@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Celebes Battle in 17 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 5 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -1.67
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
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scramble fighter to z110
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bryansk Germans attack with 1 armour, 1 bomber and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 fighter Battle in Caucasus Germans attack with 1 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 armour and 1 artillery Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 artillery Battle in Volgograd Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 armour and 1 factory_minor Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber and 1 fighter moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 0.00 Americans : -0.33 Russians : -0.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 aaGun, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery moved from Tambov to Rostov Russians take Rostov from Italians 2 armour moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Volgograd Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 aaGun, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the British lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Shensi to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Burma 1 armour moved from Malaya to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to Borneo 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 46 Sea Zone to Paulau Island 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Sakha to Siberia Place Units - Japanese 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Malaya Japanese undo move 2. 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.83 ANZAC : 0.17 Americans : 0.33 Chinese : -0.67 Japanese : 3.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -3.17
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I took off the tac at Yunnan but please edit that it you prefer to lose the fighter.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 36 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser and 2 destroyers Americans roll dice for 8 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser and 2 destroyers Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 17 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Wake Island 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone 1 armour moved from New Guinea to 46 Sea Zone 2 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 tactical_bomber placed in Western United States 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 1 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from India to 37 Sea Zone Combat - British Battle in Caucasus British attack with 6 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 armour and 3 mech_infantrys British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 mech_infantrys Casualties for British: 1 infantry Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer British roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry EDIT: Turning off Edit Mode 2 fighters moved from Egypt to 91 Sea Zone 3 artilleries moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00 Americans : 4.83 Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 marines moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2 Italians collect 9 PUs (2 lost to blockades); end with 9 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 fighter moved from Caroline Islands to Paulau Island 2 fighters moved from 35 Sea Zone to Borneo 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 fighter and 1 marine Japanese defend with 1 fighter ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter and 1 marine in Paulau Island, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Paulau Island, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Island ANZAC win with 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 fighter Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 4 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -13 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 5 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -4.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 1 fighter in Smolensk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Bryansk 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 3 armour moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 cruiser moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 armour and 6 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Archangel 1 armour moved from Volgograd to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Rostov 1 armour moved from Russia to Tambov 1 armour moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 armour Casualties for Germans: 2 armour Battle in Archangel Russians attack with 2 armour Germans defend with 1 artillery Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Burma to India 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 fighter moved from Yunnan to Tsinghai 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Tsinghai Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/12 hits, 4.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3.17 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 7/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 2 mech_infantrys in India, round 3 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys Casualties for British: 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 fighter and 2 tactical_bombers moved from India to Burma 1 fighter moved from Yunnan to Burma Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,5,5,4,3,5,3,4,2,3,1,3,5,5,2,4,3,1,1,5,1,3,5,6,3,2,4,1,3,2,3,3 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.00 UK_Pacific : 2.33 AA fire in India : : 0.50 Japanese : 4.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 35 Sea Zone to Philippines 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 6 fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Java Battle in Philippines Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Java from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 20 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from Wake Island to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber and 6 fighters moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from Central United States to Western United States 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 4 carriers, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - Americans 2 armour and 1 infantry placed in Western United States 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone 1 fighter placed in Western United States Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Iraq to Persia 1 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Caucasus to Rostov Russians take Rostov from Germans 1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.33 Americans : 2.17 Japanese : -2.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 2 marines moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 4 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 5 infantry moved from Iraq to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour EDIT: Adding units owned by ANZAC to Queensland: 1 armour EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 armour and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 3 armour moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 3 armour and 2 bombers Russians defend with 2 armour Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 armour Battle in Bryansk Germans attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Bryansk to Novgorod 2 bombers moved from Archangel to Novgorod 1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Ukraine 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 armour and 2 artilleries placed in Ukraine 3 artilleries and 3 infantry placed in Western Germany Germans undo move 3. 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 1. Germans undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.17