Back to the OP. One other point I’m coming to see is devastating is to land 4 ground units on Kwangsi J1. These units really make a big difference in being able to hold on to Yunnan. While you can’t get the TTs back to Japan J2 unless you combine a Naval base on Hainan or Kwangsi, the main game in Asia isn’t to get Japanese land units on Asia but to deny the Burma Rd. If you can do that, your one step on the way to Axis victory in the Pacific. One of the land units can come from Okinawa, two from Japan so you are only relocating one unit within Asia, the artillery from Manchuria, but in a very advantageous way.
Typical First Round
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 I’m getting ready to play my first game of Global 1940 and I was wondering what some typical/standard opening “moves” are for each country. I’m not sure which country I will play, but I wanted to have some ideas for each one… any input would be appeciated. 
 Thanks!
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 Invade france! Read the Lessons Learned thread. 
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 Invade france! Read the Lessons Learned thread. I did read that thread… that’s what gave me the idea to start this thread! (what came first, the chicken or the egg?) 
 j/kI think that the “Lessons Learned” thread is a great idea btw 
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 Let me expand on my original question… 
 I would also be interested to know what some typical buys are for each country’s first round.
 Thanks!
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 it depends, what strategy you are following. germany: 
 some people buy a carrier. because it is not sufficient to defend itself you need company, mostly a destroyer and a submarine. this put into the seazone 112 where a battleship, a cruiser and a transport are parked.
 but, because sealion doesn´t win any game i prefer to buy three submarines and a bomber to establish a naval threat in the west.russia: 
 most buys are 9 infantry, 1 artillery and a tank every round.japan: a naval base and a transport, saving some ipcs or three transports and saving ipcs as well. uk-europe: 
 mostly infantry. depends from the outcome of the first round of the german player.uk-pacific: a carrier or men, depens from japan´s turn. italy: 
 i lean towards buying nothing. just moving and attacking to secure good positions to invade africa via egypt.us: here it depends from the decision where to go first: europe or asia. there you place your buys. i suggest for both theaters 4 submarines, a carrier and a bomber to place in one theater. anzac: 
 same as italy. no buys but strategic movements to secure NOs in the 2nd round.china: infantry as much as possible. 
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 @rock`n: it depends, what strategy you are following. germany: 
 some people buy a carrier. because it is not sufficient to defend itself you need company, mostly a destroyer and a submarine. this put into the seazone 112 where a battleship, a cruiser and a transport are parked.
 but, because sealion doesn´t win any game i prefer to buy three submarines and a bomber to establish a naval threat in the west.russia: 
 most buys are 9 infantry, 1 artillery and a tank every round.japan: a naval base and a transport, saving some ipcs or three transports and saving ipcs as well. uk-europe: 
 mostly infantry. depends from the outcome of the first round of the german player.uk-pacific: a carrier or men, depens from japan´s turn. italy: 
 i lean towards buying nothing. just moving and attacking to secure good positions to invade africa via egypt.us: here it depends from the decision where to go first: europe or asia. there you place your buys. i suggest for both theaters 4 submarines, a carrier and a bomber to place in one theater. anzac: 
 same as italy. no buys but strategic movements to secure NOs in the 2nd round.china: infantry as much as possible. Where do you put the naval base? 
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 Hainan Island. 





 
		 
		









