@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Wiz (L+10) vs Shin-JI (x) BM3 G1
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Need to know if you want to lose your bomber here or not.
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@Shin-Ji lose the inf this time, bomber then fighter next round please
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Northern Italy to Malta 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 2 infantry moved from Albania to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Southern France 1 artillery and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malta Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry AA fire in Malta : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Malta Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 bomber, 1 fighter and 1 infantry in Malta, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber and 1 fighter in Malta, round 4 : 2/2 hits, 0.83 expected hits 1 bomber owned by the British and 1 armour owned by the Italians lost in Malta British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 aaGun, 1 bomber and 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 fighter and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Southern France retreated to Southern France French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Battle in Yugoslavia Italians attack with 1 fighter and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Italian Somaliland to Ethiopia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -2.00 British : 2.33 French : 2.33 AA fire in Malta : : 0.83 Neutral_Allies : -0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 2 fighters EDIT: Turning off Edit Mode 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters EDIT: Adding units owned by ANZAC to Queensland: 2 fighters EDIT: Turning off Edit Mode 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French French converts factory_major into different units Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from Southern France to Northern Italy French take Northern Italy from Italians Combat - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 cruiser and 1 destroyer moved from 93 Sea Zone to 88 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 5 infantry moved from Bulgaria to Greece 1 mech_infantry moved from France to Northern Italy 1 mech_infantry moved from France to Southern France 1 armour moved from France to Southern France 4 armour moved from France to Holland Belgium 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 mech_infantry moved from France to Southern France 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 cruiser moved from 119 Sea Zone to 109 Sea Zone 1 battleship moved from 119 Sea Zone to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 119 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
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Hang on, reconsidering a few things
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No, this is fine, I think. Scramble? ANd to what zone?
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@Shin-Ji Sealion! what fun! no scrambles thanks. I’m glad I did an atlantic heavy buy with the US now
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 5 infantry moved from Bulgaria to Greece 1 mech_infantry moved from France to Northern Italy 1 mech_infantry moved from France to Southern France 1 armour moved from France to Southern France 4 armour moved from France to Holland Belgium 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 mech_infantry moved from France to Southern France 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 cruiser moved from 119 Sea Zone to 109 Sea Zone 1 battleship moved from 119 Sea Zone to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 119 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Eire Germans attack with 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in Southern France Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 5/7 hits, 3.17 expected hits French roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 artilleries owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for French: 2 artilleries and 1 infantry Battle in Holland Belgium Germans attack with 4 armour, 3 artilleries and 1 mech_infantry French defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from French with 4 armour and 3 artilleries remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Northern Italy Germans attack with 1 fighter and 1 mech_infantry French defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 2 artilleries and 8 infantry moved from Romania to Slovakia Hungary 7 infantry moved from Finland to Norway 2 fighters moved from Southern France to Western Germany 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 9 transports placed in 112 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.83 British : 0.00 French : 0.33 Neutral_Allies : 0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 artillery and 8 infantry moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 armour and 1 mech_infantry moved from Belarus to Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 6 infantry moved from Novgorod to Belarus Place Units - Russians 2 artilleries and 1 mech_infantry placed in Ukraine 2 infantry placed in Novgorod 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.50 -
I just realized that I can’t count, so fixed some NCM for Germany. You can ignore it if you like, obvs.
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@Shin-Ji Thought it was odd that you had sspare transport space…yeah np, I make mistakes all the time.
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Thanks! I appreciate it.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 bombers and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67





