucid: 2 peltastss
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires
Egypt defend with 12 archers, 2 chariots, 1 city and 5 spearmen
Seleucid roll dice for 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires in Jerusalem, round 2 : 7/22 hits, 8.67 expected hits
Egypt roll dice for 12 archers, 2 chariots and 5 spearmen in Jerusalem, round 2 : 8/19 hits, 9.00 expected hits
3 legionaires owned by the Seleucid, 5 cavalrys owned by the Seleucid, 5 spearmen owned by the Egypt and 2 archers owned by the Egypt lost in Jerusalem
Seleucid roll dice for 4 cataphracts, 4 hoplites and 6 legionaires in Jerusalem, round 3 : 3/14 hits, 6.00 expected hits
Egypt roll dice for 10 archers and 2 chariots in Jerusalem, round 3 : 8/12 hits, 6.33 expected hits
6 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Jerusalem
4 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid retreated to Damascus
Egypt win with 7 archers and 2 chariots remaining. Battle score for attacker is -31
Casualties for Seleucid: 5 cavalrys, 2 hoplites and 9 legionaires
Casualties for Egypt: 5 archers and 5 spearmen
Battle in Attalia
Seleucid attack with 2 hoplites and 5 peltastss
Egypt defend with 1 axeman and 5 spearmen
Seleucid roll dice for 2 hoplites and 5 peltastss in Attalia, round 2 : 2/7 hits, 1.50 expected hits
Egypt roll dice for 1 axeman and 5 spearmen in Attalia, round 2 : 2/6 hits, 1.83 expected hits
1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Attalia
Seleucid roll dice for 2 hoplites and 3 peltastss in Attalia, round 3 : 0/5 hits, 1.17 expected hits
Egypt roll dice for 4 spearmen in Attalia, round 3 : 2/4 hits, 1.33 expected hits
2 peltastss owned by the Seleucid lost in Attalia
Seleucid roll dice for 2 hoplites and 1 peltasts in Attalia, round 4 : 1/3 hits, 0.83 expected hits
Egypt roll dice for 4 spearmen in Attalia, round 4 : 2/4 hits, 1.33 expected hits
1 hoplite owned by the Seleucid, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Attalia
1 hoplite owned by the Seleucid retreated to Sardis
Egypt win with 3 spearmen remaining. Battle score for attacker is -6
Casualties for Seleucid: 1 hoplite and 5 peltastss
Casualties for Egypt: 1 axeman and 2 spearmen
Non Combat Move - Seleucid
3 hoplites and 2 legionaires moved from Antioch to Edessa
3 hoplites moved from Emesa to Edessa
4 legionaires moved from Emesa to Damascus
Place Units - Seleucid
5 hoplites placed in Edessa
1 hoplite, 2 legionaires and 8 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.17
Seleucid : -6.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
4 horsearchers moved from Persepolis to Hatra
4 archers, 6 cavalrys and 11 spearmen moved from Seleucia to Hatra
1 cataphract and 2 cavalrys moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 7 cavalrys and 1 city; Remaining resources: 3 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
2 biremes moved from SZ 31 to SZ 32
1 archer, 9 cavalrys, 5 spearmen and 3 swordmen moved from Cartenna to Siga
1 cavalry moved from Cirta to Capsa
1 archer and 3 spearmen moved from Thenae to Sabrata
1 archer and 3 spearmen moved from Capsa to Thenae
3 archers and 1 spearman moved from Leptis Magna to Berenice
4 cavalrys moved from Berenice to Cyrene
2 spearmen moved from Berenice to Cyrene
Purchase Units - Numidia
Numidia buy 2 cavalrys and 4 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Siga
Numidia attack with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen in Siga, round 2 : 4/18 hits, 5.00 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 0
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 2 spearmen
Battle in Cyrene
Numidia attack with 4 cavalrys and 2 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits
2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys in Cyrene, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Numidia lost in Cyrene
Numidia roll dice for 3 cavalrys in Cyrene, round 4 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Numidia lost in Cyrene
Numidia roll dice for 2 cavalrys in Cyrene, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 5 : 0/2 hits, 0.83 expected hits
Numidia roll dice for 2 cavalrys in Cyrene, round 6 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 6 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cyrene
Numidia roll dice for 1 cavalry in Cyrene, round 7 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Cyrene, round 7 : 0/1 hits, 0.50 expected hits
Numidia roll dice for 1 cavalry in Cyrene, round 8 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Cyrene, round 8 : 0/1 hits, 0.50 expected hits
Numidia roll dice for 1 cavalry in Cyrene, round 9 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Cyrene, round 9 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Cyrene
Numidia loses 0 PUs for violating Cyrenes neutrality.
Numidia win, taking Cyrene from Neutral with 1 cavalry remaining. Battle score for attacker is -5
Casualties for Numidia: 3 cavalrys and 2 spearmen
Casualties for Neutral: 1 archer and 3 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 spearmen placed in Leptis Magna
2 cavalrys placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.00
Numidia : -3.33
don’t forget Carthage
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
3 cavalrys moved from Corduba to Toletum
2 cavalrys, 2 spearmen and 9 swordmen moved from Castulo to Toletum
2 biremes moved from SZ 16 to SZ 29
1 spearman moved from Palma to SZ 29
1 bireme moved from SZ 32 to SZ 33
Purchase Units - Carthage
Carthage buy 4 biremes, 5 cavalrys and 1 trireme; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Toletum, round 2 : 5/16 hits, 5.00 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
4 cavalrys owned by the Neutral lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 5 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
4 biremes and 1 trireme placed in SZ 34
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 64 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : 0.00
Neutral : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - RomanRepublic
4 legionaires and 5 velitess moved from Roma to Capua
3 legionaires moved from Veldidena to Vindonissa
1 ballista, 4 legionaires and 2 velitess moved from Vindonissa to Stabula
Purchase Units - RomanRepublic
RomanRepublic buy 5 biremes, 3 cavalrys and 4 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Stabula
RomanRepublic attack with 1 ballista, 4 legionaires and 2 velitess
Neutral defend with 2 axemen and 1 barbarian
RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 velitess in Stabula, round 2 : 4/7 hits, 2.50 expected hits
Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits
2 axemen owned by the Neutral and 1 barbarian owned by the Neutral lost in Stabula
RomanRepublic loses 0 PUs for violating Stabulas neutrality.
RomanRepublic win, taking Stabula from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 11
Casualties for Neutral: 2 axemen and 1 barbarian
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
5 biremes placed in SZ 28
4 velitess placed in Messana
3 cavalrys placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral : -0.67
RomanRepublic : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - GreekCityStates
3 biremes and 3 triremes moved from SZ 65 to SZ 68
19 hoplites moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 12 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 19 hoplites
Macedonia defend with 1 cavalry and 1 peltasts
GreekCityStates roll dice for 19 hoplites in Corinth, round 2 : 5/19 hits, 6.33 expected hits
Macedonia roll dice for 1 cavalry and 1 peltasts in Corinth, round 2 : 1/2 hits, 0.33 expected hits
1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 18 hoplites remaining. Battle score for attacker is 1
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 cavalry and 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 36 PUs
Combat Hit Differential Summary :
Macedonia : 0.67
GreekCityStates : -1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Macedonia
4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen moved from Athens to Corinth
5 hoplites and 7 peltastss moved from Larissa to Athens
5 peltastss moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Corinth
Macedonia attack with 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen
GreekCityStates defend with 18 hoplites
Macedonia roll dice for 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen in Corinth, round 2 : 13/44 hits, 10.50 expected hits
GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 9/18 hits, 9.00 expected hits
13 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Corinth
Macedonia roll dice for 4 cavalrys, 11 hoplites, 16 peltastss and 4 swordmen in Corinth, round 3 : 9/35 hits, 9.00 expected hits
GreekCityStates roll dice for 5 hoplites in Corinth, round 3 : 2/5 hits, 2.50 expected hits
5 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen remaining. Battle score for attacker is 68
Casualties for Macedonia: 11 peltastss
Casualties for GreekCityStates: 18 hoplites
Non Combat Move - Macedonia
Place Units - Macedonia
4 cavalrys and 3 peltastss placed in Athens
6 peltastss placed in Larissa
6 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 2.50
GreekCityStates : -0.50