@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Chahar
1 submarine moved from 44 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Java to Northern Territory
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to France
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Shensi to Suiyuyan
5 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
British roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 3/8 hits, 2.83 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3.00 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the British lost in French Indo China
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
2 fighters owned by the British retreated
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 6 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 5 infantry in Shan State, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 4 infantry in Shan State, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Shan State, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 4 infantry in Shan State, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 3 infantry in Shan State, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 8 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 8 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from French Indo China to Burma
1 mech_infantry moved from India to Burma
1 aaGun and 1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 bomber moved from France to United Kingdom
Place Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -6.67
Italians : 0.00
AA fire in France : : -0.17
Americans : 2.33
Chinese : 1.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Malaya from Japanese, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
@majikforce Bump #1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 armour owned by the Germans retreated to Novgorod
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Belarus to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 4 armour, 3 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Novgorod
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
3 bombers moved from Egypt to Western Germany
4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 armour moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
1 infantry placed in Southern France
1 fighter and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : 0.17
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Russians buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Volgograd to Rostov
5 infantry moved from Samara to Kazakhstan
3 armour and 2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
@samuel06 Bump
@majikforce Hey, I won’t have the time to finish this game, I’m too busy with work right now. I will concede this one. Good game
@samuel06 said in Samuel06 (Axis) Vs Majikforce (Allies+4):
@majikforce Hey, I won’t have the time to finish this game, I’m too busy with work right now. I will concede this one. Good game
Okay. GG.