Here it is:
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 3x harbour; Remaining resources: 54 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Korea to Amur 2 fighters moved from Japan to Amur 1 armour moved from Suiyuyan to Ulaanbaatar Japanese take Central Mongolia from Russians 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Shensi to Tsinghai 1 armour moved from Sikang to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Shantung to Jehol 3 mech_infantrys moved from Yunnan to Anhwe 1 armour moved from Shensi to Hopei 1 armour moved from India to Yunnan 2 artilleries and 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 armour, 1 artillery and 2 infantry moved from Eastern Persia to West India 1 armour moved from West India to India 1 tactical_bomber moved from Kiangsu to Amur Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Amur Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 armour Non Combat Move - Japanese 2 fighters moved from Amur to Korea 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 airfield and 1 factory_minor placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode 2 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.83 Russians : 0.50 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 10 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone 4 armour, 8 artilleries and 12 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour moved from Sakha to Amur 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 7 fighters moved from Buryatia to Ulaanbaatar 1 tactical_bomber moved from Buryatia to Amur 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland 2 fighters moved from Eastern United States to 123 Sea Zone 2 destroyers moved from 89 Sea Zone to 64 Sea Zone 2 destroyers moved from 64 Sea Zone to 65 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 armour, 8 artilleries, 2 carriers, 1 destroyer, 4 fighters, 12 infantry and 12 transports moved from 91 Sea Zone to 109 Sea Zone 4 armour moved from 109 Sea Zone to United Kingdom 12 infantry moved from 109 Sea Zone to United Kingdom 8 artilleries moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Iceland Battle in Amur Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 armour and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur Americans win, taking Iceland from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Ulaanbaatar Americans attack with 7 fighters Japanese defend with 2 armour Americans roll dice for 7 fighters in Ulaanbaatar, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 2 armour in Ulaanbaatar, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Ulaanbaatar Americans win with 5 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Battle in United Kingdom Americans attack with 4 armour, 8 artilleries, 2 fighters and 12 infantry Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 13 infantry and 5 mech_infantrys Americans roll dice for 4 armour, 8 artilleries, 2 fighters and 12 infantry in United Kingdom, round 2 : 7/26 hits, 9.00 expected hits Germans roll dice for 3 armour, 13 infantry and 5 mech_infantrys in United Kingdom, round 2 : 10/21 hits, 7.50 expected hits 7 infantry owned by the Germans and 10 infantry owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 8 artilleries, 2 fighters and 2 infantry in United Kingdom, round 3 : 7/16 hits, 6.33 expected hits Germans roll dice for 3 armour, 6 infantry and 5 mech_infantrys in United Kingdom, round 3 : 6/14 hits, 5.17 expected hits 6 infantry owned by the Germans, 2 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans roll dice for 4 armour, 4 artilleries and 2 fighters in United Kingdom, round 4 : 7/10 hits, 4.33 expected hits Germans roll dice for 3 armour and 4 mech_infantrys in United Kingdom, round 4 : 2/7 hits, 2.83 expected hits 3 armour owned by the Germans, 2 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans, taking British Columbia from Americans, taking Iceland from Americans, taking Alexandria from French, taking Gibraltar from Americans, taking Egypt from Americans, taking Kenya from Americans, taking Malta from Americans with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 6 artilleries and 12 infantry Casualties for Germans: 3 armour, 13 infantry and 5 mech_infantrys Non Combat Move - Americans 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from Ukraine to Russia 1 bomber moved from Egypt to Russia 1 bomber moved from Iraq to Ethiopia 1 bomber moved from Persia to Ethiopia 3 artilleries, 1 infantry and 6 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 4 carriers moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Amur to Olgiy 5 fighters moved from Ulaanbaatar to Olgiy Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns EDIT: Turning off Edit Mode 10 infantry placed in Eastern United States 2 armour and 4 mech_infantrys placed in Central United States 3 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Russia to Urals Combat - British Battle in 110 Sea Zone British attack with 1 fighter Germans defend with 5 transports 5 transports owned by the Germans lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in Urals British attack with 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 tactical_bomber in Urals, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 tactical_bomber in Urals, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Urals to Olgiy 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.83 AA fire in Persia : : -0.17 British : 0.00 Americans : 1.67 AA fire in Ukraine : : -0.17 AA fire in Iraq : : -0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya 5 infantry moved from Northern Italy to Southern France 15 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 10 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1 Italians collect 16 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 17 Sea Zone from Japanese 3 bombers moved from Guam to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 3 bombers and 2 destroyers Japanese defend with 10 submarines ANZAC roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 10 submarines in 16 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 16 Sea Zone ANZAC roll dice for 3 bombers and 1 destroyer in 16 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 8 submarines in 16 Sea Zone, round 3 : 1/8 hits, 1.33 expected hits 1 destroyer owned by the ANZAC and 3 submarines owned by the Japanese lost in 16 Sea Zone 5 submarines owned by the Japanese Submerged ANZAC win with 3 bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 5 submarines Non Combat Move - ANZAC 3 bombers moved from 16 Sea Zone to Hawaiian Islands 2 cruisers and 5 destroyers moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.00
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 95 PUs; Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@OwlGod intercept in england?
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yes please
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 95 PUs; Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in United Kingdom causes 4 damage total. Battle in 92 Sea Zone Germans attack with 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 92 Sea Zone to Western Germany 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 3 aaGuns, 14 armour, 13 artilleries, 10 infantry and 56 mech_infantrys moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Bryansk 1 artillery moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Germany to Western Germany 10 mech_infantrys moved from Western Germany to Poland 4 mech_infantrys moved from Trans-Jordan to Egypt 9 armour moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Trans-Jordan to Egypt 20 armour moved from Trans-Jordan to Northwest Persia 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from United Kingdom to Holland Belgium 3 infantry moved from France to Holland Belgium Place Units - Germans 2 carriers and 2 destroyers placed in 112 Sea Zone 4 fighters placed in 112 Sea Zone 1 artillery and 1 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,4,5,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50 Defenders Fire, : : -0.33 Americans : -0.33 Attackers Fire, : : -0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 armour moved from Vologda to Urals Russians take Urals from Germans Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Archangel to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 artilleries placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Tsinghai to Novosibirsk 3 mech_infantrys moved from Anhwe to Manchuria 1 artillery moved from Shensi to Tsinghai 1 armour moved from Hopei to Jehol 1 armour moved from Yunnan to Anhwe 2 artilleries and 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from West India to India Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 5 submarines moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 8 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,5,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,4,5 Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 4 carriers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from United Kingdom to Scotland British take Scotland from Germans 1 bomber moved from Russia to Tsinghai 1 bomber moved from Russia to Sikang 1 fighter and 1 tactical_bomber moved from Olgiy to Kansu 2 fighters moved from Olgiy to Timguska 2 fighters moved from Olgiy to Novosibirsk Combat - Americans Battle in Norway Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Sikang Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Novosibirsk Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Timguska Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Timguska, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Timguska to Russia 2 fighters moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Kansu to Russia 1 bomber moved from Tsinghai to Russia 9 transports moved from 109 Sea Zone to 106 Sea Zone 3 submarines moved from 101 Sea Zone to 123 Sea Zone 2 aaGuns and 10 infantry moved from Eastern United States to Quebec 2 armour and 4 mech_infantrys moved from Central United States to Quebec 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from Western United States to 123 Sea Zone 3 armour moved from United Kingdom to 109 Sea Zone 3 armour and 3 transports moved from 109 Sea Zone to 123 Sea Zone 3 armour moved from 123 Sea Zone to Iceland 2 carriers and 3 fighters moved from 109 Sea Zone to 123 Sea Zone 2 destroyers moved from 65 Sea Zone to 85 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 4 bombers and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4 Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 85 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 21 PUs; British buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Olgiy to Samara Combat - British Battle in Samara British attack with 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 tactical_bomber in Samara, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Samara Japanese win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Ethiopia: 2 bombers EDIT: Adding units owned by Americans to French West Africa: 2 bombers EDIT: Removing units owned by Americans from Ethiopia: 2 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 2 mech_infantrys EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 3 artilleries and 4 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 3 artilleries and 4 mech_infantrys EDIT: Turning off Edit Mode Place Units - British 1 aaGun and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50 Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.17
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 17 armour; Remaining resources: 0 PUs; Combat Move - Germans 20 armour moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 artillery and 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 artillery and 3 infantry moved from Belarus to Archangel 1 armour moved from Eastern Poland to Archangel 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Holland Belgium to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Norway 3 fighters moved from 112 Sea Zone to Norway 1 mech_infantry moved from Egypt to Alexandria Germans take Alexandria from British 9 armour and 14 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 10 mech_infantrys moved from France to Germany 5 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 5 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Anglo Egyptian Sudan Germans attack with 9 armour and 14 mech_infantrys Americans defend with 1 infantry Germans roll dice for 9 armour and 14 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/23 hits, 6.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Norway, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Germans collect 65 PUs (1 lost to blockades); end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : 0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 3 armour, 5 artilleries, 98 infantry and 2 mech_infantrys moved from Russia to Samara 1 armour moved from Urals to Vologda 1 armour moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys in Samara, round 2 : 25/109 hits, 21.17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Smolensk to Norway 3 aaGuns moved from Russia to Samara Place Units - Russians 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 5.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Korea to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from India to Burma 1 armour moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Anhwe to Suiyuyan 1 armour moved from Jehol to Suiyuyan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan 3 fighters moved from 19 Sea Zone to Korea 1 infantry moved from Turkmenistan to Kazakhstan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -1.67
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TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from French West Africa to 112 Sea Zone 1 bomber moved from Russia to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Russia to Archangel 4 bombers moved from Eastern United States to 112 Sea Zone 6 fighters moved from 123 Sea Zone to 112 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone
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scramble?
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@OwlGod no