I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Tobruk to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
4 infantry moved from Trans-Jordan to Iraq
1 armour and 6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Rostov
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.50
Italians : 0.17
Americans : -1.50
AA fire in Northern Italy : : 0.83
Chinese : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Tobruk to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
7 infantry moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Rostov
4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
4 infantry moved from Trans-Jordan to Iraq
1 armour and 6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Rostov
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 6 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.50
Italians : 0.17
Americans : -1.50
AA fire in Northern Italy : : 0.83
Chinese : -0.83
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
retreated to Rostov
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 1.67
Americans : -0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry
93 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 57 / 77
Russians : 16 / 0
Japanese : 50 / 63
Americans : 56 / 104
Chinese : 13 / 14
British : 38 / 44
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 309 times
2 was rolled 284 times
3 was rolled 276 times
4 was rolled 256 times
5 was rolled 303 times
6 was rolled 304 times
Average roll : 3.503
Median : 3.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 1732
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
1 was rolled 106 times
2 was rolled 90 times
3 was rolled 92 times
4 was rolled 95 times
5 was rolled 96 times
6 was rolled 98 times
Average roll : 3.484
Median : 4.000
Variance : 0.272
Standard Deviation : 0.522
Total rolls : 577
British Combat
1 was rolled 20 times
2 was rolled 25 times
3 was rolled 20 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.236
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 10 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.860
Median : 4.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 100
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 49 times
2 was rolled 55 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 60 times
6 was rolled 55 times
Average roll : 3.563
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 300
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 28 times
6 was rolled 30 times
Average roll : 3.573
Median : 4.000
Variance : 1.114
Standard Deviation : 1.056
Total rolls : 150
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 43 times
5 was rolled 50 times
6 was rolled 47 times
Average roll : 3.448
Median : 3.000
Variance : 0.503
Standard Deviation : 0.709
Total rolls : 290
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Vologda to Urals
1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
6 armour and 6 mech_infantrys moved from Russia to Rostov
1 armour and 1 artillery moved from Tambov to Rostov
9 armour moved from Bryansk to Rostov
7 mech_infantrys moved from Smolensk to Rostov
1 mech_infantry moved from Karelia to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to 105 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to 112 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 5 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery; French defend with 2 infantry; ANZAC defend with 1 infantry
Germans roll dice for 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 10/32 hits, 11.83 expected hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 16 armour, 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from 105 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : -0.33
Americans : -0.33
Russians : -2.33
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 4 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag, 2 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 11 mech_infantrys
Rostov : 1 flag, 16 armour, 1 artillery and 12 mech_infantrys
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag, 1 armour and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 10 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery and 2 mech_infantrys
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 0
Japanese : 46 / 63
Americans : 54 / 104
Chinese : 13 / 14
British : 36 / 44
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 317 times
2 was rolled 295 times
3 was rolled 282 times
4 was rolled 269 times
5 was rolled 320 times
6 was rolled 318 times
Average roll : 3.519
Median : 4.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 1801
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
1 was rolled 113 times
2 was rolled 101 times
3 was rolled 96 times
4 was rolled 104 times
5 was rolled 111 times
6 was rolled 109 times
Average roll : 3.514
Median : 4.000
Variance : 0.334
Standard Deviation : 0.578
Total rolls : 634
British Combat
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 19 times
Average roll : 3.245
Median : 3.000
Variance : 1.297
Standard Deviation : 1.139
Total rolls : 110
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 10 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.851
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 101
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 49 times
2 was rolled 55 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 60 times
6 was rolled 55 times
Average roll : 3.563
Median : 4.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 300
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 22 times
5 was rolled 28 times
6 was rolled 30 times
Average roll : 3.573
Median : 4.000
Variance : 1.114
Standard Deviation : 1.056
Total rolls : 150
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 46 times
5 was rolled 52 times
6 was rolled 49 times
Average roll : 3.481
Median : 3.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 297
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Soviet Far East
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys moved from Burma to India
5 fighters and 2 tactical_bombers moved from French Indo China to India
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Anhwe
2 fighters moved from 36 Sea Zone to Anhwe
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 carrier and 1 transport moved from 44 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Anhwe
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 fighters and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 fighters and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 6 armour, 8 artilleries, 5 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 7 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/7 hits, 1.17 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 8 artilleries, 4 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 15/32 hits, 12.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 26 infantry in India, round 2 : 12/33 hits, 11.00 expected hits
5 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/20 hits, 9.00 expected hits
UK_Pacific roll dice for 7 artilleries and 14 infantry in India, round 3 : 2/21 hits, 7.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 11/18 hits, 8.33 expected hits
UK_Pacific roll dice for 7 artilleries and 4 infantry in India, round 4 : 5/11 hits, 3.67 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 7 artilleries owned by the British and 4 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 7 artilleries, 1 fighter, 5 infantry, 1 marine and 6 mech_infantrys
Casualties for British: 3 aaGuns, 7 artilleries and 26 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
3 mech_infantrys moved from Malaya to Burma
1 destroyer and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 mech_infantry moved from French Indo China to Kiangsi
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Hunan
Place Units - Japanese
3 fighters placed in 36 Sea Zone
2 destroyers placed in 37 Sea Zone
1 marine placed in Malaya
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Japanese collect 38 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
UK_Pacific : -2.67
AA fire in India : : -0.17
Japanese : 1.33
Territory Summary for Japanese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 1 fighter
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 4 fighters, 1 infantry and 2 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 marine
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 airfield and 1 factory_minor
Celebes : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 destroyers
36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines, 4 tactical_bombers and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 66 / 87
Russians : 14 / 0
Japanese : 46 / 54
Americans : 54 / 104
Chinese : 13 / 14
British : 36 / 44
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 360 times
2 was rolled 349 times
3 was rolled 320 times
4 was rolled 322 times
5 was rolled 371 times
6 was rolled 376 times
Average roll : 3.535
Median : 4.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 2098
Null / Other
1 was rolled 12 times
2 was rolled 21 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.804
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 112
Germans Combat
1 was rolled 113 times
2 was rolled 101 times
3 was rolled 96 times
4 was rolled 104 times
5 was rolled 111 times
6 was rolled 109 times
Average roll : 3.514
Median : 4.000
Variance : 0.334
Standard Deviation : 0.578
Total rolls : 634
British Combat
1 was rolled 22 times
2 was rolled 26 times
3 was rolled 22 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 1.099
Standard Deviation : 1.048
Total rolls : 117
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 12 times
2 was rolled 21 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.804
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 112
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 71 times
2 was rolled 71 times
3 was rolled 55 times
4 was rolled 54 times
5 was rolled 77 times
6 was rolled 72 times
Average roll : 3.527
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 400
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 35 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 27 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.549
Median : 4.000
Variance : 1.063
Standard Deviation : 1.031
Total rolls : 164
UK_Pacific Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.639
Median : 4.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 83
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 46 times
5 was rolled 52 times
6 was rolled 49 times
Average roll : 3.481
Median : 3.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 297
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Volgograd
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 44 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Borneo
Battle in Iwo Jima
Battle in Volgograd
Americans attack with 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
4 infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 mech_infantry placed in Western United States
4 infantry and 4 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Shensi to Kansu
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
Place Units - Chinese
4 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Volgograd
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 44 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Borneo
Battle in Iwo Jima
Battle in Volgograd
Americans attack with 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
4 infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 mech_infantry placed in Western United States
4 infantry and 4 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Shensi to Kansu
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
Place Units - Chinese
4 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
3 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Volgograd
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from Kazakhstan to Northwest Persia
2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67
British : 1.17
Americans : 1.17
Chinese : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern France to France
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
Place Units - Italians
1 mech_infantry placed in Southern Italy
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
Rostov : 2 aaGuns and 3 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 87
Russians : 14 / 0
Japanese : 40 / 54
Americans : 59 / 99
Chinese : 14 / 16
British : 39 / 45
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 358 times
2 was rolled 335 times
3 was rolled 314 times
4 was rolled 307 times
5 was rolled 354 times
6 was rolled 354 times
Average roll : 3.507
Median : 4.000
Variance : 1.213
Standard Deviation : 1.101
Total rolls : 2022
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 3 times
Average roll : 3.211
Median : 3.000
Variance : 1.046
Standard Deviation : 1.023
Total rolls : 19
Germans Combat
1 was rolled 116 times
2 was rolled 102 times
3 was rolled 96 times
4 was rolled 105 times
5 was rolled 112 times
6 was rolled 109 times
Average roll : 3.503
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 640
British Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 22 times
Average roll : 3.250
Median : 3.000
Variance : 1.848
Standard Deviation : 1.359
Total rolls : 124
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.757
Median : 4.000
Variance : 0.668
Standard Deviation : 0.817
Total rolls : 107
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 72 times
2 was rolled 72 times
3 was rolled 56 times
4 was rolled 54 times
5 was rolled 78 times
6 was rolled 72 times
Average roll : 3.520
Median : 4.000
Variance : 1.204
Standard Deviation : 1.097
Total rolls : 404
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 32 times
Average roll : 3.544
Median : 4.000
Variance : 0.838
Standard Deviation : 0.916
Total rolls : 169
UK_Pacific Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.639
Median : 4.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 83
Russians Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 46 times
5 was rolled 52 times
6 was rolled 49 times
Average roll : 3.481
Median : 3.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 297
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska
2 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Kazakhstan
16 armour and 12 mech_infantrys moved from Rostov to Caucasus
9 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Combat Hit Differential Summary :
@dawgoneit orders from london sir
@SixUnder no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska
2 infantry moved from Vologda to Novosibirsk
1 artillery moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Kazakhstan
16 armour and 12 mech_infantrys moved from Rostov to Caucasus
9 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Timguska
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
British defend with 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 16 armour and 22 mech_infantrys
British defend with 1 infantry
Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Kazakhstan to Samara
1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
1 airfield placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.17
Russians : -0.33
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys
Timguska : 1 flag, 1 artillery and 1 mech_infantry
Kazakhstan : 1 flag, 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys
Norway : 1 infantry
Southern Italy : 3 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 10 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 16 armour and 22 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 fighter
112 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 70 / 97
Russians : 10 / 0
Japanese : 40 / 54
Americans : 59 / 99
Chinese : 14 / 16
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 375 times
2 was rolled 346 times
3 was rolled 326 times
4 was rolled 318 times
5 was rolled 367 times
6 was rolled 366 times
Average roll : 3.502
Median : 4.000
Variance : 1.328
Standard Deviation : 1.152
Total rolls : 2098
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 3 times
Average roll : 3.211
Median : 3.000
Variance : 1.046
Standard Deviation : 1.023
Total rolls : 19
Germans Combat
1 was rolled 131 times
2 was rolled 113 times
3 was rolled 106 times
4 was rolled 114 times
5 was rolled 125 times
6 was rolled 119 times
Average roll : 3.489
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 708
British Combat
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 22 times
Average roll : 3.234
Median : 3.000
Variance : 1.869
Standard Deviation : 1.367
Total rolls : 128
Italians Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.504
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 113
Americans Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.757
Median : 4.000
Variance : 0.668
Standard Deviation : 0.817
Total rolls : 107
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 72 times
2 was rolled 72 times
3 was rolled 56 times
4 was rolled 54 times
5 was rolled 78 times
6 was rolled 72 times
Average roll : 3.520
Median : 4.000
Variance : 1.204
Standard Deviation : 1.097
Total rolls : 404
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 32 times
Average roll : 3.544
Median : 4.000
Variance : 0.838
Standard Deviation : 0.916
Total rolls : 169
UK_Pacific Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.639
Median : 4.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 83
Russians Combat
1 was rolled 57 times
2 was rolled 42 times
3 was rolled 52 times
4 was rolled 47 times
5 was rolled 52 times
6 was rolled 51 times
Average roll : 3.492
Median : 3.000
Variance : 0.436
Standard Deviation : 0.660
Total rolls : 301