@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L19 Sovietishcat (L) vs AetV (X) Game#4
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour moved from Kazakhstan to Eastern Persia Italians take Turkmenistan from Russians 1 bomber moved from India to Eastern Persia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Persia Italians attack with 2 armour and 1 bomber British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 1 bomber in Eastern Persia, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Persia to India 1 artillery moved from Bulgaria to Romania 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Italians 1 mech_infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,1,4,4,5,3,4,4,6,5,2,5,3,5,1 Italians collect 4 PUs (10 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : 0,33 British : 0,33 -
TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to 22 Sea ZoneCombat Hit Differential Summary :
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@aequitas-et-veritas do you submerge sub sz22?
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@Sovietishcat No.
Let the Sub fight please.
Thank you. -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to 22 Sea Zone Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone ANZAC roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone retreated to 22 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 22 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,50 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 1 armour, 8 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 5 artilleries, 17 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Tsinghai to Timguska Germans take Timguska from Russians 2 mech_infantrys moved from Bessarabia to Bryansk 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Tambov 2 mech_infantrys moved from Ukraine to Tambov 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 tactical_bomber moved from Bulgaria to Bryansk 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 16 armour, 5 artilleries, 17 infantry and 10 mech_infantrys British defend with 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry Germans roll dice for 16 armour, 5 artilleries, 17 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 17/48 hits, 15,00 expected hits British roll dice for 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 16 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 5 mech_infantrys moved from Ukraine to Volgograd 10 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Bryansk to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 armour and 1 mech_infantry moved from Tsinghai to Caucasus 1 bomber moved from Smolensk to Western Germany 1 infantry moved from France to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Vologda to Timguska 1 infantry moved from Nenetsia to Vologda 1 artillery and 7 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Rostov Place Units - Germans 1 armour and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,2,1,1,3,4,4,5,3,5,5,6,4,3,3 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 2,00 British : -0,83 Americans : -0,33 Russians : -2,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 32 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 mech_infantry moved from Novosibirsk to Urals 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Urals 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 5 artilleries and 1 mech_infantry moved from Russia to Tambov 19 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 13 infantry moved from Russia to Tambov Combat - Russians Russians creates battle in territory 97 Sea Zone Battle in Bryansk Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 10 artilleries, 64 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 10 artilleries, 64 infantry and 1 mech_infantry in Tambov, round 2 : 12/75 hits, 15,83 expected hits Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 10 artilleries, 63 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Urals Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Tambov 4 aaGuns moved from Russia to Tambov 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Urals to Russia 11 infantry moved from Sakha to Amur 2 aaGuns moved from Sakha to Amur Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1,33 Russians : -1,67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Philippines to 46 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Paulau Island Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 armour moved from Kansu to Tsinghai 1 mech_infantry moved from Chahar to Kansu 1 armour and 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from Malaya to Shan State 7 artilleries and 9 infantry moved from West India to Eastern Persia 1 bomber moved from 46 Sea Zone to Philippines Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 3 artilleries placed in Manchuria 3 mech_infantrys placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0,83 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 23 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Russia to Ukraine Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 22 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Paulau Island Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 23 Sea Zone to 33 Sea Zone 3 fighters moved from 22 Sea Zone to 33 Sea Zone 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Ukraine to Russia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 30 Sea Zone: 2 destroyers, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 2/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 infantry moved from Syria to Trans-Jordan 12 infantry moved from Iraq to Trans-Jordan 3 armour, 3 artilleries and 6 mech_infantrys moved from Iraq to Trans-Jordan 3 aaGuns moved from Iraq to Trans-Jordan 1 fighter moved from Morocco to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 2 fighters moved from Egypt to 39 Sea Zone 3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 submarine moved from 108 Sea Zone to 91 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,67 Americans : 1,33 AA fire in Ukraine : : -0,17 Chinese : -1,33 Japanese : 0,33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Eastern Persia to India Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,3,3,3,2,5,6,3,5,5,1,4,6,2,2 Italians collect 3 PUs (10 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour, 1 destroyer, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 5 artilleries, 16 infantry and 10 mech_infantrys moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 armour and 8 mech_infantrys moved from Caucasus to Iraq 3 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 3 infantry moved from Belarus to Smolensk 1 artillery and 4 infantry moved from Belarus to Smolensk 9 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Bryansk 1 bomber moved from Western Germany to Smolensk Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys in Smolensk, round 2 : 6/18 hits, 3,83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys in Iraq, round 2 : 21/56 hits, 16,67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iraq Germans win, taking Iraq from British with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kazakhstan Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Ukraine to Smolensk 2 mech_infantrys moved from Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Smolensk to Ukraine 1 mech_infantry moved from Rostov to Northwest Persia 1 mech_infantry moved from Ukraine to Rostov 1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Kazakhstan to Northwest Persia 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Novgorod to Belarus 1 artillery and 8 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 124 Sea Zone 3 bombers moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 2 infantry placed in Volgograd 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 armour placed in Ukraine 8 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone 1 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,5,4,5,3,5,4,4,1,1,6,4,2,1,2 Germans collect 60 PUs (9 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 7,00 British : -0,67 Russians : 1,33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Germans 10 artilleries and 30 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Tambov to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 97 Sea Zone Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 10 artilleries and 30 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 10 artilleries and 30 infantry in Volgograd, round 2 : 12/40 hits, 10,00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 10 artilleries and 30 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 9 infantry moved from Tambov to Volgograd 2 armour moved from Russia to Volgograd 4 aaGuns moved from Tambov to Russia 4 infantry moved from Tambov to Volgograd 20 infantry moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Sakha 1 infantry moved from Vologda to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1,00 Italians : 0,67 Russians : 5,50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 bomber moved from Philippines to Java Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Java to Shan State 1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 aaGun, 3 artilleries and 8 infantry moved from Manchuria to Amur 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Philippines to French Indo China 1 fighter moved from Philippines to Shan State 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Tsinghai to Suiyuyan 1 armour moved from Hopei to Jehol 1 infantry moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to French Indo China Place Units - Japanese 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,1,5,4,6,1,3,5,6,6,4,6,1,2,4,1,4,2 Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
ANZAC : 1,33 Americans : 0,67 Japanese : -1,17 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 34 Sea Zone to 42 Sea Zone 10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Russia to Persia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
@aequitas-et-veritas do you submerge sub sz 42?
-
@Sovietishcat said in L19 Sovietishcat (L) vs AetV (X) Game#4:
@aequitas-et-veritas do you submerge sub sz 42?
NO @Sovietishcat , my Sub stays and fight.
Thank you. -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 34 Sea Zone to 42 Sea Zone 10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Russia to Persia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 22 Sea Zone Americans attack with 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 10 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 10 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC loiter and taunt; Americans attack with 2 submarines Japanese defend with 1 cruiser, 1 submarine and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport Non Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 10 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 4 infantry and 2 marines moved from Trans-Jordan to Egypt 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from Eastern United States to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 5 fighters placed in Eastern United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 21 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 21 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 21 infantry in Anhwe, round 2 : 5/21 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun, 4 armour, 3 artilleries, 2 fighters, 19 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt 1 aaGun moved from Trans-Jordan to Egypt 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Morocco 1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 3 fighters placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
AA fire in Persia : : -0,17 Americans : -2,33 Chinese : 1,50 Japanese : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from India to 42 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Rostov Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Italians attack with 1 bomber ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Italians roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 bomber moved from 42 Sea Zone to India 1 armour moved from India to Yunnan 1 fighter moved from Rostov to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,6,6,5,5,1,4,1,2,6,2,2,3,2,6,3 Italians collect 3 PUs (10 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians : -0,67 Russians : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone Combat - ANZAC Battle in 23 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Morocco to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,33





