2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Whack/dawg - 270BC
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Don’t forget Greece!
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 cavalry moved from Syracuse to Messana 1 slingers moved from Syracuse to Messana 1 trireme moved from SZ 65 to SZ 62 Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites and 2 slingerss; Remaining resources: 1 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 2 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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@dawgoneit i don’t think this one is going to last very long.:sob:
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen moved from Corinth to Sparta 2 peltastss and 6 swordmen moved from Athens to SZ 68 2 biremes, 2 peltastss, 6 swordmen and 3 triremes moved from SZ 68 to SZ 69 2 peltastss and 6 swordmen moved from SZ 69 to Sardis 1 peltasts moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 8 swordmen and 1 trireme; Remaining resources: 2 PUs; Combat - Macedonia Battle in Sparta Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen GreekCityStates defend with 1 city, 6 hoplites and 6 slingerss Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen in Sparta, round 2 : 6/18 hits, 5.83 expected hits GreekCityStates roll dice for 6 hoplites and 6 slingerss in Sparta, round 2 : 6/12 hits, 4.00 expected hits 1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta Macedonia roll dice for 10 hoplites and 2 swordmen in Sparta, round 3 : 3/12 hits, 4.00 expected hits GreekCityStates roll dice for 6 hoplites in Sparta, round 3 : 2/6 hits, 3.00 expected hits 2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites in Sparta, round 4 : 4/10 hits, 3.33 expected hits GreekCityStates roll dice for 3 hoplites in Sparta, round 4 : 3/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta Macedonia captures 19PUs while taking GreekCityStates capital Macedonia win, taking Sparta from GreekCityStates with 7 hoplites remaining. Battle score for attacker is -3 Casualties for Macedonia: 4 cavalrys, 3 hoplites, 1 peltasts and 3 swordmen Casualties for GreekCityStates: 6 hoplites and 6 slingerss Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 69 6 swordmen placed in Thessalonica 2 swordmen placed in Athens Turn Complete - Macedonia Macedonia collect 51 PUs; end with 72 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 2.50 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 61 to SZ 60 9 axemen moved from Alexandria to Memphis 11 archers, 8 axemen, 4 chariots and 11 spearmen moved from Siwa to Berenice 3 axemen and 6 spearmen moved from Paraetonium to Paliurus Purchase Units - Egypt Egypt buy 6 archers and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Paliurus Egypt attack with 3 axemen and 6 spearmen Numidia defend with 1 archer and 2 spearmen Egypt roll dice for 3 axemen and 6 spearmen in Paliurus, round 2 : 2/9 hits, 2.00 expected hits Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Egypt and 2 spearmen owned by the Numidia lost in Paliurus Egypt roll dice for 3 axemen and 5 spearmen in Paliurus, round 3 : 1/8 hits, 1.83 expected hits Numidia roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Numidia and 1 spearman owned by the Egypt lost in Paliurus Egypt win, taking Paliurus from Numidia with 3 axemen and 4 spearmen remaining. Battle score for attacker is 4 Casualties for Egypt: 2 spearmen Casualties for Numidia: 1 archer and 2 spearmen Battle in Berenice Egypt attack with 11 archers, 8 axemen, 4 chariots and 11 spearmen Numidia defend with 1 spearman Egypt roll dice for 11 archers, 8 axemen, 4 chariots and 11 spearmen in Berenice, round 2 : 6/34 hits, 7.67 expected hits Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 11 archers, 8 axemen, 4 chariots and 11 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Non Combat Move - Egypt Place Units - Egypt 6 archers and 1 spearman placed in Memphis Turn Complete - Egypt Egypt collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Egypt : -2.50 Numidia : -0.00 -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 13 cataphracts moved from Antioch to Hatra 4 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss moved from Emesa to Hatra 4 hoplites and 4 peltastss moved from Sardis to Pessinus 3 hoplites and 1 peltasts moved from Jerusalem to Pharan Purchase Units - Seleucid Seleucid buy 5 cataphracts and 9 cavalrys; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pessinus Seleucid attack with 4 hoplites and 4 peltastss Neutral defend with 2 spearmen Seleucid roll dice for 4 hoplites and 4 peltastss in Pessinus, round 2 : 2/8 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Pessinus Seleucid loses 0 PUs for violating Pessinuss neutrality. Seleucid win, taking Pessinus from Neutral with 4 hoplites and 3 peltastss remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 peltasts Casualties for Neutral: 2 spearmen Battle in Hatra Seleucid attack with 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss Parthia defend with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Seleucid roll dice for 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss in Hatra, round 2 : 23/60 hits, 21.67 expected hits Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 22/54 hits, 21.83 expected hits 8 cavalrys owned by the Seleucid, 18 spearmen owned by the Parthia, 3 hoplites owned by the Seleucid, 11 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra Seleucid roll dice for 17 cataphracts, 17 hoplites and 4 legionaires in Hatra, round 3 : 15/38 hits, 16.17 expected hits Parthia roll dice for 10 archers, 3 cataphracts, 15 horsearchers and 3 spearmen in Hatra, round 3 : 14/31 hits, 15.00 expected hits 2 horsearchers owned by the Parthia, 10 archers owned by the Parthia, 3 spearmen owned by the Parthia and 14 hoplites owned by the Seleucid lost in Hatra Seleucid roll dice for 17 cataphracts, 3 hoplites and 4 legionaires in Hatra, round 4 : 12/24 hits, 11.50 expected hits Parthia roll dice for 3 cataphracts and 13 horsearchers in Hatra, round 4 : 4/16 hits, 8.00 expected hits 1 legionaire owned by the Seleucid, 12 horsearchers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra Seleucid roll dice for 17 cataphracts and 3 legionaires in Hatra, round 5 : 6/20 hits, 10.00 expected hits Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 5 : 2/4 hits, 2.00 expected hits 2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Hatra Seleucid win, taking Hatra from Parthia with 17 cataphracts and 1 legionaire remaining. Battle score for attacker is 68 Casualties for Seleucid: 8 cavalrys, 20 hoplites, 3 legionaires and 11 peltastss Casualties for Parthia: 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Non Combat Move - Seleucid Place Units - Seleucid 2 cataphracts and 9 cavalrys placed in Antioch 3 cataphracts placed in Sidon Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : 0.33 Parthia : -4.83 Seleucid : -3.33 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 1 cataphract, 2 cavalrys and 4 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 11 archers and 3 spearmen; Remaining resources: 0 PUs; Non Combat Move - Parthia Place Units - Parthia 10 archers placed in Seleucia 1 archer and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 3 archers, 6 spearmen and 3 swordmen moved from Siga to Tingis 1 spearman moved from Oea to Leptis Magna 2 spearmen moved from Sabrata to Oea 2 archers moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 6 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Tingis Numidia attack with 3 archers, 6 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Tingis, round 2 : 4/12 hits, 2.50 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 3/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 3 spearmen owned by the Numidia lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 3 archers, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6 Casualties for Numidia: 3 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 archers placed in Thenae Turn Complete - Numidia Numidia collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Neutral : 1.83 Numidia : 1.50 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 cavalry and 1 spearman moved from Oea to Leptis Magna 1 hoplite moved from Carthago to SZ 32 1 bireme and 1 hoplite moved from SZ 32 to SZ 33 1 hoplite moved from SZ 33 to Lilybaeum 3 biremes and 1 trireme moved from SZ 33 to SZ 34 2 warelephants moved from Lilybaeum to SZ 34 2 hoplites moved from Lilybaeum to SZ 34 1 hoplite moved from Lilybaeum to SZ 34 1 swordman moved from Lilybaeum to SZ 34 1 cavalry moved from Lilybaeum to SZ 34 2 spearmen moved from Lilybaeum to SZ 34 4 biremes, 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman, 9 triremes and 2 warelephants moved from SZ 34 to SZ 28 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants moved from SZ 28 to Roma 2 cavalrys, 3 spearmen and 4 swordmen moved from Brigantium to Lucus Augusti 1 cavalry moved from Carthago Nova to Toletum 2 cavalrys, 1 hoplite and 2 swordmen moved from Tarraco to Toletum 1 bireme moved from SZ 29 to SZ 18 1 bireme moved from SZ 17 to SZ 18 Purchase Units - Carthage Carthage buy 9 hoplites, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in SZ 28 Carthage attack with 4 biremes and 9 triremes RomanRepublic defend with 9 biremes and 2 triremes Carthage roll dice for 4 biremes and 9 triremes in SZ 28, round 2 : 7/13 hits, 5.17 expected hits RomanRepublic roll dice for 9 biremes and 2 triremes in SZ 28, round 2 : 3/11 hits, 3.67 expected hits 3 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 3 : 3/10 hits, 4.67 expected hits RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 28, round 3 : 0/4 hits, 1.33 expected hits 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 4 : 5/10 hits, 4.67 expected hits RomanRepublic roll dice for 1 trireme in SZ 28, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the RomanRepublic lost in SZ 28 Carthage win with 1 bireme and 9 triremes remaining. Battle score for attacker is 66 Casualties for Carthage: 3 biremes Casualties for RomanRepublic: 9 biremes and 2 triremes Battle in Lucus Augusti Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Lucus Augusti, round 2 : 2/9 hits, 2.50 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Battle in Roma Carthage attack with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants RomanRepublic defend with 1 city, 2 legionaires and 4 velitess Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 2 : 5/9 hits, 3.33 expected hits RomanRepublic roll dice for 2 legionaires and 4 velitess in Roma, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 warelephants owned by the Carthage 4 velitess owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Roma Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 3 : 2/9 hits, 3.33 expected hits RomanRepublic roll dice for 1 legionaire in Roma, round 3 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Roma Carthage captures 60PUs while taking RomanRepublic capital Carthage win, taking Roma from RomanRepublic with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is 20 Casualties for RomanRepublic: 2 legionaires and 4 velitess Non Combat Move - Carthage Place Units - Carthage 5 hoplites placed in Lilybaeum 2 triremes placed in SZ 32 4 hoplites and 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 82 PUs; end with 142 PUs 2 units repaired.Combat Hit Differential Summary :
Carthage : 0.33 Neutral : -0.33 RomanRepublic : -2.67 -
@Whackamatt well! seems you took out my main city, i think this 1` is over:skull_and_crossbones:
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I’ll load up another one! Since I’m the first player, I’ll set it up and PM you





