I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Western Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
3 artilleries and 13 infantry moved from France to Western Germany
2 artilleries moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
7 infantry moved from Germany to Western Germany
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Tambov
2 fighters moved from Southern Italy to Slovakia Hungary
2 fighters moved from Germany to Romania
1 tactical_bomber moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Romania
1 bomber moved from Germany to Smolensk
1 infantry moved from Volgograd to Tambov
Combat - Germans
Battle in Romania
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 5 artilleries and 26 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 artilleries and 26 infantry in Western Germany, round 2 : 8/31 hits, 6,83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 5 artilleries and 23 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 5 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany
2 fighters moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
10 infantry moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Caucasus to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
2 armour and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Southern France
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,33
Americans : 1,67
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 artillery moved from Vologda to Urals
1 artillery moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 aaGun and 3 infantry moved from Siberia to Amur
1 aaGun moved from Samara to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Northern Territory
1 fighter moved from Caroline Islands to Northern Territory
1 fighter and 1 tactical_bomber moved from Philippines to Northern Territory
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 39 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Northern Territory
Japanese attack with 1 artillery, 9 fighters, 5 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
AA fire in Northern Territory : 3/6 hits, 1,00 expected hits
3 fighters owned by the Japanese lost in Northern Territory
Japanese roll dice for 2 battleships and 2 cruisers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers in Northern Territory, round 2 : 8/18 hits, 8,33 expected hits
ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys in Northern Territory, round 2 : 3/10 hits, 4,17 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 marine owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers in Northern Territory, round 3 : 7/15 hits, 7,83 expected hits
ANZAC roll dice for 2 armour in Northern Territory, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 3 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Northern Territory to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Japan to Korea
1 fighter moved from Japan to Caroline Islands
2 carriers and 14 submarines moved from 35 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone
7 transports moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Yunnan to Malaya
1 fighter moved from Japan to 37 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from West India to India
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Japan
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 airfield, 1 artillery and 2 infantry placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -2,17
AA fire in Northern Territory : : 2,00
Japanese : -1,50
wow that aaa was nuts lol
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Greece to Northwest Persia
1 marine moved from Northern Italy to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
4 fighters moved from Yugoslavia to Southern Italy
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
would you like to scramble to 95?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Northern Italy to Southern France
2 infantry and 1 marine moved from Northern Italy to Southern France
1 tactical_bomber moved from Yugoslavia to Romania
1 bomber moved from Greece to Greater Southern Germany
1 fighter moved from Yugoslavia to Greater Southern Germany
2 fighters moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Greece to Slovakia Hungary
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Queensland to Northern Territory
9 fighters moved from Queensland to Northern Territory
2 fighters moved from New Zealand to Northern Territory
1 artillery moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Romania
Americans attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Romania from Germans with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Territory
Americans attack with 12 fighters
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 12 fighters in Northern Territory, round 2 : 5/12 hits, 6.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Americans win with 12 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Southern France, round 2 : 5/8 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Battle in Slovakia Hungary
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
3 infantry moved from Greece to Albania
12 fighters moved from Northern Territory to Queensland
4 fighters moved from 26 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to New Zealand
1 fighter moved from Queensland to New Zealand
1 transport moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Southern France to Yugoslavia
1 bomber and 3 fighters moved from Slovakia Hungary to Yugoslavia
1 bomber and 1 fighter moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to Southern France
4 transports moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
2 fighters placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 armour and 2 mech_infantrys placed in Greece
3 infantry placed in Yugoslavia
Americans undo move 4.
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Greece to Northwest Persia
1 marine moved from Northern Italy to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
4 fighters moved from Yugoslavia to Southern Italy
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
British attack with 2 armour, 8 artilleries, 1 bomber, 17 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 3 mech_infantrys
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 1 battleship and 4 cruisers in Southern Italy, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 2 : 20/46 hits, 20.00 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys in Southern Italy, round 2 : 9/27 hits, 10.33 expected hits
2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 18 infantry owned by the Italians and 9 infantry owned by the British lost in Southern Italy
British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 2 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 3 : 15/37 hits, 17.67 expected hits
Italians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 3.67 expected hits
1 mech_infantry owned by the Italians, 4 fighters owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British and 2 infantry owned by the British lost in Southern Italy
British captures 9PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 6 artilleries, 1 bomber, 16 fighters, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 73
Casualties for British: 2 artilleries, 1 fighter and 11 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Yugoslavia
1 fighter moved from Northwest Persia to Syria
1 bomber moved from Northwest Persia to Persia
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Southern France
13 fighters and 6 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
2 transports moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
4 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50
British : -3.17
Italians : -1.00
Americans : 0.50
AA fire in Southern Italy : : 0.00
Chinese : -1.00
Japanese : 0.00
fyi I will be out from Monday and won’t be able to make a move until Friday evening. maybe that’ll give you some relief :)
I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
yes, good game! and yea, one time against Adam I had made the same mistake you did here with Greece -> yugo -> Europe in big trouble, so i too learned a big lesson in that match. I too had underestimated how quickly it can blow up if left unchecked. so now I use it against unsuspecting opponents :stuck_out_tongue_winking_eye:
feel free to rematch me whenever you’re ready, of course no sooner than when I get back on Friday.
@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
Yah sometimes we need a small break or reset. I know that helped me a lot. Motivation is pretty high again for me. Actually when I dropped out, it wasn’t from lack of motivation or anything like that, I was winning a lot and I think only struggling on two of my games, which were by no means lost, just challenging. I am showing 4 losses from dropped out games, but really only two of those may have become actual if I had continued on. Anyway, I’m trying to balance it better this time around.
As for your pac play, definitely you’ll need to be more aggressive! I think Adam does this the best, so watch some of his games against opponents who go heavy Europe.