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Whack/dawg - 270BC
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 3 archers, 10 spearmen and 3 swordmen moved from Igilgili to Cartenna 6 cavalrys moved from Capsa to Sabrata 3 cavalrys and 1 spearman moved from Thenae to Sabrata 2 spearmen moved from Capsa to Thenae 4 archers moved from Leptis Magna to Berenice 4 cavalrys moved from Cyrene to Berenice 1 spearman moved from Paliurus to Berenice Purchase Units - Numidia Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 9 cavalrys and 1 spearman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 9 cavalrys and 1 spearman in Sabrata, round 2 : 5/10 hits, 3.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 9 cavalrys and 1 spearman remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Battle in Cartenna Numidia attack with 3 archers, 10 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 3 archers, 10 spearmen and 3 swordmen in Cartenna, round 2 : 3/16 hits, 3.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia roll dice for 3 archers, 9 spearmen and 3 swordmen in Cartenna, round 3 : 4/15 hits, 3.00 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 3 archers, 8 spearmen and 3 swordmen remaining. Battle score for attacker is 9 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 spearmen placed in Leptis Magna 1 city placed in Thenae Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -0.50 Numidia : 2.67 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 cavalry and 1 spearman moved from Thenae to Sabrata 1 cavalry moved from Sabrata to Oea 3 spearmen and 4 swordmen moved from Salmantica to Cale 1 hoplite moved from Carthago Nova to Valentia 3 spearmen and 4 swordmen moved from Toletum to Valentia 2 cavalrys moved from Salmantica to Cale 2 hoplites moved from Carthago to SZ 32 2 biremes, 2 hoplites and 2 triremes moved from SZ 32 to SZ 33 2 hoplites moved from SZ 33 to Lilybaeum Purchase Units - Carthage Carthage buy 3 biremes, 4 cavalrys, 1 city, 1 spearman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Oea Carthage attack with 1 cavalry Neutral defend with 1 spearman Carthage roll dice for 1 cavalry in Oea, round 2 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Carthage loses 0 PUs for violating Oeas neutrality. Carthage win, taking Oea from Neutral with 1 cavalry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Cale Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Cale, round 2 : 3/9 hits, 2.50 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits 3 swordmen owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 3 swordmen Battle in Valentia Carthage attack with 1 hoplite, 3 spearmen and 4 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 1 hoplite, 3 spearmen and 4 swordmen in Valentia, round 2 : 0/8 hits, 2.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 2 spearmen owned by the Carthage lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 3 : 0/6 hits, 1.83 expected hits 2 axemen owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 4 : 1/6 hits, 1.83 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 0/4 hits, 1.50 expected hits 1 axeman owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 5 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 archers and 1 swordman in Valentia, round 5 : 2/3 hits, 1.33 expected hits 1 archer owned by the Neutral, 1 swordman owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite and 3 swordmen in Valentia, round 6 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Valentia, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 1 hoplite and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Carthage: 3 spearmen and 2 swordmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 1 spearman placed in Carthago 3 biremes and 1 trireme placed in SZ 32 4 cavalrys placed in Carthago Nova Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Carthage : -0.83 Neutral : -3.33 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium 1 ballista, 1 cavalry and 9 legionaires moved from Ariminum to Patavium 1 cavalry moved from Roma to Ariminum 1 cavalry moved from Roma to Ariminum 1 cavalry moved from Roma to Ariminum 2 velitess moved from Roma to SZ 28 4 velitess moved from Roma to SZ 28 3 biremes, 1 trireme and 6 velitess moved from SZ 28 to SZ 34 6 velitess moved from SZ 34 to Messana 6 velitess moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 2 triremes and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess in Patavium, round 2 : 7/29 hits, 9.50 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits 4 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 3 velitess in Patavium, round 3 : 10/25 hits, 8.83 expected hits Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 3 : 4/5 hits, 2.17 expected hits 3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 16 legionaires remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 1 cavalry and 7 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 velitess placed in Roma 2 biremes and 2 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral : 2.17 RomanRepublic : -1.33 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 biremes and 1 trireme moved from SZ 65 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 1 city, 2 hoplites and 10 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in SZ 68 GreekCityStates attack with 3 biremes and 1 trireme Macedonia defend with 1 bireme GreekCityStates roll dice for 3 biremes and 1 trireme in SZ 68, round 2 : 2/4 hits, 1.00 expected hits Macedonia roll dice for 1 bireme in SZ 68, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68 GreekCityStates win with 2 biremes and 1 trireme remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 bireme Casualties for Macedonia: 1 bireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 2 hoplites and 4 slingerss placed in Sparta 6 slingerss were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : 1.00 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen moved from Athens to Corinth 3 biremes and 3 triremes moved from SZ 69 to SZ 68 2 peltastss moved from Larissa to Athens 3 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 peltasts, 6 swordmen and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen GreekCityStates defend with 1 city and 18 hoplites Macedonia roll dice for 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen in Corinth, round 2 : 10/30 hits, 7.83 expected hits GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 8/18 hits, 9.00 expected hits 10 hoplites owned by the GreekCityStates and 8 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 10 hoplites, 5 peltastss and 3 swordmen in Corinth, round 3 : 5/22 hits, 6.50 expected hits GreekCityStates roll dice for 8 hoplites in Corinth, round 3 : 3/8 hits, 4.00 expected hits 5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 10 hoplites, 2 peltastss and 3 swordmen in Corinth, round 4 : 5/19 hits, 6.00 expected hits GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen remaining. Battle score for attacker is 66 Casualties for Macedonia: 12 peltastss Casualties for GreekCityStates: 18 hoplites Battle in SZ 68 Macedonia attack with 3 biremes and 3 triremes GreekCityStates defend with 2 biremes and 1 trireme Macedonia roll dice for 3 biremes and 3 triremes in SZ 68, round 2 : 3/6 hits, 2.00 expected hits GreekCityStates roll dice for 2 biremes and 1 trireme in SZ 68, round 2 : 2/3 hits, 1.00 expected hits 1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68 Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 bireme and 1 trireme Casualties for GreekCityStates: 2 biremes and 1 trireme Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 68 6 swordmen placed in Athens 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -1.50 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 60 to SZ 61 1 spearman moved from Memphis to Pharan 1 chariot moved from Siwa to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa 6 archers, 2 axemen and 6 spearmen moved from Paraetonium to Siwa 1 axeman moved from Paraetonium to Paliurus 3 axemen and 6 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 13 axemen; Remaining resources: 0 PUs; Combat - Egypt Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid lost in SZ 61 Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 1 bireme and 1 trireme Non Combat Move - Egypt Place Units - Egypt 9 axemen placed in Alexandria 4 axemen placed in Memphis Turn Complete - Egypt Egypt collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Egypt : -1.00 Seleucid : -1.00 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 6 hoplites, 3 legionaires and 3 peltastss moved from Jerusalem to Pharan 1 cataphract and 7 cavalrys moved from Jerusalem to Pharan 7 hoplites, 4 legionaires and 11 peltastss moved from Hatra to Emesa 13 hoplites moved from Antioch to Emesa 1 hoplite and 1 peltasts moved from Damascus to Jerusalem 2 cataphracts moved from Antioch to Attalia 2 hoplites moved from Damascus to Jerusalem 4 cataphracts and 8 cavalrys moved from Damascus to Emesa Purchase Units - Seleucid Seleucid buy 19 cavalrys; Remaining resources: 3 PUs; Combat - Seleucid Battle in Pharan Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Pharan, round 2 : 8/20 hits, 6.50 expected hits Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 11 cavalrys placed in Antioch 8 cavalrys placed in Sidon Turning on Edit Mode EDIT: Removing units owned by Seleucid from Attalia: 2 cataphracts EDIT: Adding units owned by Seleucid to Antioch: 2 cataphracts EDIT: Removing units owned by Seleucid from Sidon: 8 cavalrys EDIT: Removing units owned by Seleucid from Antioch: 11 cavalrys EDIT: Changing PUs for Seleucid from 3 to 2 EDIT: Adding units owned by Seleucid to Antioch: 11 cataphracts EDIT: Turning off Edit Mode Turn Complete - Seleucid Seleucid collect 69 PUs; end with 71 PUsCombat Hit Differential Summary :
Egypt : -0.33 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen moved from Seleucia to Hatra 7 horsearchers moved from Persepolis to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 2 cavalrys, 1 city and 4 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 7/54 hits, 13.33 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Parthia : -6.33 Seleucid : -0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 9 cavalrys moved from Sabrata to Leptis Magna 1 spearman moved from Sabrata to Oea 2 spearmen moved from Thenae to Sabrata 3 archers, 8 spearmen and 3 swordmen moved from Cartenna to Siga 1 archer and 2 spearmen moved from Berenice to Paliurus 2 biremes moved from SZ 30 to SZ 31 5 archers, 4 cavalrys and 3 spearmen moved from Berenice to Leptis Magna Purchase Units - Numidia Numidia buy 6 archers; Remaining resources: 0 PUs; Combat - Numidia Battle in Paliurus Numidia attack with 1 archer and 2 spearmen Egypt defend with 1 axeman Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 0.50 expected hits Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 1 archer and 2 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Battle in Siga Numidia attack with 3 archers, 8 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 3 archers, 8 spearmen and 3 swordmen in Siga, round 2 : 1/14 hits, 2.83 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 3 : 0/12 hits, 2.50 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 4 : 5/12 hits, 2.50 expected hits Neutral roll dice for 1 spearman in Siga, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 3 archers, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Non Combat Move - Numidia Place Units - Numidia 2 archers placed in Thenae 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : 0.67 Numidia : -1.33 Egypt : -0.17 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 cavalry moved from Oea to Leptis Magna 1 spearman moved from Sabrata to Oea 1 cavalry moved from Thenae to Oea 6 biremes and 6 triremes moved from SZ 33 to SZ 34 1 spearman moved from Carthago to SZ 32 3 biremes, 1 spearman and 1 trireme moved from SZ 32 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 2 cavalrys, 3 spearmen and 4 swordmen moved from Cale to Brigantium 4 cavalrys moved from Carthago Nova to Tarraco 1 hoplite and 2 swordmen moved from Valentia to Tarraco 1 bireme moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Tarraco 1 bireme moved from SZ 16 to SZ 29 Purchase Units - Carthage Carthage buy 3 biremes, 1 cavalry, 1 hoplite and 3 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Brigantium Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 3 axemen Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Brigantium, round 2 : 3/9 hits, 2.50 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 3 axemen owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Battle in Tarraco Carthage attack with 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen in Tarraco, round 2 : 1/8 hits, 2.50 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits 1 cavalry owned by the Carthage, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 3 : 0/6 hits, 2.00 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 3 : 0/5 hits, 1.33 expected hits Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 4 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 4 : 1/5 hits, 1.33 expected hits 1 cavalry owned by the Carthage and 1 axeman owned by the Neutral lost in Tarraco Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 5 : 3/5 hits, 1.67 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 5 : 0/4 hits, 1.17 expected hits 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tarraco Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 6 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Tarraco, round 6 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 2 cavalrys, 1 hoplite and 2 swordmen remaining. Battle score for attacker is 10 Casualties for Carthage: 2 cavalrys and 1 spearman Casualties for Neutral: 3 axemen and 3 swordmen Battle in SZ 34 Carthage attack with 6 biremes and 6 triremes RomanRepublic defend with 8 biremes and 4 triremes Carthage roll dice for 6 biremes and 6 triremes in SZ 34, round 2 : 5/12 hits, 4.00 expected hits RomanRepublic roll dice for 8 biremes and 4 triremes in SZ 34, round 2 : 2/12 hits, 4.00 expected hits 2 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 4 biremes and 6 triremes in SZ 34, round 3 : 5/10 hits, 3.67 expected hits RomanRepublic roll dice for 3 biremes and 4 triremes in SZ 34, round 3 : 2/7 hits, 2.33 expected hits 2 biremes owned by the Carthage, 2 triremes owned by the RomanRepublic and 3 biremes owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 2 biremes and 6 triremes in SZ 34, round 4 : 4/8 hits, 3.33 expected hits RomanRepublic roll dice for 2 triremes in SZ 34, round 4 : 0/2 hits, 0.67 expected hits 2 triremes owned by the RomanRepublic lost in SZ 34 Carthage win with 2 biremes and 6 triremes remaining. Battle score for attacker is 76 Casualties for Carthage: 4 biremes Casualties for RomanRepublic: 8 biremes and 4 triremes Non Combat Move - Carthage Place Units - Carthage 2 biremes and 3 triremes placed in SZ 34 1 bireme placed in SZ 32 1 cavalry placed in Carthago Nova 1 hoplite placed in Carthago Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Carthage : 0.67 Neutral : -3.17 RomanRepublic : -3.00 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 2 ballistas, 3 cavalrys and 16 legionaires moved from Patavium to Aemona 3 cavalrys moved from Ariminum to Aemona Purchase Units - RomanRepublic RomanRepublic buy 7 biremes and 2 legionaires; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Aemona RomanRepublic attack with 2 ballistas, 6 cavalrys and 16 legionaires Neutral defend with 3 archers, 1 axeman and 2 swordmen RomanRepublic roll dice for 2 ballistas, 6 cavalrys and 16 legionaires in Aemona, round 2 : 8/24 hits, 9.00 expected hits Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 4/6 hits, 2.33 expected hits 4 cavalrys owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona RomanRepublic loses 0 PUs for violating Aemonas neutrality. RomanRepublic win, taking Aemona from Neutral with 2 ballistas, 2 cavalrys and 16 legionaires remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 4 cavalrys Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 7 biremes placed in SZ 28 2 legionaires placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
Neutral : 1.67 RomanRepublic : -1.00 -
Donāt forget Greece!
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 cavalry moved from Syracuse to Messana 1 slingers moved from Syracuse to Messana 1 trireme moved from SZ 65 to SZ 62 Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites and 2 slingerss; Remaining resources: 1 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 2 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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@dawgoneit i donāt think this one is going to last very long.:sob:
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen moved from Corinth to Sparta 2 peltastss and 6 swordmen moved from Athens to SZ 68 2 biremes, 2 peltastss, 6 swordmen and 3 triremes moved from SZ 68 to SZ 69 2 peltastss and 6 swordmen moved from SZ 69 to Sardis 1 peltasts moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 8 swordmen and 1 trireme; Remaining resources: 2 PUs; Combat - Macedonia Battle in Sparta Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen GreekCityStates defend with 1 city, 6 hoplites and 6 slingerss Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen in Sparta, round 2 : 6/18 hits, 5.83 expected hits GreekCityStates roll dice for 6 hoplites and 6 slingerss in Sparta, round 2 : 6/12 hits, 4.00 expected hits 1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta Macedonia roll dice for 10 hoplites and 2 swordmen in Sparta, round 3 : 3/12 hits, 4.00 expected hits GreekCityStates roll dice for 6 hoplites in Sparta, round 3 : 2/6 hits, 3.00 expected hits 2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 hoplites in Sparta, round 4 : 4/10 hits, 3.33 expected hits GreekCityStates roll dice for 3 hoplites in Sparta, round 4 : 3/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta Macedonia captures 19PUs while taking GreekCityStates capital Macedonia win, taking Sparta from GreekCityStates with 7 hoplites remaining. Battle score for attacker is -3 Casualties for Macedonia: 4 cavalrys, 3 hoplites, 1 peltasts and 3 swordmen Casualties for GreekCityStates: 6 hoplites and 6 slingerss Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 69 6 swordmen placed in Thessalonica 2 swordmen placed in Athens Turn Complete - Macedonia Macedonia collect 51 PUs; end with 72 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 2.50 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 61 to SZ 60 9 axemen moved from Alexandria to Memphis 11 archers, 8 axemen, 4 chariots and 11 spearmen moved from Siwa to Berenice 3 axemen and 6 spearmen moved from Paraetonium to Paliurus Purchase Units - Egypt Egypt buy 6 archers and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Paliurus Egypt attack with 3 axemen and 6 spearmen Numidia defend with 1 archer and 2 spearmen Egypt roll dice for 3 axemen and 6 spearmen in Paliurus, round 2 : 2/9 hits, 2.00 expected hits Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Egypt and 2 spearmen owned by the Numidia lost in Paliurus Egypt roll dice for 3 axemen and 5 spearmen in Paliurus, round 3 : 1/8 hits, 1.83 expected hits Numidia roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Numidia and 1 spearman owned by the Egypt lost in Paliurus Egypt win, taking Paliurus from Numidia with 3 axemen and 4 spearmen remaining. Battle score for attacker is 4 Casualties for Egypt: 2 spearmen Casualties for Numidia: 1 archer and 2 spearmen Battle in Berenice Egypt attack with 11 archers, 8 axemen, 4 chariots and 11 spearmen Numidia defend with 1 spearman Egypt roll dice for 11 archers, 8 axemen, 4 chariots and 11 spearmen in Berenice, round 2 : 6/34 hits, 7.67 expected hits Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 11 archers, 8 axemen, 4 chariots and 11 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Non Combat Move - Egypt Place Units - Egypt 6 archers and 1 spearman placed in Memphis Turn Complete - Egypt Egypt collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Egypt : -2.50 Numidia : -0.00 -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 13 cataphracts moved from Antioch to Hatra 4 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss moved from Emesa to Hatra 4 hoplites and 4 peltastss moved from Sardis to Pessinus 3 hoplites and 1 peltasts moved from Jerusalem to Pharan Purchase Units - Seleucid Seleucid buy 5 cataphracts and 9 cavalrys; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pessinus Seleucid attack with 4 hoplites and 4 peltastss Neutral defend with 2 spearmen Seleucid roll dice for 4 hoplites and 4 peltastss in Pessinus, round 2 : 2/8 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Pessinus Seleucid loses 0 PUs for violating Pessinuss neutrality. Seleucid win, taking Pessinus from Neutral with 4 hoplites and 3 peltastss remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 peltasts Casualties for Neutral: 2 spearmen Battle in Hatra Seleucid attack with 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss Parthia defend with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Seleucid roll dice for 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss in Hatra, round 2 : 23/60 hits, 21.67 expected hits Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 22/54 hits, 21.83 expected hits 8 cavalrys owned by the Seleucid, 18 spearmen owned by the Parthia, 3 hoplites owned by the Seleucid, 11 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra Seleucid roll dice for 17 cataphracts, 17 hoplites and 4 legionaires in Hatra, round 3 : 15/38 hits, 16.17 expected hits Parthia roll dice for 10 archers, 3 cataphracts, 15 horsearchers and 3 spearmen in Hatra, round 3 : 14/31 hits, 15.00 expected hits 2 horsearchers owned by the Parthia, 10 archers owned by the Parthia, 3 spearmen owned by the Parthia and 14 hoplites owned by the Seleucid lost in Hatra Seleucid roll dice for 17 cataphracts, 3 hoplites and 4 legionaires in Hatra, round 4 : 12/24 hits, 11.50 expected hits Parthia roll dice for 3 cataphracts and 13 horsearchers in Hatra, round 4 : 4/16 hits, 8.00 expected hits 1 legionaire owned by the Seleucid, 12 horsearchers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra Seleucid roll dice for 17 cataphracts and 3 legionaires in Hatra, round 5 : 6/20 hits, 10.00 expected hits Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 5 : 2/4 hits, 2.00 expected hits 2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Hatra Seleucid win, taking Hatra from Parthia with 17 cataphracts and 1 legionaire remaining. Battle score for attacker is 68 Casualties for Seleucid: 8 cavalrys, 20 hoplites, 3 legionaires and 11 peltastss Casualties for Parthia: 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Non Combat Move - Seleucid Place Units - Seleucid 2 cataphracts and 9 cavalrys placed in Antioch 3 cataphracts placed in Sidon Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : 0.33 Parthia : -4.83 Seleucid : -3.33 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 1 cataphract, 2 cavalrys and 4 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 11 archers and 3 spearmen; Remaining resources: 0 PUs; Non Combat Move - Parthia Place Units - Parthia 10 archers placed in Seleucia 1 archer and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 3 archers, 6 spearmen and 3 swordmen moved from Siga to Tingis 1 spearman moved from Oea to Leptis Magna 2 spearmen moved from Sabrata to Oea 2 archers moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 6 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Tingis Numidia attack with 3 archers, 6 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Tingis, round 2 : 4/12 hits, 2.50 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 3/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 3 spearmen owned by the Numidia lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 3 archers, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6 Casualties for Numidia: 3 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 archers placed in Thenae Turn Complete - Numidia Numidia collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Neutral : 1.83 Numidia : 1.50 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 cavalry and 1 spearman moved from Oea to Leptis Magna 1 hoplite moved from Carthago to SZ 32 1 bireme and 1 hoplite moved from SZ 32 to SZ 33 1 hoplite moved from SZ 33 to Lilybaeum 3 biremes and 1 trireme moved from SZ 33 to SZ 34 2 warelephants moved from Lilybaeum to SZ 34 2 hoplites moved from Lilybaeum to SZ 34 1 hoplite moved from Lilybaeum to SZ 34 1 swordman moved from Lilybaeum to SZ 34 1 cavalry moved from Lilybaeum to SZ 34 2 spearmen moved from Lilybaeum to SZ 34 4 biremes, 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman, 9 triremes and 2 warelephants moved from SZ 34 to SZ 28 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants moved from SZ 28 to Roma 2 cavalrys, 3 spearmen and 4 swordmen moved from Brigantium to Lucus Augusti 1 cavalry moved from Carthago Nova to Toletum 2 cavalrys, 1 hoplite and 2 swordmen moved from Tarraco to Toletum 1 bireme moved from SZ 29 to SZ 18 1 bireme moved from SZ 17 to SZ 18 Purchase Units - Carthage Carthage buy 9 hoplites, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in SZ 28 Carthage attack with 4 biremes and 9 triremes RomanRepublic defend with 9 biremes and 2 triremes Carthage roll dice for 4 biremes and 9 triremes in SZ 28, round 2 : 7/13 hits, 5.17 expected hits RomanRepublic roll dice for 9 biremes and 2 triremes in SZ 28, round 2 : 3/11 hits, 3.67 expected hits 3 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 3 : 3/10 hits, 4.67 expected hits RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 28, round 3 : 0/4 hits, 1.33 expected hits 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 4 : 5/10 hits, 4.67 expected hits RomanRepublic roll dice for 1 trireme in SZ 28, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the RomanRepublic lost in SZ 28 Carthage win with 1 bireme and 9 triremes remaining. Battle score for attacker is 66 Casualties for Carthage: 3 biremes Casualties for RomanRepublic: 9 biremes and 2 triremes Battle in Lucus Augusti Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Lucus Augusti, round 2 : 2/9 hits, 2.50 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Battle in Roma Carthage attack with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants RomanRepublic defend with 1 city, 2 legionaires and 4 velitess Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 2 : 5/9 hits, 3.33 expected hits RomanRepublic roll dice for 2 legionaires and 4 velitess in Roma, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 warelephants owned by the Carthage 4 velitess owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Roma Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 3 : 2/9 hits, 3.33 expected hits RomanRepublic roll dice for 1 legionaire in Roma, round 3 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Roma Carthage captures 60PUs while taking RomanRepublic capital Carthage win, taking Roma from RomanRepublic with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is 20 Casualties for RomanRepublic: 2 legionaires and 4 velitess Non Combat Move - Carthage Place Units - Carthage 5 hoplites placed in Lilybaeum 2 triremes placed in SZ 32 4 hoplites and 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 82 PUs; end with 142 PUs 2 units repaired.Combat Hit Differential Summary :
Carthage : 0.33 Neutral : -0.33 RomanRepublic : -2.67





