@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
@samuel06 Scramble sz 95 and OOL plz?
@Sovietishcat 3 fighters. default order is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
        Battle in 95 Sea Zone
            Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
            Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                2 transports owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
            Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
            Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
            Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
            Casualties for Germans: 3 fighters
        Battle in Northern Italy
            Americans converts factory_major into different units
        Battle in Sicily
        Battle in Manchuria
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Sardinia
        Battle in 16 Sea Zone
            Americans attack with 2 submarines
            Japanese defend with 1 destroyer
                Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
        6 fighters moved from 95 Sea Zone to Algeria
        1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        8 infantry moved from Morocco to 91 Sea Zone
        8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
        8 infantry moved from 109 Sea Zone to United Kingdom
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 marines moved from Morocco to Algeria
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
        2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
        4 infantry moved from 106 Sea Zone to Quebec
        1 armour moved from Morocco to Algeria
        1 tactical_bomber moved from Manchuria to Anhwe
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
    Place Units - Americans
        3 submarines placed in 10 Sea Zone
        10 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : 6,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Anhwe to Kwangsi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Anhwe
        2 infantry moved from Chahar to Anhwe
    Place Units - Chinese
        7 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sardinia
        1 infantry moved from Morocco to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Sicily
        4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Gibraltar to 95 Sea Zone
        2 fighters moved from Morocco to 95 Sea Zone
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
        2 submarines moved from 26 Sea Zone to 16 Sea Zone
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    Combat - Americans
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
        Battle in 95 Sea Zone
            Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
            Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                2 transports owned by the Italians lost in 95 Sea Zone
                Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
            Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
            Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
            Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
            Casualties for Germans: 3 fighters
        Battle in Northern Italy
            Americans converts factory_major into different units
        Battle in Sicily
        Battle in Manchuria
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 mech_infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Sardinia
        Battle in 16 Sea Zone
            Americans attack with 2 submarines
            Japanese defend with 1 destroyer
                Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
        6 fighters moved from 95 Sea Zone to Algeria
        1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        8 infantry moved from Morocco to 91 Sea Zone
        8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
        8 infantry moved from 109 Sea Zone to United Kingdom
        1 aaGun and 1 infantry moved from Morocco to Algeria
        2 marines moved from Morocco to Algeria
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
        2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
        2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
        4 infantry moved from 106 Sea Zone to Quebec
        1 armour moved from Morocco to Algeria
        1 tactical_bomber moved from Manchuria to Anhwe
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
    Place Units - Americans
        3 submarines placed in 10 Sea Zone
        10 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 74 PUs; end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Anhwe to Kwangsi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Anhwe
        2 infantry moved from Chahar to Anhwe
    Place Units - Chinese
        7 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 20 PUs
    Purchase Units - British
        British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
        British buy 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 2 infantry moved from Persia to Eastern Persia
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
    Combat - British
        Battle in Cyprus
        Battle in Eastern Persia
            British attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
            British win, taking Cyprus from Italians, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        3 infantry moved from Northwest Persia to Caucasus
        1 mech_infantry moved from Persia to Caucasus
        1 mech_infantry moved from Persia to Caucasus
        7 armour and 9 mech_infantrys moved from Persia to Iraq
        2 artilleries and 15 infantry moved from Persia to Iraq
        3 aaGuns moved from Persia to Iraq
        1 armour and 3 mech_infantrys moved from Egypt to Iraq
        2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
    Place Units - British
        3 infantry placed in Persia
        3 infantry placed in Iraq
        3 infantry placed in Egypt
        2 infantry placed in United Kingdom
        British undo move 3.
        2 infantry placed in United Kingdom
        British undo move 1.
        3 infantry placed in Egypt
        1 infantry placed in Persia
        Turning on Edit Mode
        EDIT: Adding units owned by British to 89 Sea Zone: 2 transports
        EDIT: Removing units owned by British from 92 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,50
British : 0,17
Americans : 6,00
Chinese : 0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Southern Italy to Northern Italy
        1 bomber moved from Southern Italy to 99 Sea Zone
        1 armour moved from Tambov to Kazakhstan
              Italians take Kazakhstan from Russians
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Northern Italy
            Italians attack with 1 artillery and 2 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Northern Italy
            Americans win with 1 infantry remaining. Battle score for attacker is -10
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - Italians
        1 bomber moved from 99 Sea Zone to Southern Italy
    Place Units - Italians
        1 infantry placed in Southern Italy
        1 factory_minor placed in Rostov
    Turn Complete - Italians
        Italians collect 12 PUs; end with 12 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Tambov: 2 aaGuns and 2 artilleries
        EDIT: Adding units owned by Italians to Rostov: 2 aaGuns and 2 artilleries
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.67
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry moved from 19 Sea Zone to Okinawa
    Combat - ANZAC
        Battle in Okinawa
    Non Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 21 Sea Zone
        2 submarines moved from 54 Sea Zone to 37 Sea Zone
    Place Units - ANZAC
        1 destroyer and 2 submarines placed in 54 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
        EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 destroyer moved from 45 Sea Zone to 20 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 12 armour and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 113 Sea Zone to 109 Sea Zone
        17 fighters and 4 tactical_bombers moved from Western Germany to 95 Sea Zone
        2 artilleries and 3 infantry moved from Western Germany to Northern Italy
        8 bombers moved from Southern Italy to 95 Sea Zone
        13 armour and 5 mech_infantrys moved from Volgograd to Caucasus
        3 armour moved from Ukraine to Caucasus
        1 armour moved from Urals to Evenkiyskiy
              Germans take Evenkiyskiy from Russians
        1 armour moved from Evenkiyskiy to Yenisey
              Germans take Yenisey from Russians
        1 armour moved from Novosibirsk to Timguska
              Germans take Timguska from Russians
        1 armour moved from Timguska to Kansu
              Germans take Kansu from Chinese
    Combat - Germans
        Battle in 109 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 9 transports
                9 transports owned by the Americans lost in 109 Sea Zone
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 63
            Casualties for Americans: 9 transports
        Battle in Northern Italy
            Germans attack with 2 artilleries and 3 infantry
            Americans defend with 1 factory_minor and 1 infantry
                Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Northern Italy
            Germans win, taking Northern Italy from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Caucasus
            Germans attack with 16 armour and 5 mech_infantrys
            British defend with 3 infantry and 2 mech_infantrys
                Germans roll dice for 16 armour and 5 mech_infantrys in Caucasus, round 2 : 11/21 hits, 8.83 expected hits
                Russians roll dice for 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 3 infantry and 2 mech_infantrys
        Battle in 95 Sea Zone
            Germans attack with 8 bombers, 17 fighters and 4 tactical_bombers
            Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
            1 submarine owned by the Americans Submerged
                Germans roll dice for 8 bombers, 17 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 16/29 hits, 16.50 expected hits
                Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone
            Germans win with 8 bombers, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
            Casualties for Germans: 4 fighters
            Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
    Non Combat Move - Germans
        8 bombers, 13 fighters and 4 tactical_bombers moved from 95 Sea Zone to Western Germany
        3 armour moved from Western Ukraine to Rostov
        3 armour moved from Russia to Rostov
        1 aaGun and 19 artilleries moved from Samara to Volgograd
        1 armour moved from Nenetsia to Samara
        2 infantry moved from Finland to Norway
        1 artillery moved from Southern Italy to Northern Italy
        5 mech_infantrys moved from Southern Italy to Northern Italy
    Place Units - Germans
        1 fighter placed in Western Germany
        3 armour placed in Ukraine
        3 armour placed in Western Ukraine
        3 armour placed in Volgograd
        3 armour placed in Russia
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
        Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 aaGuns and 1 transport
        EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport
        EDIT: Adding units owned by ANZAC to Okinawa: 1 aaGun
        EDIT: Turning off Edit Mode
        1 fighter moved from 6 Sea Zone to 19 Sea Zone
        2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
        2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
        3 infantry moved from French Indo China to Kwangsi
        2 bombers moved from India to Kwangsi
    Combat - Japanese
        Battle in 19 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport; ANZAC defend with 1 transport
                1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 14
            Casualties for Americans: 1 transport
            Casualties for ANZAC: 1 transport
        Battle in Kiangsu
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Jehol
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kwangsi
            Japanese attack with 2 bombers and 3 infantry
            Chinese defend with 1 airfield and 2 infantry
                Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        2 bombers moved from Kwangsi to India
        2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
        1 fighter moved from Shantung to Japan
        1 fighter moved from 19 Sea Zone to 6 Sea Zone
        2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 infantry and 2 mech_infantrys moved from Shantung to 19 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
        2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
        1 infantry moved from Buryatia to Sakha
        3 infantry moved from Malaya to Shan State
        1 infantry moved from Yunnan to Shan State
        1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from Jehol to Japan
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
        3 infantry placed in India
        1 infantry placed in French Indo China
        1 infantry placed in Malaya
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
        Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 95 Sea Zone to 97 Sea Zone
              Americans take 97 Sea Zone from Italians
        1 infantry and 1 mech_infantry moved from Manchuria to Jehol
        1 tactical_bomber moved from Anhwe to Jehol
        1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 infantry moved from Guam to 21 Sea Zone
        1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 infantry moved from 20 Sea Zone to Formosa
        1 destroyer moved from 34 Sea Zone to 17 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
    Combat - Americans
        Battle in Formosa
        Battle in Jehol
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Jehol
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Jehol to Anhwe
        6 fighters moved from Algeria to Gibraltar
        1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco
        1 armour moved from Algeria to Libya
        10 fighters moved from Eastern United States to Gibraltar
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 16 Sea Zone to 6 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    Place Units - Americans
        2 carriers and 2 destroyers placed in 101 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 destroyer and 7 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        4 infantry moved from Anhwe to Shantung
        4 infantry moved from Anhwe to Kiangsu
        3 infantry moved from Anhwe to Shantung
        1 artillery moved from Anhwe to Shantung
        2 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Shensi to Kansu
        1 fighter moved from Anhwe to Kansu
    Combat - Chinese
        Battle in Kiangsu
            Chinese attack with 7 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits
                Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
            Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Kansu
            Chinese attack with 1 fighter and 1 infantry
            Germans defend with 1 armour
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
            Chinese win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Germans: 1 armour
        Battle in Shantung
            Chinese attack with 1 artillery and 7 infantry
            Japanese defend with 1 factory_minor and 2 infantry
                Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shantung
            Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 2 infantry
        Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    Non Combat Move - Chinese
        1 fighter moved from Kansu to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
        1 infantry placed in Sikang
        1 infantry placed in Tsinghai
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 22 PUs
    Purchase Units - British
        British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Eastern Persia to West India
              UK_Pacific take West India from Japanese
        1 artillery moved from Eastern Persia to Persia
        1 infantry moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
        3 infantry moved from Egypt to Trans-Jordan
        1 mech_infantry moved from Iraq to Northwest Persia
        1 infantry moved from French Central Africa to French Equatorial Africa
        2 transports moved from 89 Sea Zone to 106 Sea Zone
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Place Units - British
        3 mech_infantrys placed in Egypt
        3 infantry placed in Iraq
        3 mech_infantrys placed in Union of South Africa
        2 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
        British collect 35 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,50
Chinese : -4,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Iraq
    Combat - Italians
        Strategic bombing raid in Iraq
                AA fire in Iraq : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Iraq causes 0 damage total. 
    Non Combat Move - Italians
        1 armour moved from Kazakhstan to Caucasus
        2 aaGuns and 2 artilleries moved from Rostov to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Rostov
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
        Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 artillery and 1 infantry placed in Queensland
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from Gibraltar to Morocco
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 mech_infantrys moved from Caucasus to Northwest Persia
        8 bombers moved from Western Germany to Northwest Persia
        1 armour moved from Yenisey to Buryatia
              Germans take Yakut S.S.R. from Russians
    Combat - Germans
        Battle in Northwest Persia
            Germans attack with 8 bombers and 3 mech_infantrys
            British defend with 2 infantry and 1 mech_infantry
                Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
                British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
            Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
            Casualties for British: 2 infantry and 1 mech_infantry
    Non Combat Move - Germans
        8 bombers moved from Northwest Persia to Caucasus
        14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
        1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
        6 armour moved from Rostov to Caucasus
        3 armour moved from Ukraine to Caucasus
        3 armour moved from Western Ukraine to Rostov
        3 armour moved from Russia to Rostov
        1 armour moved from Samara to Caucasus
        1 infantry moved from Holland Belgium to France
        1 infantry moved from Normandy Bordeaux to France
        2 infantry moved from Southern France to France
    Place Units - Germans
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Western Ukraine
        3 mech_infantrys placed in Russia
        2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
        Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 transports moved from 6 Sea Zone to 5 Sea Zone
        3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
        5 artilleries and 11 infantry moved from India to West India
        1 bomber moved from India to Persia
        1 bomber moved from India to Iraq
        1 infantry moved from Kwangsi to Kwangtung
              Japanese take Kwangtung from Chinese
        1 infantry moved from Kwangsi to Kiangsi
              Japanese take Kiangsi from Chinese
        1 infantry moved from Korea to Manchuria
              Japanese take Manchuria from Chinese
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Strategic bombing raid in Iraq
                AA fire in Iraq : 0/1 hits, 0.17 expected hits
            Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Iraq causes 4 damage total. 
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in West India
            Japanese attack with 5 artilleries and 11 infantry
            British defend with 1 infantry
                Japanese roll dice for 5 artilleries and 11 infantry in West India, round 2 : 5/16 hits, 4.33 expected hits
                UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in West India
            Japanese win, taking West India from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 3 fighters and 3 tactical_bombers
            French defend with 1 destroyer; Americans defend with 1 transport
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                French roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 transport owned by the Americans lost in 20 Sea Zone
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for French: 1 destroyer
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
        1 bomber moved from Iraq to Caucasus
        1 bomber moved from Persia to India
    Place Units - Japanese
        3 infantry placed in French Indo China
        3 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3
        Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
French : -0.33
Americans : -0.17
UK_Pacific : -0.33
AA fire in Iraq : : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 destroyer, 8 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 destroyer moved from 17 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Manchuria
            Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
            Americans win, taking Manchuria from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Manchuria to Chahar
        1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
        4 infantry moved from Quebec to 106 Sea Zone
        4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        3 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        3 infantry placed in Eastern United States
        Americans undo move 2.
        3 infantry placed in Central United States
        8 fighters placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        Americans undo move 4.
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        3 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Suiyuyan to Kiangsi
        10 infantry moved from Anhwe to Hunan
        1 artillery and 2 infantry moved from Shantung to Anhwe
        1 infantry moved from Shensi to Kweichow
        1 infantry moved from Hopei to Kweichow
        2 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kweichow
        2 infantry moved from Suiyuyan to Chahar
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Kweichow
            Chinese attack with 5 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits, 1,67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kiangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kiangsi to Anhwe
        2 infantry moved from Anhwe to Hunan
    Place Units - Chinese
        4 infantry placed in Manchuria
        1 infantry placed in Anhwe
        1 infantry placed in Hunan
        1 infantry placed in Sikang
        Chinese undo move 4.
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 21 PUs
    Purchase Units - British
        British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 3 infantry moved from Iraq to Northwest Persia
        1 artillery moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 fighter moved from United Kingdom to 109 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
    Combat - British
        Battle in 109 Sea Zone
            British attack with 1 destroyer and 1 fighter
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 109 Sea Zone
            British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Northwest Persia
            British attack with 2 artilleries and 4 infantry
            Germans defend with 3 mech_infantrys
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 : 1/6 hits, 1,67 expected hits
                Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                1 mech_infantry owned by the Germans lost in Northwest Persia
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 3 : 0/6 hits, 1,67 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Northwest Persia
                British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 4 : 2/5 hits, 1,50 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                2 mech_infantrys owned by the Germans lost in Northwest Persia
            British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 3 mech_infantrys
            Casualties for British: 1 infantry
    Non Combat Move - British
        3 aaGuns, 8 armour, 4 artilleries, 25 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
        3 mech_infantrys moved from Egypt to Trans-Jordan
        1 fighter moved from 109 Sea Zone to Gibraltar
        1 infantry moved from Union of South Africa to Rhodesia
        2 transports moved from 106 Sea Zone to 91 Sea Zone
    Place Units - British
        3 fighters placed in Egypt
        1 armour and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,50
British : -1,67
Americans : -1,33
Chinese : 0,50
Japanese : -0,67
@Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Italians
        Italians buy 3 armour; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 2 artilleries moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Rostov to Northwest Persia
    Combat - Italians
        Battle in Northwest Persia
            Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
            British defend with 2 artilleries and 3 infantry
                Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits
                British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
                1 infantry owned by the British lost in Northwest Persia
                Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 3 : 4/6 hits, 2.00 expected hits
                British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1.33 expected hits
                2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
            Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
            Casualties for British: 2 artilleries and 3 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Caucasus to Northwest Persia
    Place Units - Italians
        3 armour placed in Rostov
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
        Italians collect 16 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -3.00