Scramble orders in SZ97?
OOL in SZ110 if I only get 1 hit?
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Kansu to Vologda Japanese take Novosibirsk from Russians 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Kazakhstan 2 bombers moved from French Indo China to Kazakhstan 1 armour moved from Shensi to Kazakhstan 2 armour moved from Shensi to Kazakhstan 2 mech_infantrys moved from Shensi to Kazakhstan 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 6 fighters moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Philippines to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 6 fighters and 2 infantry in Yunnan, round 2 : 4/10 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kazakhstan Japanese attack with 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys Russians defend with 2 mech_infantrys Japanese roll dice for 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 3,50 expected hits Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Vologda Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys and 1 tactical_bomber Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 armour and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Vologda Russians win with 1 tactical_bomber remaining. Battle score for attacker is -23 Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kansu to Kazakhstan 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Manchuria 2 bombers moved from Yunnan to French Indo China 4 fighters moved from Yunnan to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from 20 Sea Zone to Kiangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to Kansu 1 fighter moved from Yunnan to Kansu 2 bombers moved from Kazakhstan to Kansu 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China 1 armour moved from Hunan to Shensi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 infantry placed in Japan 3 infantry placed in French Indo China Japanese undo move 1. 2 armour placed in Shantung 1 transport placed in 19 Sea Zone 2 destroyers placed in 6 Sea Zone 1 infantry placed in Kiangsu Japanese undo move 3. 2 transports placed in 6 Sea Zone 2 infantry placed in Kiangsu 1 infantry placed in Shantung 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese : 0,33 Russians : 2,33 Japanese : -1,17 -
Just looking and thinking right now. Let me know if you want to reconsider anything.
-
Volgoda was wild! When I saw that, and realized I hadn’t even thought to check for that possibility, I was like, oh well! Nice knowing ya, tac!
-
You defend like crazy. It’s so many battles now that I reckon TripleA is biased. ;)
-
And actually I also hit like a granny.
-
In my experience, these things come back to bite you when you least expect it, and it hurts the most. I fully expect I’ll be attacking with 100% odds in a massive battle, and lose somehow. Seen it happen enough times that it’s easy to get gunshy
-
Alea acta est. You go ahead.
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
You have two Kamis - want to use them?
-
I feel stupid. First intended to move my two Philly-air to sz6, but then wanted to be more agressive.
Yes, kamikaze on. One on the des and one on a ac. I suspect the battle is 1 des, 2 ac and 8 fig against my fleet by Tokyo.
-
Your guess is correct! I’ve got like a 2/3 shot at this.
-
Time for Japan to shine. I must defend well sometime…
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 2 carriers and 8 fighters Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hitsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 0.00 -
You’re doing alright - both the Kamis hit, and I only got three hits round 1, which I used to tilt the carriers. Now I’ve got 4 more.
-
Checking.
-
Think I need to go with max def. 2 des and 2 ac goes down.
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 2 carriers and 8 fighters Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hitsCombat Hit Differential Summary :
Americans : -2.00 Japanese : -2.00 -
only one!
-
Same thing. Ac.
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 2 carriers and 8 fighters Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -28 Casualties for Americans: 2 carriers and 6 fighters Casualties for Japanese: 3 carriers and 2 destroyers 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Sardinia to 95 Sea Zone 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 4 fighters placed in Western United States 1 destroyer and 5 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 5 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -2.00 Japanese : -1.67





