I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery moved from Romania to Bulgaria
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 tactical_bomber; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 infantry moved from India to Burma
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
French : 0,00
ANZAC : -0,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Yugoslavia to Southern France
1 armour and 1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
3 infantry moved from France to Southern France
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
Place Units - Germans
3 artilleries placed in Southern France
3 armour placed in France
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
23 infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
12 artilleries and 26 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Archangel to Belarus
3 armour moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 artilleries and 1 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 18 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 50 infantry in Bryansk, round 2 : 22/68 hits, 17,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 18 artilleries and 50 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/10 hits, 4,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
Place Units - Russians
4 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 3,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
2 artilleries and 1 marine moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Tsinghai
Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -4.50
@trulpenplay i got 9 hits in sz33. ool please.
Soak them with 3 hits to dmg the 3 bs and 6 hits to dmg 6 carriers.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
2 artilleries and 1 marine moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Tsinghai
Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
Units damaged: 6 carriers owned by the Americans and 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 13/25 hits, 12.67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/22 hits, 11.83 expected hits
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -1.33
Japanese : -7.67
@trulpen damaged last carrier with my sub. 8 more hits
Max def. Kill all ac’s and the des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
2 artilleries and 1 marine moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Tsinghai
Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
Units damaged: 6 carriers owned by the Americans and 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 13/25 hits, 12.67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/22 hits, 11.83 expected hits
Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 16/25 hits, 12.67 expected hits
11 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 7 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
Americans roll dice for 3 battleships, 2 cruisers, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 10/17 hits, 10.00 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 5 tactical_bombers owned by the Americans, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 3 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -165
Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 7 carriers, 1 cruiser, 1 destroyer and 5 tactical_bombers
Casualties for ANZAC: 1 tactical_bomber
1 fighter owned by the ANZAC and 5 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Tsinghai to Shensi
Place Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : 3.67
Chinese : -1.33
Japanese : -6.67
@trulpen it looks like you have both games. 2 more ?
Yes, we can, but I’ll have to take a rain-check. Have a bit too much on my plate atm and need to reduce the amount of simultaneous A&A play.
@trulpen just let me no. we can go slow. no hurry. also. thank you for your time playing games with me.