@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Game 3 Nathan vs Andrew+$46 1940 OOB LL
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 5 artilleries and 7 infantry moved from Shan State to Burma 3 artilleries and 7 infantry moved from Yunnan to Burma 1 fighter moved from Manchuria to 36 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 36 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 8 artilleries and 14 infantry British defend with 1 infantry Japanese roll dice for 8 artilleries and 14 infantry in Burma, round 2 : 7/1 hits, 6.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun and 1 armour moved from Yunnan to Shan State 1 artillery, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 20 Sea Zone to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Amur 1 artillery and 2 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Hopei to Anhwe 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Sakha to Buryatia Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,5,3 Japanese collect 53 PUs (4 lost to blockades); end with 54 PUsCombat Hit Differential Summary :
ANZAC : 0.17 UK_Pacific : 0.67 Japanese : 1.83 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from India to Sumatra 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Sumatra Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Sumatra to Dutch New Guinea 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 tactical_bombers moved from 26 Sea Zone to Wake Island Place Units - Americans 1 bomber and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 9 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from India to Sumatra 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Sumatra Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Sumatra to Dutch New Guinea 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 tactical_bombers moved from 26 Sea Zone to Wake Island Place Units - Americans 1 bomber and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 9 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Libya to Algeria British take Algeria from Italians Combat - British Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India 4 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 fighter and 1 tactical_bomber moved from Tobruk to Iraq 1 bomber moved from Tobruk to Russia 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 transports moved from 94 Sea Zone to 91 Sea Zone 4 fighters moved from 94 Sea Zone to Iraq 1 carrier moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 battleship moved from 94 Sea Zone to 91 Sea Zone 1 carrier moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 2 destroyers moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 2 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Egypt 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 bomber moved from Bryansk to Volgograd 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to France 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,3 Italians collect 12 PUs (6 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Bryansk to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in Caucasus Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to Bryansk 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 5 artilleries and 3 infantry moved from Belarus to Bryansk 1 aaGun, 5 artilleries and 6 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 armour moved from Volgograd to Bryansk 10 armour and 7 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 3 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from Germany to 114 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 4 artilleries and 4 infantry placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,1,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 48 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia Combat - Russians Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Russia to Persia 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey Turn Complete - Russians Russians collect 15 PUs; end with 63 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 artilleries and 13 infantry moved from Burma to India 1 fighter moved from Shan State to 41 Sea Zone 2 bombers moved from Shan State to Sumatra 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Philippines 1 artillery and 5 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 infantry moved from Anhwe to Kweichow 1 armour moved from Korea to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 submarine moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 6/1 hits, 5.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in India Japanese attack with 8 artilleries and 13 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 8 artilleries and 13 infantry in India, round 2 : 6/1 hits, 6.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 8 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 submarine moved from 6 Sea Zone to 1 Sea Zone 3 mech_infantrys moved from Kwangtung to Hunan 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 mech_infantry moved from Shan State to Hunan 4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Sumatra to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 UK_Pacific : 0.33 Russians : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 1 Sea Zone to Wake Island 2 tactical_bombers moved from Wake Island to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 44 Sea Zone to Caroline Islands 1 submarine moved from 34 Sea Zone to 33 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 tactical_bombers moved from Western United States to Wake Island Place Units - Americans 2 destroyers placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi 12 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs; Politics - Americans Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 1 Sea Zone to Wake Island 2 tactical_bombers moved from Wake Island to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 44 Sea Zone to Caroline Islands 1 submarine moved from 34 Sea Zone to 33 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 tactical_bombers moved from Western United States to Wake Island Place Units - Americans 2 destroyers placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi 12 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Russia to Persia 4 mech_infantrys moved from Eastern Persia to Persia 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Algeria to Libya 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 5 infantry moved from Northwest Persia to Persia 2 fighters and 1 tactical_bomber moved from Russia to Persia 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 aaGuns, 3 artilleries and 13 infantry moved from West India to Eastern Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 8 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 8 infantry in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from France to Holland Belgium 3 infantry moved from Northern Italy to France 8 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Volgograd to Southern Italy 1 artillery and 3 infantry moved from Bulgaria to Greece Place Units - Italians 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2,4,3 Italians collect 10 PUs (9 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Dutch New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Russia to Persia Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Russia to Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 9 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Bryansk to Northwest Persia 3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 bomber moved from Southern Italy to 81 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwest Persia Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to France 4 transports moved from 115 Sea Zone to 114 Sea Zone 4 artilleries and 4 infantry moved from Germany to 114 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from 81 Sea Zone to Greece 1 infantry moved from Bulgaria to Romania 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 1 aaGun, 5 artilleries and 5 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel 5 artilleries and 5 infantry moved from Novgorod to Belarus 4 infantry moved from 115 Sea Zone to Novgorod 4 artilleries moved from 115 Sea Zone to Novgorod 1 artillery moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 armour and 4 mech_infantrys moved from Bryansk to Volgograd 3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk 8 armour and 4 mech_infantrys moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to India 1 bomber moved from Northwest Persia to Bryansk Place Units - Germans 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 artillery placed in France 2 armour, 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 18x factory_major; Remaining resources: 48 PUs; Russians buy 4 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Persia to Russia Place Units - Russians 4 armour and 6 artilleries placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour and 1 mech_infantry moved from Central Mongolia to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 2 mech_infantrys moved from Hunan to Anhwe 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Yunnan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 bombers moved from Shan State to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Hunan to Jehol 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa 1 aaGun moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 20 Sea Zone 2 bombers moved from 41 Sea Zone to Kiangsi 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 20 Sea Zone 10 infantry placed in Japan 1 artillery and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.00 Japanese : 0.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Borneo Battle in Philippines Non Combat Move - Americans 2 tactical_bombers moved from Hawaiian Islands to Caroline Islands 1 bomber moved from Wake Island to Caroline Islands 6 bombers moved from Western United States to Caroline Islands 1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Wake Island to Caroline Islands 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 6 submarines, 5 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 5 bombers and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :





