@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
BM3 trulpen (X+3) vs axis-dominion (A) #1
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 3 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Poland to Western Germany 1 mech_infantry moved from Holland Belgium to Southern France 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Poland to 112 Sea Zone 2 fighters moved from Poland to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 4 tactical_bombers moved from Poland to 113 Sea Zone 3 fighters moved from Poland to 113 Sea Zone 6 fighters moved from Poland to Western Germany 1 fighter moved from Poland to 113 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 31 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber moved from India to Malaya Combat - Americans Air Battle in Western Germany Americans attacks with 10 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Western Germany rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany causes 12 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Cyprus Battle in Sumatra Battle in 94 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Cyprus from Italians, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 113 Sea Zone Americans attack with 6 fighters and 4 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 6 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 8/10 hits, 5.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 5 fighters and 5 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 aaGun, 2 artilleries, 3 infantry, 1 marine and 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 5 fighters and 4 tactical_bombers moved from 113 Sea Zone to Slovakia Hungary 6 fighters moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Slovakia Hungary 2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Slovakia Hungary 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to Slovakia Hungary 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Slovakia Hungary 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Queensland to India 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Korea to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Iraq 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 2 fighters and 1 tactical_bomber placed in Normandy Bordeaux 3 tactical_bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,4,3,3,1,5,2,6,5,2,5,5,5,3,2,2,3,5,1,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 32 PUs; British buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Non Combat Move - British 4 mech_infantrys moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Syria 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 1 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 marines moved from Holland Belgium to Normandy Bordeaux 11 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Slovakia Hungary 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Place Units - British 1 fighter and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in United Kingdom 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 AA fire in Western Germany : : 1.33 AA fire in Malaya : : 0.83 Americans : 1.83
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is it me, or are your euro fleets more of a liability now? well, I guess the med fleet is helping to protect a bit, but the German fleet seems to be trapped, and will get obliterated
if it comes anywhere near :grin: -
fyi I will be out from Monday and won’t be able to make a move until Friday evening some time. just in case you wanna try to wrap this one up before Monday. but if not, no worries, we can resume hostilities when I get back :imp:
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I will try to make a move. On the brink of resigning, but still wriggle.
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
is it me
Yes, it’s definitely you. ;)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 95 Sea Zone to 94 Sea Zone 4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern France Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3,50 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 94 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 1 marine moved from Southern Italy to Northern Italy 1 artillery moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Yugoslavia 4 fighters and 2 tactical_bombers moved from Southern France to 95 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 8 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -0,50
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Non Combat Move - ANZAC 1 bomber moved from Queensland to India 3 fighters moved from 41 Sea Zone to India 1 submarine moved from 56 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 41 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Volgograd to Kazakhstan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I see now that you can kill off my Italian fleet for the third time. Can I do a NCM to either sz92 or 93?
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Also changing a bit in mainland, if getting empty.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Also changing a bit in mainland, if getting empty.
Sure
See what I mean by being a liability? lol
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That air force is totally awesome.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 47 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Changing PUs for Germans from 47 to 49 EDIT: Turning off Edit Mode Germans buy 1 artillery, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Changing ownership of Morocco from Americans to Italians EDIT: Adding units owned by Italians to Morocco: 1 marine EDIT: Changing PUs for Italians from 28 to 29 EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Removing units owned by Italians from Northern Italy: 1 marine EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 1 bomber EDIT: Removing units owned by Italians from Northern Italy: 1 bomber EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Adding units owned by Italians to Novgorod: 1 bomber EDIT: Turning off Edit Mode 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Archangel to Vologda 3 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda 9 armour moved from Turkmenistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from 126 Sea Zone to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Germany to Poland Germans take Poland from Russians 2 infantry moved from Western Germany to Holland Belgium 4 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 1 infantry Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 3 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 9 armour ANZAC defend with 1 fighter Germans roll dice for 9 armour in Kazakhstan, round 2 : 4/9 hits, 4,50 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for ANZAC: 1 fighter Battle in Belarus Germans attack with 8 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 8 fighters, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 7/12 hits, 6,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 8/16 hits, 5,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 1 bomber and 1 fighter EDIT: Turning off Edit Mode 3 tactical_bombers moved from Belarus to Novgorod 8 fighters moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 5 artilleries and 5 infantry moved from Norway to 126 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod 5 artilleries moved from Western Germany to Greater Southern Germany 5 armour moved from Germany to Greater Southern Germany 5 armour moved from Western Germany to Greater Southern Germany 5 mech_infantrys moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Western Germany to Germany 8 infantry moved from Western Germany to Germany 7 infantry moved from Western Germany to Greater Southern Germany 8 mech_infantrys moved from Germany to Greater Southern Germany 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Germany 3 bombers moved from Bessarabia to Greater Southern Germany Place Units - Germans 1 artillery and 4 infantry placed in Western Germany 3 tactical_bombers placed in Novgorod Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 3,00 Americans : -0,33 Russians : 0,00
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Desperado. Please check the edits and confirm that they’re ok.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 47 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Changing PUs for Germans from 47 to 49 EDIT: Turning off Edit Mode Germans buy 1 artillery, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Changing ownership of Morocco from Americans to Italians EDIT: Adding units owned by Italians to Morocco: 1 marine EDIT: Changing PUs for Italians from 28 to 29 EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Removing units owned by Italians from Northern Italy: 1 marine EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 1 bomber EDIT: Removing units owned by Italians from Northern Italy: 1 bomber EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Adding units owned by Italians to Novgorod: 1 bomber EDIT: Turning off Edit Mode 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Archangel to Vologda 3 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda 9 armour moved from Turkmenistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from 126 Sea Zone to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Germany to Poland Germans take Poland from Russians 2 infantry moved from Western Germany to Holland Belgium 4 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 1 infantry Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 3 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 9 armour ANZAC defend with 1 fighter Germans roll dice for 9 armour in Kazakhstan, round 2 : 4/9 hits, 4,50 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for ANZAC: 1 fighter Battle in Belarus Germans attack with 8 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 8 fighters, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 7/12 hits, 6,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 8/16 hits, 5,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 1 bomber and 1 fighter EDIT: Turning off Edit Mode 3 tactical_bombers moved from Belarus to Novgorod 8 fighters moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 5 artilleries and 5 infantry moved from Norway to 126 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod 5 artilleries moved from Western Germany to Greater Southern Germany 5 armour moved from Germany to Greater Southern Germany 5 armour moved from Western Germany to Greater Southern Germany 5 mech_infantrys moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Western Germany to Germany 8 infantry moved from Western Germany to Germany 7 infantry moved from Western Germany to Greater Southern Germany 8 mech_infantrys moved from Germany to Greater Southern Germany 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Germany 3 bombers moved from Bessarabia to Greater Southern Germany Place Units - Germans 1 artillery and 4 infantry placed in Western Germany 3 tactical_bombers placed in Novgorod Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Novgorod: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 47 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5 EDIT: Changing PUs for Germans from 47 to 49 EDIT: Turning off Edit Mode Germans buy 1 artillery, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Changing ownership of Morocco from Americans to Italians EDIT: Adding units owned by Italians to Morocco: 1 marine EDIT: Changing PUs for Italians from 28 to 29 EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers EDIT: Removing units owned by Italians from Northern Italy: 1 marine EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 1 bomber EDIT: Removing units owned by Italians from Northern Italy: 1 bomber EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Adding units owned by Italians to Novgorod: 1 bomber EDIT: Turning off Edit Mode 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Archangel to Vologda 3 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda 9 armour moved from Turkmenistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from 126 Sea Zone to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Germany to Poland Germans take Poland from Russians 2 infantry moved from Western Germany to Holland Belgium 4 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 1 infantry Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 3 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 9 armour ANZAC defend with 1 fighter Germans roll dice for 9 armour in Kazakhstan, round 2 : 4/9 hits, 4,50 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for ANZAC: 1 fighter Battle in Belarus Germans attack with 8 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 8 fighters, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 7/12 hits, 6,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 8/16 hits, 5,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 1 bomber and 1 fighter EDIT: Turning off Edit Mode 3 tactical_bombers moved from Belarus to Novgorod 8 fighters moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 5 artilleries and 5 infantry moved from Norway to 126 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod 5 artilleries moved from Western Germany to Greater Southern Germany 5 armour moved from Germany to Greater Southern Germany 5 armour moved from Western Germany to Greater Southern Germany 5 mech_infantrys moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Western Germany to Germany 8 infantry moved from Western Germany to Germany 7 infantry moved from Western Germany to Greater Southern Germany 8 mech_infantrys moved from Germany to Greater Southern Germany 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Germany 3 bombers moved from Bessarabia to Greater Southern Germany Place Units - Germans 1 artillery and 4 infantry placed in Western Germany 3 tactical_bombers placed in Novgorod Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to Novgorod: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 127 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 6 submarines EDIT: Removing units owned by Germans from 126 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 6 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00 Americans : -0,33 Russians : 0,00
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you are going to leave s.italy wide open like that? remember I have a marine, plus considerable air that can reach. I’ll give you a chance to reconsider that
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also, I don’t think it’d be too hard to take Berlin, if I were to crash the Russians in and then easily wipe what’s left with the US/UK. in fact I have a 56% chance of actually taking it with Russia alone, with only an average tuv loss of 18%, which seems very acceptable to me. but even if it were worse, I might still go for it lol. I might lose some pretty valuable Russian advanced units, to be sure, but having Berlin looted would be a pretty hard blow imo. that’s a whopping 56 income gained for allies, and Germany losing out on being able to build for turn. plus your major would shrink down to a minor, etc. and moscow would still be pretty safe thanks to allied air that can reach and guard. so I’m not really sure what you’re trying to do here tbh.
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Just a desperate last attempt. You win. Great work. I feel humiliated.
I’d be happy to play with you again as Axis. Perhaps not with 30, but a higher bid. Perhaps midway? I’m no challenge whatsoever to you otherwise, is my humble opinion.
You don’t do simple mistakes. I do plenty. You generously let me redo a hefty lot of them as well.
I guess that the bid of 8-9 to Allies regarding the masters opinion that you refered to is simply in games between masters.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Just a desperate last attempt. You win. Great work. I feel humiliated.
I’d be happy to play with you again as Axis. Perhaps not with 30, but a higher bid. Perhaps midway? I’m no challenge whatsoever to you otherwise, is my humble opinion.
You don’t do simple mistakes. I do plenty. You generously let me redo a hefty lot of them as well.
I guess that the bid of 8-9 to Allies regarding the masters opinion that you refered to is simply in games between masters.
great game, and please don’t be humiliated! firstly, this was your first bm game, whereas I have probably at least a 100 under my belt, so I am way more experienced! and when you count all my days in global vanilla, revised, and classic, I’m one of the most experienced around. but even now I am still learning more about the game, and we are all here to learn from each other all the while HOPEFULLY having fun in the process.
I can already see you really get the game, you are definitely someone I would NOT want to take for granted, it’s just that I see you’re making mistakes here and there. I’m willing to bet that’s more from playing your turns too quickly and probably squeezing them in between whatever events you have in your day (lunch break, early morning before school/work, etc.). I know how that works, cuz I used to do that a lot too, and while my experience allowed me to get away with that without making too many mistakes, I did nonetheless make mistakes and also did not enjoy the game as much. so my first advice to you is, SLOW DOWN, especially against any E or M level player.
Given what I said above, I do not feel a higher bid will fix or compensate for the hurried play. I guess it would more help with your comparative inexperience, but again, I can already see your skill and talent, even through all the mistakes. therefore I believe it’ll be better for your longterm growth in the game to take a little beating up front in some of these master or elite level matches, which if your morale can survive that, will only make you come out that much stronger.
I am willing to compromise, however, and up the bid to 5 this time around, especially considering that axis definitely does seem to have the advantage in bm3. Now, if you end up getting another big beating, we can look at inching it up to 7 the next time, and so on. I just don’t feel too comfortable jumping to giving axis too high of a bid, considering what I can already see in your potential, and all that I know about balance mod.
let me know if you’re good with that, and if so, you may go ahead and start a new game thread for us.
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Thank you for your appreciative words! Despite all the frustration I really enjoyed our game as well as your gentle attitude.
I definitely do not want an auto win, like a 100 bid, but from my horizon it was evident that you have a much more deep and clear understanding of the game. I could see that you effectively countered all my plans and efforts, while I failed to do so several times. Even in the last situation it was not evident for me how bad it all was, while you analyzed it easily.
I’m afraid that a bid of 5 is too slight for me to give you a match. I think I might be up to perhaps 20-30 games now in total. Still a noob, albeit analythical and nerdy. I could try this again with 2 subs, making the opening a bit easier. But that’s a bid of 12, so I guess it’s off the table.