TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 bombers moved from Japan to 51 Sea Zone
1 fighter moved from Kiangsu to 51 Sea Zone
1 fighter moved from French Indo-China Thailand to 51 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 36 Sea Zone to 51 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
2 fighters moved from 35 Sea Zone to India
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone
Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter
Battle in India
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the British and 2 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
1 fighter owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : -1.33
Americans : -0.83
AA fire in India : : -0.33
Japanese : 1.00
Savegame