@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Combat Hit Differential Summary :
Sorry, pressed done instead of post.
I have to consider NCMs in Asia. Where do I really want my fast-movers to be?
And that sub…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Malta
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 aaGuns and 1 infantry moved from Morocco to Algeria
3 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 3 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Ok, that’s the NCMs I wanted to do anyway. Perhaps you can do them during the China turn or something?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
6 fighters moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Malta
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 aaGuns and 1 infantry moved from Morocco to Algeria
3 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from Morocco to 92 Sea Zone
1 destroyer moved from 77 Sea Zone to 75 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 battleships, 2 cruisers, 8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
8 infantry moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer and 1 transport moved from 92 Sea Zone to 107 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
3 armour and 3 mech_infantrys moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 mech_infantry moved from Burma to Malaya
Combat - British
Battle in Egypt
British attack with 8 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
British roll dice for 3 battleships and 2 cruisers in Egypt, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 8 infantry in Egypt, round 2 : 1/8 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.67 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 6 infantry in Egypt, round 3 : 0/6 hits, 1.00 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the British lost in Egypt
British roll dice for 5 infantry in Egypt, round 4 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Italians lost in Egypt
British roll dice for 5 infantry in Egypt, round 5 : 1/5 hits, 0.83 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 5 infantry remaining. Battle score for attacker is 28
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Trans-Jordan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/8 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
British win, taking Malaya from Japanese with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 75 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 75 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
3 artilleries and 4 infantry moved from West India to India
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from Yunnan to Shan State
Place Units - British
3 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : -2.33
British : 0.67
Americans : 0.67
Japanese : 0.00
SOrry, missed all those other posts. WHat did you want to do?
Lol, I guess. :)
Posted 3 min after your US post:
“EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 3 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode”
Axis is very hard pressed in Europe, so still looks pretty bleak.
Eh, the sub thing I already rolled for, and putting more stuff in Vietnam would affect my move. It makes it less safe for me to press on like I did.
Sorry, if I had seen them, or seen the post where you were still thinking, I wouldn’t have gone on with my turn.
Of course. I flagged for wanting to change NCMs before your US turn.
Yea, but I didn’t see that. I saw your post with the turn, and the one after it where you said sorry, pressed done instead of post, and then, ya know, the emails come fast and furious as I’m rolling, so didn’t notice! Plus, I get spam, so it didn’t occur to me to check.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
5 artilleries moved from France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 3 infantry moved from Burma to Shan State
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser moved from 92 Sea Zone to 107 Sea Zone
1 destroyer moved from 117 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Burma to Shan State
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 3 infantry moved from Burma to Shan State
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser moved from 92 Sea Zone to 107 Sea Zone
1 destroyer moved from 117 Sea Zone to 107 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Burma to Shan State
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 1 armour
EDIT: Adding units owned by ANZAC to Queensland: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I’m not complaining too much. It’s my own fault that I post a turn before I’m sure I’m satisfied with it. The sub though is rather silly. The previous round I asked (sic) to NCM it, so I obviously wanted to keep it out of range of your UK des. I thought of it in the beginning of the turn when doing CMs, but I try not to be sloppy and do NCMs during CMs. Then I just forgot about it. That’s one thing with TripleA I don’t like compared to IRL; the limited overview.
I forget to move stuff like that all the time. THat’s why I still have that one British plane in Australia from last round, even though I could have moved it to join the rest of the crew in Shan State.
Also, it was pretty much a nailbiter. I’ve lost those fights a lot. Forget if it was this game or my other where I lost twice in a row like that. And I rolled - took the chance. Now my Dst is kinda in the middle of nowhere, but India gets an extra 3 IPCs. No biggie - Japan is still really strong.