@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
You can dent the CV.
Then just go with Max D.
Actually, when you get to the planes, lose 2 fighters before the tacs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/7 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 4/9 hits, 5,00 expected hits
1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -94
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers and 1 fighter in 98 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Italians, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour moved from Algeria to Morocco
1 bomber moved from 98 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 fighters moved from Belgian Congo to Trans-Jordan
2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 118 Sea Zone
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/12 hits, 4,50 expected hits
Italians roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4,17 expected hits
6 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 6/10 hits, 4,17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 2,17 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 fighters moved from Trans-Jordan to Iraq
3 aaGuns, 3 artilleries, 12 infantry and 4 mech_infantrys moved from India to West India
2 fighters moved from Gibraltar to United Kingdom
4 mech_infantrys moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
3 mech_infantrys placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : -0,50
British : 2,83
Americans : -2,00
Japanese : -1,00
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Actually, when you get to the planes, lose 2 fighters before the tacs.
you can edit that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Western Ukraine to Bessarabia
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 1.17
Must have been a miscue there, more than one I think.
Scramble 3 fighters SZ42 on ANZAC.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Scramble 3 fighters SZ42 on ANZAC.
I see the remaining us fleet is in 54 but I rather have them in 63 can i edit that
Yeah ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Americans to New Zealand: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 2 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 53
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 bomber and 1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Novgorod to Bryansk
6 armour, 5 artilleries and 24 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Western Ukraine to Ukraine
Purchase Units - Germans
Germans buy 3 artilleries and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers and 1 infantry in Bryansk, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 6 armour, 5 artilleries, 24 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 5 artilleries, 24 infantry and 6 mech_infantrys in Ukraine, round 2 : 15/41 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 5 artilleries, 24 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
3 bombers moved from Bryansk to Bessarabia
1 armour moved from Poland to Bessarabia
4 mech_infantrys moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
7 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from Novgorod to Poland
5 artilleries and 8 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Western Germany to Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Eastern Poland
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 33 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Rostov
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Russia to Bryansk
12 artilleries moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour, 5 artilleries and 11 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ceylon
Battle in India
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Yunnan to Hopei
1 infantry and 1 mech_infantry moved from Burma to India
2 bombers moved from 39 Sea Zone to Burma
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
ANZAC : 0.50
Japanese : 0.50
Scramble Java if you attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Battle in Denmark
Non Combat Move - Americans
2 fighters moved from Gibraltar to Eastern United States
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 bombers moved from Gibraltar to Western United States
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
15 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
Purchase Units - British
British buy 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns, 3 artilleries and 12 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Iraq to Persia
1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Persia to 80 Sea Zone
Place Units - British
1 carrier placed in 80 Sea Zone
2 artilleries placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
2 fighters and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Rostov
1 armour moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters and 4 infantry
British defend with 4 mech_infantrys; Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Casualties for British: 4 mech_infantrys
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Bessarabia
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Southern Italy to Egypt
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
4 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 4 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from Western Australia to New South Wales
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - French
Battle in 125 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
French win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,17
French : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
6 artilleries and 9 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from Bessarabia to Denmark
1 armour and 7 mech_infantrys moved from Bessarabia to Eastern Poland
2 bombers moved from Bessarabia to Eastern Poland
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Novgorod
Germans attack with 6 artilleries and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 artilleries and 9 infantry in Novgorod, round 2 : 7/15 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 bombers and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Eastern Poland, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Eastern Poland to Southern Italy
1 infantry moved from Ukraine to Rostov
4 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 5 artilleries and 23 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
1 bomber and 1 fighter moved from Denmark to Western Germany
1 armour and 7 mech_infantrys moved from Poland to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in France
2 fighters, 4 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 52 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.67
Russians : -0.67
I think the G2 DOW experiment isn’t working.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
3 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
6 armour and 5 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Rostov
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 8 armour, 3 infantry and 7 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 8 armour, 3 infantry and 7 mech_infantrys in Volgograd, round 2 : 5/18 hits, 5,67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 8 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 6/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Samara to Volgograd
Place Units - Russians
3 armour, 1 artillery and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns, 16 artilleries and 31 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns, 16 artilleries and 31 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Belarus: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Russians : 2,33