Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 29: 2 biremes
EDIT: Adding units owned by Numidia to SZ 30: 2 biremes
EDIT: Turning off Edit Mode
5 spearmen moved from Carthago to SZ 32
2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 spearman moved from Acci to Carthago Nova
2 swordmen moved from Hispatis to Acci
2 cavalrys, 1 spearman and 4 swordmen moved from Castulo to Carthago Nova
Purchase Units - Carthage
Carthage buy 1 spearman, 1 swordman and 4 triremes; Remaining resources: 0 PUs;
Non Combat Move - Carthage
Place Units - Carthage
4 triremes placed in SZ 32
Carthage undo move 1.
4 triremes placed in SZ 36
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 33: 5 biremes, 5 spearmen and 3 triremes
EDIT: Adding units owned by Carthage to SZ 33: 5 biremes and 3 triremes
EDIT: Adding units owned by Carthage to Lilybaeum: 5 spearmen
EDIT: Turning off Edit Mode
1 spearman and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona
3 cavalrys moved from Arretium to Verona
1 ballista, 6 legionaires and 8 velitess moved from Arretium to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 5 biremes, 1 cavalry and 1 fort; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess in Verona, round 2 : 6/14 hits, 4.33 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 5 legionaires and 3 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Messana
5 biremes placed in SZ 28
1 cavalry placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : 0.67
RomanRepublic : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 68 to SZ 69
1 archer, 1 hoplite and 1 slingers moved from Sardis to Pergamum
1 archer, 3 hoplites and 1 slingers moved from Sardis to Attalia
Purchase Units - GreekCityStates
GreekCityStates buy 1 city, 5 hoplites and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 3 biremes and 2 triremes
Macedonia defend with 1 bireme and 1 trireme
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
1 bireme owned by the Macedonia lost in SZ 69
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits
1 trireme owned by the Macedonia lost in SZ 69
GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for Macedonia: 1 bireme and 1 trireme
Battle in Attalia
GreekCityStates attack with 1 archer, 3 hoplites and 1 slingers
Seleucid defend with 1 peltasts
GreekCityStates roll dice for 1 archer, 3 hoplites and 1 slingers in Attalia, round 2 : 2/5 hits, 1.33 expected hits
Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 archer, 3 hoplites and 1 slingers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Pergamum
GreekCityStates attack with 1 archer, 1 hoplite and 1 slingers
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 slingers in Pergamum, round 2 : 1/3 hits, 0.67 expected hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 1 archer, 1 hoplite and 1 slingers remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 67
5 hoplites placed in Sparta
1 city placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -1.17
Seleucid : -0.17
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 hoplite and 3 peltastss moved from Dodona to Larissa
1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen moved from Odessus to Byzantium
1 cavalry and 2 hoplites moved from Thessalonica to Byzantium
1 cavalry, 2 hoplites and 4 peltastss moved from Delphi to Athens
Purchase Units - Macedonia
Macedonia buy 7 hoplites and 4 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 2 : 3/12 hits, 3.33 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 6/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 2 cavalrys owned by the Macedonia, 1 swordman owned by the Neutral and 4 peltastss owned by the Macedonia lost in Byzantium
2 swordmen owned by the Macedonia and 4 hoplites owned by the Macedonia retreated to Odessus
Neutral win with 3 archers and 3 swordmen remaining. Battle score for attacker is -6
Casualties for Macedonia: 2 cavalrys and 4 peltastss
Casualties for Neutral: 2 axemen and 1 swordman
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in Larissa
1 hoplite and 4 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 2.83
Macedonia : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem
1 chariot moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Siwa
Egypt take Siwa from Numidia
5 archers, 7 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
5 chariots moved from Alexandria to Siwa
1 chariot moved from Memphis to Paraetonium
3 biremes and 2 triremes moved from SZ 63 to SZ 62
Purchase Units - Egypt
Egypt buy 1 archer, 3 axemen, 2 chariots and 8 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
8 spearmen placed in Jerusalem
1 archer, 3 axemen and 2 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
1 peltasts moved from Sidon to Jerusalem
2 cataphracts, 6 cavalrys, 6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Jerusalem
5 cataphracts and 5 cavalrys moved from Antioch to Jerusalem
2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem
Purchase Units - Seleucid
Seleucid buy 6 cataphracts and 5 cavalrys; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss
Egypt defend with 1 archer, 7 axemen, 2 chariots, 1 city and 24 spearmen
Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss in Jerusalem, round 2 : 17/41 hits, 13.67 expected hits
Egypt roll dice for 1 archer, 7 axemen, 2 chariots and 24 spearmen in Jerusalem, round 2 : 10/34 hits, 11.00 expected hits
7 axemen owned by the Egypt, 10 spearmen owned by the Egypt and 10 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 1 peltasts in Jerusalem, round 3 : 13/31 hits, 12.00 expected hits
Egypt roll dice for 1 archer, 2 chariots and 14 spearmen in Jerusalem, round 3 : 8/17 hits, 6.50 expected hits
7 cavalrys owned by the Seleucid, 13 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 9 cataphracts, 6 cavalrys, 6 hoplites and 2 legionaires in Jerusalem, round 4 : 9/23 hits, 9.50 expected hits
Egypt roll dice for 1 archer, 2 chariots and 1 spearman in Jerusalem, round 4 : 3/4 hits, 2.17 expected hits
2 chariots owned by the Egypt, 3 cavalrys owned by the Seleucid, 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 9 cataphracts, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 47
Casualties for Seleucid: 10 cavalrys and 11 peltastss
Casualties for Egypt: 1 archer, 7 axemen, 2 chariots and 24 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
6 cataphracts and 5 cavalrys placed in Antioch
Turn Complete - Seleucid
Seleucid collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Egypt : 1.33
Seleucid : 3.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
3 cataphracts, 2 cavalrys and 5 horsearchers moved from Babylon to Hatra
6 archers and 13 spearmen moved from Seleucia to Hatra
2 archers and 7 spearmen moved from Ctesiphon to Ninive
7 cavalrys moved from Persepolis to Vologesia
Purchase Units - Parthia
Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen
Seleucid defend with 8 hoplites, 4 legionaires and 9 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen in Hatra, round 2 : 11/29 hits, 7.00 expected hits
Seleucid roll dice for 8 hoplites, 4 legionaires and 9 peltastss in Hatra, round 2 : 7/21 hits, 6.83 expected hits
2 legionaires owned by the Seleucid, 7 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Hatra
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Hatra, round 3 : 4/22 hits, 5.83 expected hits
Seleucid roll dice for 8 hoplites and 2 legionaires in Hatra, round 3 : 4/10 hits, 4.67 expected hits
2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 4 : 2/18 hits, 5.17 expected hits
Seleucid roll dice for 6 hoplites in Hatra, round 4 : 3/6 hits, 3.00 expected hits
1 archer owned by the Parthia, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Hatra
Parthia roll dice for 5 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 5 : 1/15 hits, 4.67 expected hits
Seleucid roll dice for 4 hoplites in Hatra, round 5 : 2/4 hits, 2.00 expected hits
2 archers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Hatra
Parthia roll dice for 3 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 6 : 3/13 hits, 4.33 expected hits
Seleucid roll dice for 3 hoplites in Hatra, round 6 : 2/3 hits, 1.50 expected hits
2 archers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 1 archer, 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 15
Casualties for Parthia: 5 archers and 13 spearmen
Casualties for Seleucid: 8 hoplites, 4 legionaires and 9 peltastss
Battle in Vologesia
Parthia attack with 7 cavalrys
Neutral defend with 3 spearmen
Parthia roll dice for 7 cavalrys in Vologesia, round 2 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 spearman in Vologesia, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
Parthia loses 0 PUs for violating Vologesias neutrality.
Parthia win, taking Vologesia from Neutral with 5 cavalrys remaining. Battle score for attacker is 1
Casualties for Parthia: 2 cavalrys
Casualties for Neutral: 3 spearmen
Battle in Ninive
Parthia attack with 2 archers and 7 spearmen
Neutral defend with 2 archers and 5 spearmen
Parthia roll dice for 2 archers and 7 spearmen in Ninive, round 2 : 2/9 hits, 1.50 expected hits
Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits
1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Ninive
Parthia roll dice for 2 archers and 6 spearmen in Ninive, round 3 : 3/8 hits, 1.33 expected hits
Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 : 2/5 hits, 2.00 expected hits
2 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive
Parthia roll dice for 2 archers and 4 spearmen in Ninive, round 4 : 2/6 hits, 1.00 expected hits
Neutral roll dice for 2 archers in Ninive, round 4 : 1/2 hits, 1.00 expected hits
1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Ninive
Parthia loses 0 PUs for violating Ninives neutrality.
Parthia win, taking Ninive from Neutral with 2 archers and 3 spearmen remaining. Battle score for attacker is 11
Casualties for Parthia: 4 spearmen
Casualties for Neutral: 2 archers and 5 spearmen
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Parthia : -3.17
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
1 archer moved from Auzia to Volubilis
3 cavalrys moved from Auzia to Cartenna
2 spearmen and 2 swordmen moved from Auzia to Siga
1 swordman moved from Auzia to Cartenna
2 spearmen moved from Auzia to Cartenna
2 spearmen moved from Auzia to Volubilis
1 cavalry moved from Auzia to Volubilis
5 cavalrys moved from Auzia to Siga
1 archer and 3 spearmen moved from Zama to Capsa
1 archer and 1 spearman moved from Thapsus to Capsa
1 cavalry moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 cavalry moved from Paliurus to Paraetonium
4 archers moved from Leptis Magna to Berenice
1 cavalry moved from Berenice to Paraetonium
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 2 cavalrys
Egypt defend with 1 chariot
Numidia roll dice for 2 cavalrys in Paraetonium, round 2 : 0/2 hits, 0.67 expected hits
Egypt roll dice for 1 chariot in Paraetonium, round 2 : 1/1 hits, 0.67 expected hits
1 cavalry owned by the Numidia lost in Paraetonium
Numidia roll dice for 1 cavalry in Paraetonium, round 3 : 1/1 hits, 0.33 expected hits
Egypt roll dice for 1 chariot in Paraetonium, round 3 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
Egypt win with no units remaining. Battle score for attacker is -2
Casualties for Numidia: 2 cavalrys
Casualties for Egypt: 1 chariot
Battle in Cartenna
Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Cartenna, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Cartenna
Numidia roll dice for 3 cavalrys and 1 swordman in Cartenna, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
Numidia roll dice for 2 cavalrys and 1 swordman in Cartenna, round 4 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits
2 cavalrys owned by the Numidia lost in Cartenna
1 swordman owned by the Numidia retreated to Auzia
Neutral win with 1 archer and 1 spearman remaining. Battle score for attacker is -10
Casualties for Numidia: 3 cavalrys and 2 spearmen
Casualties for Neutral: 2 cavalrys
Battle in Siga
Numidia attack with 5 cavalrys, 2 spearmen and 2 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 2 : 1/9 hits, 2.67 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 3 : 3/9 hits, 2.67 expected hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 5 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Battle in Volubilis
Numidia attack with 1 archer, 1 cavalry and 2 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Volubilis, round 2 : 1/4 hits, 0.83 expected hits
Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Volubilis
Numidia loses 0 PUs for violating Volubiliss neutrality.
Numidia win, taking Volubilis from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Numidia : -3.17
Egypt : 0.67
Don’t forget Carthage!
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
3 spearmen moved from Carthago to SZ 36
1 swordman moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
3 cavalrys and 1 hoplite moved from Carthago to SZ 36
3 cavalrys, 1 hoplite, 4 spearmen, 1 swordman and 4 triremes moved from SZ 36 to SZ 33
3 cavalrys, 1 hoplite, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
2 swordmen moved from Acci to SZ 15
2 biremes and 2 swordmen moved from SZ 15 to SZ 16
2 swordmen moved from SZ 16 to Valentia
2 cavalrys, 3 spearmen and 6 swordmen moved from Carthago Nova to Valentia
Purchase Units - Carthage
Carthage buy 3 biremes, 4 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 3 spearmen and 8 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 8 swordmen in Valentia, round 2 : 6/13 hits, 3.83 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
3 axemen owned by the Neutral, 2 archers owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 15
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
3 biremes placed in SZ 32
4 cavalrys placed in Corduba
1 spearman placed in Carthago
Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 2.17
Neutral : 0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 6 legionaires and 8 velitess moved from Ariminum to Patavium
3 cavalrys moved from Verona to Patavium
1 ballista, 5 legionaires and 3 velitess moved from Verona to Mediolanum
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes and 3 triremes; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 5 legionaires and 3 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 5 legionaires and 3 velitess in Mediolanum, round 2 : 6/9 hits, 3.00 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
1 velites owned by the RomanRepublic, 4 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 5 legionaires and 2 velitess remaining. Battle score for attacker is 13
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 4 axemen and 1 swordman
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess in Patavium, round 2 : 5/18 hits, 5.17 expected hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
8 velitess owned by the RomanRepublic and 5 axemen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista, 3 cavalrys and 6 legionaires in Patavium, round 3 : 4/10 hits, 3.83 expected hits
Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 2/7 hits, 2.83 expected hits
2 cavalrys owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista, 1 cavalry and 6 legionaires in Patavium, round 4 : 2/8 hits, 3.17 expected hits
Neutral roll dice for 3 archers in Patavium, round 4 : 2/3 hits, 1.50 expected hits
1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista and 5 legionaires in Patavium, round 5 : 3/6 hits, 2.50 expected hits
Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is -1
Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 8 velitess
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 3 triremes placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 4.50
RomanRepublic : 2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
1 cavalry and 15 hoplites moved from Corinth to Athens
3 hoplites moved from Sparta to SZ 67
3 hoplites and 1 trireme moved from SZ 67 to SZ 68
3 hoplites moved from SZ 68 to Athens
2 hoplites moved from Sparta to Corinth
1 archer, 1 hoplite and 1 slingers moved from Pergamum to Sardis
3 biremes and 2 triremes moved from SZ 69 to SZ 70
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 3 cavalrys, 4 hoplites and 2 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 1 cavalry and 18 hoplites
Macedonia defend with 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
GreekCityStates roll dice for 1 cavalry and 18 hoplites in Athens, round 2 : 8/19 hits, 6.33 expected hits
Macedonia roll dice for 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman in Athens, round 2 : 4/14 hits, 4.83 expected hits
1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 15 hoplites in Athens, round 3 : 2/15 hits, 5.00 expected hits
Macedonia roll dice for 6 hoplites in Athens, round 3 : 5/6 hits, 3.00 expected hits
2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 10 hoplites in Athens, round 4 : 1/10 hits, 3.33 expected hits
Macedonia roll dice for 4 hoplites in Athens, round 4 : 2/4 hits, 2.00 expected hits
1 hoplite owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 8 hoplites in Athens, round 5 : 2/8 hits, 2.67 expected hits
Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.50 expected hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 7 hoplites in Athens, round 6 : 3/7 hits, 2.33 expected hits
Macedonia roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 7 hoplites remaining. Battle score for attacker is -4
Casualties for GreekCityStates: 1 cavalry and 11 hoplites
Casualties for Macedonia: 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
Battle in SZ 70
GreekCityStates attack with 3 biremes and 2 triremes
Macedonia defend with 1 bireme
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 70, round 2 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 1 bireme in SZ 70, round 2 : 0/1 hits, 0.33 expected hits
1 bireme owned by the Macedonia lost in SZ 70
GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 7
Casualties for Macedonia: 1 bireme
Non Combat Move - GreekCityStates
2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
Place Units - GreekCityStates
1 archer, 4 hoplites and 2 slingerss placed in Corinth
3 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Macedonia : -0.17
GreekCityStates : -4.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Macedonia
7 hoplites and 3 peltastss moved from Larissa to Athens
1 hoplite and 4 peltastss moved from Thessalonica to Larissa
4 hoplites and 2 swordmen moved from Odessus to Thessalonica
Purchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 7 hoplites and 3 peltastss
GreekCityStates defend with 7 hoplites
Macedonia roll dice for 7 hoplites and 3 peltastss in Athens, round 2 : 2/10 hits, 2.83 expected hits
GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits, 3.50 expected hits
2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 7 hoplites and 1 peltasts in Athens, round 3 : 2/8 hits, 2.50 expected hits
GreekCityStates roll dice for 5 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits
3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 4 hoplites in Athens, round 4 : 1/4 hits, 1.33 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.00 expected hits
GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
Macedonia roll dice for 2 hoplites in Athens, round 6 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Macedonia: 5 hoplites and 3 peltastss
Casualties for GreekCityStates: 7 hoplites
Non Combat Move - Macedonia
Place Units - Macedonia
1 hoplite and 5 swordmen placed in Larissa
2 cavalrys and 1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Macedonia : -1.33
GreekCityStates : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Egypt
1 chariot moved from Siwa to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Berenice
5 archers, 7 axemen, 7 chariots and 6 spearmen moved from Siwa to Berenice
3 biremes and 2 triremes moved from SZ 62 to SZ 61
1 chariot moved from Alexandria to Pharan
1 archer, 3 axemen and 1 chariot moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 8 archers and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 5 archers, 7 axemen, 8 chariots and 6 spearmen
Numidia defend with 6 archers, 2 cavalrys and 10 spearmen
Egypt roll dice for 5 archers, 7 axemen, 8 chariots and 6 spearmen in Berenice, round 2 : 5/26 hits, 6.67 expected hits
Numidia roll dice for 6 archers, 2 cavalrys and 10 spearmen in Berenice, round 2 : 8/18 hits, 6.67 expected hits
2 cavalrys owned by the Numidia, 6 spearmen owned by the Egypt, 2 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
Egypt roll dice for 3 archers, 7 axemen and 8 chariots in Berenice, round 3 : 3/18 hits, 5.33 expected hits
Numidia roll dice for 6 archers and 7 spearmen in Berenice, round 3 : 6/13 hits, 5.33 expected hits
3 chariots owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
Egypt roll dice for 7 axemen and 5 chariots in Berenice, round 4 : 5/12 hits, 4.00 expected hits
Numidia roll dice for 6 archers and 4 spearmen in Berenice, round 4 : 3/10 hits, 4.33 expected hits
1 archer owned by the Numidia, 2 axemen owned by the Egypt, 1 chariot owned by the Egypt and 4 spearmen owned by the Numidia lost in Berenice
Egypt roll dice for 5 axemen and 4 chariots in Berenice, round 5 : 4/9 hits, 3.00 expected hits
Numidia roll dice for 5 archers in Berenice, round 5 : 1/5 hits, 2.50 expected hits
4 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice
Egypt roll dice for 4 axemen and 4 chariots in Berenice, round 6 : 2/8 hits, 2.67 expected hits
Numidia roll dice for 1 archer in Berenice, round 6 : 0/1 hits, 0.50 expected hits
1 archer owned by the Numidia lost in Berenice
Egypt win, taking Berenice from Numidia with 4 axemen and 4 chariots remaining. Battle score for attacker is -9
Casualties for Egypt: 5 archers, 3 axemen, 4 chariots and 6 spearmen
Casualties for Numidia: 6 archers, 2 cavalrys and 10 spearmen
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
1 bireme owned by the Seleucid lost in SZ 61
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 2/5 hits, 1.50 expected hits
Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits
1 trireme owned by the Seleucid lost in SZ 61
Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for Seleucid: 1 bireme and 1 trireme
Non Combat Move - Egypt
Place Units - Egypt
8 archers and 1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Egypt : -2.67
Numidia : -1.33
Seleucid : -1.00
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
1 cataphract moved from Hatra to Emesa
Parthia take Emesa from Seleucid
1 cataphract moved from Emesa to Edessa
1 horsearcher moved from Hatra to Sidon
Parthia take Damascus from Seleucid
Egypt take Sidon from Seleucid
1 horsearcher moved from Hatra to Jerusalem
Egypt take Jerusalem from Seleucid
2 archers and 3 spearmen moved from Ninive to Hatra
2 cataphracts and 2 horsearchers moved from Hatra to Edessa
1 cataphract moved from Persepolis to Seleucia
2 horsearchers moved from Persepolis to Hatra
4 cavalrys moved from Persepolis to Seleucia
5 cavalrys moved from Vologesia to Hatra
Purchase Units - Parthia
Parthia buy 1 archer, 2 cataphracts and 10 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 3 cataphracts and 2 horsearchers
Seleucid defend with 4 cataphracts
Parthia roll dice for 3 cataphracts and 2 horsearchers in Edessa, round 2 : 4/5 hits, 2.17 expected hits
Seleucid roll dice for 4 cataphracts in Edessa, round 2 : 0/4 hits, 2.00 expected hits
4 cataphracts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 28
Casualties for Seleucid: 4 cataphracts
Non Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 8 cavalrys placed in Seleucia
1 archer and 2 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Parthia : 1.83
Seleucid : -2.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
1 archer, 1 cavalry and 2 spearmen moved from Volubilis to Banasa
1 swordman moved from Siga to Banasa
5 cavalrys, 2 spearmen and 1 swordman moved from Siga to Tingis
1 swordman moved from Auzia to Siga
2 archers and 9 spearmen moved from Capsa to Thenae
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 5 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 5 cavalrys, 2 spearmen and 1 swordman in Tingis, round 2 : 1/8 hits, 2.33 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Tingis
Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits
1 cavalry owned by the Neutral and 1 spearman owned by the Neutral lost in Tingis
Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 4 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 5 cavalrys and 1 swordman remaining. Battle score for attacker is 9
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Banasa
Numidia attack with 1 archer, 1 cavalry, 2 spearmen and 1 swordman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 1 archer, 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 2 : 2/5 hits, 1.17 expected hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Battle in Thenae
Numidia attack with 2 archers and 9 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 2/11 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral lost in Thenae
Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 3 : 3/11 hits, 1.83 expected hits
Neutral roll dice for 1 archer in Thenae, round 3 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 2 archers and 8 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -2.17
Numidia : 1.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
1 spearman moved from Carthago to SZ 32
3 biremes and 1 spearman moved from SZ 32 to SZ 33
1 spearman moved from SZ 33 to Lilybaeum
2 spearmen moved from Lilybaeum to Syracuse
1 cavalry moved from Lilybaeum to Syracuse
1 bireme moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Tarraco
2 cavalrys, 1 spearman and 8 swordmen moved from Valentia to Tarraco
4 cavalrys moved from Corduba to Valentia
Purchase Units - Carthage
Carthage buy 5 biremes, 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 2 cavalrys, 2 spearmen and 8 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Tarraco, round 2 : 3/12 hits, 3.67 expected hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits
3 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco
Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 3 : 2/10 hits, 3.33 expected hits
Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits
2 swordmen owned by the Neutral lost in Tarraco
Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 4 : 4/10 hits, 3.33 expected hits
Neutral roll dice for 1 swordman in Tarraco, round 4 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 2 cavalrys and 8 swordmen remaining. Battle score for attacker is 15
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 3 axemen and 3 swordmen
Battle in Syracuse
Carthage attack with 1 cavalry and 2 spearmen
GreekCityStates defend with 1 slingers
Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 2 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 3 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits
1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 1 cavalry and 1 spearman in Syracuse, round 4 : 1/2 hits, 0.50 expected hits
GreekCityStates roll dice for 1 slingers in Syracuse, round 4 : 0/1 hits, 0.17 expected hits
1 slingers owned by the GreekCityStates lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 1 cavalry and 1 spearman remaining. Battle score for attacker is -1
Casualties for Carthage: 1 spearman
Casualties for GreekCityStates: 1 slingers
Non Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
EDIT: Turning off Edit Mode
1 bireme moved from SZ 16 to SZ 29
Place Units - Carthage
3 biremes placed in SZ 33
1 spearman and 1 swordman placed in Lilybaeum
2 biremes placed in SZ 32
4 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Carthage : -2.17
Neutral : -0.83
GreekCityStates : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista and 4 legionaires moved from Patavium to Veldidena
1 ballista, 5 legionaires and 2 velitess moved from Mediolanum to Vindonissa
1 cavalry moved from Roma to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 cavalry, 1 city, 1 fort and 2 triremes; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Vindonissa
RomanRepublic attack with 1 ballista, 5 legionaires and 2 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 1 ballista, 5 legionaires and 2 velitess in Vindonissa, round 2 : 0/8 hits, 2.83 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 4/4 hits, 1.83 expected hits
2 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Vindonissa
RomanRepublic roll dice for 1 ballista and 3 legionaires in Vindonissa, round 3 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 3 : 2/4 hits, 1.83 expected hits
1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Vindonissa
RomanRepublic roll dice for 1 ballista and 1 legionaire in Vindonissa, round 4 : 1/2 hits, 1.17 expected hits
Neutral roll dice for 3 archers in Vindonissa, round 4 : 2/3 hits, 1.50 expected hits
1 ballista owned by the RomanRepublic, 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
Neutral win with 2 archers remaining. Battle score for attacker is -23
Casualties for RomanRepublic: 1 ballista, 5 legionaires and 2 velitess
Casualties for Neutral: 1 archer and 1 swordman
Battle in Veldidena
RomanRepublic attack with 1 ballista and 4 legionaires
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 1 ballista and 4 legionaires in Veldidena, round 2 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city and 1 fort placed in Messana
2 biremes and 2 triremes placed in SZ 28
1 cavalry placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : 2.33
RomanRepublic : -3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - GreekCityStates
3 cavalrys moved from Sparta to Athens
1 archer, 6 hoplites and 2 slingerss moved from Corinth to Athens
1 archer, 1 hoplite and 1 slingers moved from Sardis to Attalia
3 biremes and 2 triremes moved from SZ 70 to SZ 69
1 trireme moved from SZ 68 to SZ 67
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 7 cavalrys and 3 hoplites; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss
Macedonia defend with 2 hoplites
GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss in Athens, round 2 : 1/12 hits, 3.50 expected hits
Macedonia roll dice for 2 hoplites in Athens, round 2 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 1 slingers in Athens, round 3 : 3/11 hits, 3.33 expected hits
Macedonia roll dice for 1 hoplite in Athens, round 3 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 1 archer, 3 cavalrys, 6 hoplites and 1 slingers remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 1 slingers
Casualties for Macedonia: 2 hoplites
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 3 cavalrys and 3 hoplites placed in Corinth
4 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : -0.50
GreekCityStates : -2.83