trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Kansu to Vologda
                  Japanese take Novosibirsk from Russians
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Kazakhstan
            2 bombers moved from French Indo China to Kazakhstan
            1 armour moved from Shensi to Kazakhstan
            2 armour moved from Shensi to Kazakhstan
            2 mech_infantrys moved from Shensi to Kazakhstan
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            6 fighters moved from French Indo China to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Tsinghai to Kazakhstan
            2 bombers moved from Philippines to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 6 fighters and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 6 fighters and 2 infantry in Yunnan, round 2 : 4/10 hits, 4,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 3,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Vologda
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys and 1 tactical_bomber
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Vologda
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kansu to Kazakhstan
            1 mech_infantry moved from Sikang to Tsinghai
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Shantung to Manchuria
            2 bombers moved from Yunnan to French Indo China
            4 fighters moved from Yunnan to French Indo China
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Yunnan to Kansu
            1 fighter moved from Yunnan to Kansu
            2 bombers moved from Kazakhstan to Kansu
            1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
            1 armour moved from Hunan to Shensi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 infantry placed in Japan
            3 infantry placed in French Indo China
            Japanese undo move 1.
            2 armour placed in Shantung
            1 transport placed in 19 Sea Zone
            2 destroyers placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            Japanese undo move 3.
            2 transports placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            1 infantry placed in Shantung
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Russians : 2,33
    Japanese : -1,17
    

    Savegame

  • '15

    Just looking and thinking right now. Let me know if you want to reconsider anything.

  • '15

    Volgoda was wild! When I saw that, and realized I hadn’t even thought to check for that possibility, I was like, oh well! Nice knowing ya, tac!


  • You defend like crazy. It’s so many battles now that I reckon TripleA is biased. ;)


  • And actually I also hit like a granny.

  • '15

    In my experience, these things come back to bite you when you least expect it, and it hurts the most. I fully expect I’ll be attacking with 100% odds in a massive battle, and lose somehow. Seen it happen enough times that it’s easy to get gunshy


  • Alea acta est. You go ahead.

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    You have two Kamis - want to use them?


  • I feel stupid. First intended to move my two Philly-air to sz6, but then wanted to be more agressive.

    Yes, kamikaze on. One on the des and one on a ac. I suspect the battle is 1 des, 2 ac and 8 fig against my fleet by Tokyo.

  • '15

    Your guess is correct! I’ve got like a 2/3 shot at this.


  • Time for Japan to shine. I must defend well sometime…

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.00
    

    Savegame

  • '15

    You’re doing alright - both the Kamis hit, and I only got three hits round 1, which I used to tilt the carriers. Now I’ve got 4 more.


  • Checking.


  • Think I need to go with max def. 2 des and 2 ac goes down.

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : -2.00
    

    Savegame

  • '15

    only one!


  • Same thing. Ac.

  • '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 2 carriers and 6 fighters
                Casualties for Japanese: 3 carriers and 2 destroyers
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Sardinia to 95 Sea Zone
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : -1.67
    

    Savegame

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