FMERommel (X) vs ArtofWar1947 (L) BM3 19L

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 armour and 1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Germany to Western Germany
            3 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Caucasus to Germany
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,3,4,6
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947

    I edited out my extra US sub in SZ 26. By math, 5 were originally there, 1 went after the Japanese DD in SZ 16, and 2 joined from SZ 10 during the NCM (5 - 1 + 2 =6). I think that’s how arithmetic still works.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            6 bombers moved from Western Germany to 124 Sea Zone
            1 artillery, 2 fighters and 2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            6 bombers moved from Western Germany to 124 Sea Zone
            1 artillery, 2 fighters and 2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Germans
            Battle in 124 Sea Zone
                Germans attack with 6 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            6 bombers moved from 124 Sea Zone to Western Germany
            1 fighter moved from Ukraine to Northern Italy
            3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Western Ukraine to Northern Italy
            1 fighter moved from Bryansk to Germany
            1 fighter moved from Bryansk to Western Ukraine
            1 artillery moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            5 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Germany to Northern Italy
            2 armour moved from Western Germany to Poland
            1 aaGun moved from Bryansk to Rostov
            6 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            1 armour placed in Western Germany
            1 factory_minor placed in Yugoslavia
            1 aaGun and 2 artilleries placed in Ukraine
            1 aaGun and 2 artilleries placed in Western Ukraine
            1 armour, 1 artillery and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            9 fighters moved from Russia to Volgograd
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 9 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 9 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 7/11 hits, 4.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            9 fighters moved from Volgograd to Russia
            1 aaGun moved from Kazakhstan to Caucasus
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : 2.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Got sidetracked from planning Japan’s moves by Wizmark’s U.S./UK turn results against me. He invaded the true neutrals en mass, across the board. Never done that or had it done to me before. He had lots of ground troops in position in sz91 and NW Persia. I was doing well and gaining on him, but he still had slightly more income and units.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 destroyer moved from 17 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 79 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 61 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from 16 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            4 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to Japan
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry and 5 mech_infantrys moved from Burma to India
            1 armour moved from French Indo China to Burma
            3 fighters and 2 tactical_bombers moved from Yunnan to India
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 artillery and 2 infantry moved from Soviet Far East to Siberia
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Yunnan to Burma
    
        Place Units - Japanese
            1 aaGun and 2 artilleries placed in India
            1 artillery and 1 infantry placed in Malaya
            1 submarine placed in 37 Sea Zone
            1 aaGun and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 2 fighters and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Removing units owned by Japanese from Burma: 1 armour, 1 infantry and 3 mech_infantrys
            EDIT: Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 bomber
            EDIT: Removing units owned by Japanese from Szechwan: 1 artillery
            EDIT: Adding units owned by Japanese to Sikang: 1 artillery
            EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    British : -1.67
    Americans : -0.17
    Japanese : -2.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The edits were to finally unload the troops from transport to Caroline; NCM bomber in Japan > Yunnan; and hold back mobile units in Yunnan, instead of advancing full movement and exposing them to attack in Burma; plus rearranging other units between Sikang, Szech and Yunnan. The DD/sub duel off of W India went 8 rounds before your DD sank my sub. So lots of marti emails despite only 2 minor battles.

  • 2025 2024 '23 '22 '21 '20 '19

    Oh no, you finally got my heroic defender in Iwo Jima.


  • @FMErwinRommel
    Third time is a charm.


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Syria to Ukraine
            3 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 bomber and 5 fighters
                Italians defend with 1 armour
                    Americans roll dice for 1 bomber and 5 fighters in Holland Belgium, round 2 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            8 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 carrier, 1 fighter, 8 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            1 fighter and 8 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 4 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Ukraine to Russia
    
        Place Units - Americans
            2 fighters and 4 infantry placed in Eastern United States
            1 artillery, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 bomber moved from United Kingdom to 124 Sea Zone
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 124 Sea Zone to Iceland
            1 bomber moved from 124 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 battleship moved from 110 Sea Zone to 92 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Syria to Iraq
            3 mech_infantrys moved from Syria to Persia
            1 fighter and 1 mech_infantry moved from Persia to West India
            2 armour, 2 infantry and 8 mech_infantrys moved from Eastern Persia to West India
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 bomber and 2 mech_infantrys placed in Iraq
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -1.00
    Americans : 2.83
    AA fire in Ukraine : : -0.17
    Japanese : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Silly me removing my fighter protection from Ukr.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Attacked Cauc with 2 armor & 2 mech vs your 2 inf & AA. Gave 2 hits. Assume take the AA and an infantry?


  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Northern Italy to France
            3 infantry moved from France to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            10 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,2,6,5,4,2
            Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,6
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I could have gambled with using 1 plane to aid a German ground attack in Cauc. But I figured the Italians could go all ground attack first, and retreat after the first dice round. Thus eliminating the AA risk for the combined ground/air German attack. Italians decided to load up on infantry while they still had income, and wait for a later time to clear the sea zone.

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