Hm, return of the Normandy did not go per plan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
@SixUnder Don’t forget our game :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Turkmenistan to Rostov
3 mech_infantrys moved from Russia to Rostov
3 bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Germany to Poland
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 3 infantry
British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Southern France
Germans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Rostov
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from Rostov to Volgograd
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
3 bombers moved from 112 Sea Zone to Western Germany
2 transports moved from 127 Sea Zone to 112 Sea Zone
3 armour moved from Finland to Novgorod
Place Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Russia
3 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -3.50
Americans : -0.33
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry
Romania : 3 mech_infantrys
Poland : 3 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65
Russians : 0 / 0
Japanese : 18 / 22
Americans : 78 / 125
Chinese : 23 / 26
British : 37 / 46
UK_Pacific : 18 / 22
Italians : 18 / 18
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 536 times
2 was rolled 527 times
3 was rolled 527 times
4 was rolled 481 times
5 was rolled 487 times
6 was rolled 553 times
Average roll : 3.487
Median : 3.000
Variance : 1.299
Standard Deviation : 1.140
Total rolls : 3111
Null / Other
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Germans Combat
1 was rolled 100 times
2 was rolled 102 times
3 was rolled 139 times
4 was rolled 105 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.624
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 694
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 74 times
4 was rolled 74 times
5 was rolled 61 times
6 was rolled 64 times
Average roll : 3.251
Median : 3.000
Variance : 1.787
Standard Deviation : 1.337
Total rolls : 454
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.618
Median : 4.000
Variance : 0.822
Standard Deviation : 0.907
Total rolls : 416
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
2 transports owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.33
Territory Summary for Japanese :
Korea : 1 factory_minor and 4 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
17 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers and 3 submarines
Production/PUs Summary :
Germans : 57 / 65
Russians : 0 / 0
Japanese : 19 / 16
Americans : 77 / 125
Chinese : 23 / 26
British : 37 / 46
UK_Pacific : 18 / 22
Italians : 18 / 18
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 485 times
2 was rolled 479 times
3 was rolled 489 times
4 was rolled 440 times
5 was rolled 455 times
6 was rolled 515 times
Average roll : 3.505
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 2863
Null / Other
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.411
Median : 3.000
Variance : 0.642
Standard Deviation : 0.802
Total rolls : 56
Germans Combat
1 was rolled 100 times
2 was rolled 102 times
3 was rolled 139 times
4 was rolled 105 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.624
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 694
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 74 times
4 was rolled 74 times
5 was rolled 61 times
6 was rolled 64 times
Average roll : 3.251
Median : 3.000
Variance : 1.787
Standard Deviation : 1.337
Total rolls : 454
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 64 times
2 was rolled 58 times
3 was rolled 48 times
4 was rolled 46 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.316
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 310
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 66 times
3 was rolled 69 times
4 was rolled 62 times
5 was rolled 72 times
6 was rolled 85 times
Average roll : 3.620
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 421
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.411
Median : 3.000
Variance : 0.642
Standard Deviation : 0.802
Total rolls : 56
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Combat Hit Differential Summary :
@SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.
@SixUnder Bump#1
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 3 carriers and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Japanese: 3 carriers
Battle in 17 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
2 bombers moved from Korea to Manchuria
2 bombers moved from 6 Sea Zone to Manchuria
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Norway
2 destroyers placed in 112 Sea Zone
2 bombers placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
2 artilleries and 2 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 artilleries placed in Shensi
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 3 carriers and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Japanese: 3 carriers
Battle in 17 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
2 bombers moved from Korea to Manchuria
2 bombers moved from 6 Sea Zone to Manchuria
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Norway
2 destroyers placed in 112 Sea Zone
2 bombers placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
2 artilleries and 2 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 artilleries placed in Shensi
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
10 infantry moved from Caucasus to Kazakhstan
3 artilleries moved from Caucasus to Kazakhstan
1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 3 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Kazakhstan
Combat - British
Battle in Rostov
British attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov
British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys
Italians defend with 7 armour and 5 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits
Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits
4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan
British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits
Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan
British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits
Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits
2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for British: 9 infantry
Casualties for Italians: 7 armour and 5 mech_infantrys
Non Combat Move - British
1 fighter moved from Kazakhstan to Northwest Persia
3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from West India to Burma
1 artillery and 15 infantry moved from West India to Eastern Persia
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Gibraltar to Egypt
3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67
British : -0,17
Italians : -2,00
Americans : 2,33
Japanese : -1,50
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Caucasus
Italians take Caucasus from British
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
10 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Volgograd to Samara
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 2 infantry and 2 mech_infantrys
British defend with 2 artilleries and 1 infantry
Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits
British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits
British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Rostov
Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits
British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits
British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : -2.67
Americans : 0.67
Territory Summary for Italians :
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 10 mech_infantrys
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 infantry
Samara : 1 infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 0 / 0
Japanese : 14 / 16
Americans : 85 / 122
Chinese : 23 / 26
British : 36 / 46
UK_Pacific : 18 / 21
Italians : 21 / 21
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 499 times
2 was rolled 514 times
3 was rolled 508 times
4 was rolled 468 times
5 was rolled 484 times
6 was rolled 541 times
Average roll : 3.513
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 3014
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 101 times
2 was rolled 103 times
3 was rolled 140 times
4 was rolled 106 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.617
Median : 4.000
Variance : 2.005
Standard Deviation : 1.416
Total rolls : 698
British Combat
1 was rolled 100 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 81 times
Average roll : 3.315
Median : 3.000
Variance : 1.503
Standard Deviation : 1.226
Total rolls : 527
Italians Combat
1 was rolled 49 times
2 was rolled 49 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 47 times
6 was rolled 55 times
Average roll : 3.538
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 290
Americans Combat
1 was rolled 72 times
2 was rolled 65 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 49 times
6 was rolled 54 times
Average roll : 3.303
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 340
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 66 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 74 times
6 was rolled 86 times
Average roll : 3.625
Median : 4.000
Variance : 0.737
Standard Deviation : 0.859
Total rolls : 429
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 52
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Okinawa
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 infantry moved from Normandy Bordeaux to France
2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from France to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
Combat - Germans
Combat Hit Differential Summary :
@Sovietishcat scramble orders in norway please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 infantry moved from Normandy Bordeaux to France
2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from France to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Russia to Samara
Combat - Germans
Combat Hit Differential Summary :