I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 2 bombers moved from Queensland to Caroline Islands 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 submarines moved from 57 Sea Zone to 61 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from Iraq to Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 5 infantry moved from Belarus to Bryansk 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Western Ukraine to Tambov 1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 1 bomber moved from Western Ukraine to Rostov 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 5 transports moved from 91 Sea Zone to 112 Sea Zone Combat - Germans Battle in Rostov Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 0/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Northern Italy to Western Germany 1 bomber moved from Rostov to Western Ukraine 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Ukraine 10 mech_infantrys placed in Germany Germans undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -3.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese 2 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 1.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 8 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 destroyer moved from 37 Sea Zone to 34 Sea Zone Japanese take 42 Sea Zone from ANZAC 4 destroyers and 1 submarine moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from India to West India 5 fighters moved from India to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 infantry moved from Burma to India 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in 23 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 61 Sea Zone Japanese attack with 4 destroyers and 1 submarine ANZAC defend with 5 submarines Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 destroyers in 61 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 3 destroyers in 61 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Japanese roll dice for 2 destroyers in 61 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 61 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 destroyers and 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in West India Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber, 5 fighters and 1 tactical_bomber moved from West India to India 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 3 infantry moved from Anhwe to Kiangsu 4 armour and 3 mech_infantrys moved from Shensi to Yunnan 2 aaGuns, 2 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Anhwe 2 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Burma Place Units - Japanese 7 submarines placed in 6 Sea Zone 2 infantry placed in Kiangsu 3 infantry placed in Japan 1 infantry placed in Kiangsu 2 infantry placed in India Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.50 Japanese : -3.83 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 3 bombers moved from Iraq to Egypt 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 5 submarines Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 submarines owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 1 destroyer and 5 submarines Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt Americans attack with 1 armour, 3 bombers and 3 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Iraq to Egypt 3 bombers moved from Egypt to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 5 fighters moved from Persia to Russia 1 armour moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Eastern Persia to West India Place Units - Americans 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 67 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 1 armour EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British Non Combat Move - British 1 tactical_bomber moved from Persia to Egypt 1 fighter moved from Persia to Russia Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 1.00 Americans : -2.67 Chinese : 1.17 Japanese : -1.33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Americans 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 3 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Caroline Islands to 19 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Caroline Islands to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 61 Sea Zone ANZAC attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers ANZAC roll dice for 1 bomber and 2 destroyers in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone retreated to 61 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 61 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from 19 Sea Zone to Guam 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Persia to Russia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : 1.33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 artillery and 2 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 fighter moved from Bryansk to Greater Southern Germany 1 tactical_bomber moved from Bryansk to Greater Southern Germany 1 bomber moved from Western Ukraine to Greater Southern Germany 2 tactical_bombers moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Vologda 2 fighters moved from Bryansk to Greater Southern Germany 1 bomber moved from Greater Southern Germany to Southern Italy 5 infantry moved from Western Germany to 112 Sea Zone 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Ukraine 29 armour and 46 mech_infantrys moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 11 artilleries and 10 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 5 mech_infantrys moved from Western Ukraine to Rostov 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Vologda to Novgorod 5 infantry moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -4.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Amur to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Tsinghai to Urals 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Tsinghai to Kazakhstan 2 artilleries and 6 infantry moved from Tsinghai to Shensi Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 7 submarines moved from 6 Sea Zone to 16 Sea Zone 4 submarines moved from 22 Sea Zone to 16 Sea Zone 2 artilleries and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 4 armour and 3 mech_infantrys moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi 2 armour, 2 artilleries and 5 infantry moved from India to West India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Shensi Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 5 infantry Casualties for Russians: 2 artilleries and 6 infantry Battle in 23 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 2 armour, 2 artilleries and 5 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West India Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Szechwan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hopei 2 fighters moved from Shensi to Szechwan 2 fighters moved from Shensi to Hopei 1 bomber moved from Shensi to Yunnan 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shensi to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei Place Units - Japanese 1 artillery and 2 infantry placed in India 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 4 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 1.00 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Caroline Islands to Philippines 7 fighters moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 36 Sea Zone from Japanese 1 destroyer moved from 2 Sea Zone to 10 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 4 bombers moved from Trans-Jordan to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 4 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 7 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Americans EDIT: Turning off Edit Mode 4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 23 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to Central United States 2 aaGuns moved from Central United States to Western United States 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 101 Sea Zone to 91 Sea Zone 5 submarines moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 4 bombers moved from 98 Sea Zone to Russia 4 fighters moved from Russia to 99 Sea Zone 2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 artilleries moved from Persia to Iraq 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 7 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 artillery moved from Persia to Iraq 3 transports moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Eastern Persia to Persia Place Units - Americans 1 factory_minor placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia 3 transports placed in 101 Sea Zone 1 armour, 6 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3 Americans collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British Non Combat Move - British 1 artillery and 5 infantry moved from Eastern Persia to Persia 1 tactical_bomber moved from Egypt to Persia Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 0.67 Americans : -1.00 Chinese : -0.17 Japanese : 0.17 -
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarinesCombat Hit Differential Summary :
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@dawgoneit submerge your subs in sz91?
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no submerge
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hitsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.83 -
@OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please
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1 sub, tip a carrier
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@OwlGod sorry, I mean sink 1 carrier
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hitsCombat Hit Differential Summary :
Italians : -0.67 Americans : -3.00 -
@dawgoneit 1 sub and 2 fighter hits.





