Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
Owlgod Allies -VS- dawgoneit Axis
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 2 bombers moved from Queensland to Caroline Islands 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 submarines moved from 57 Sea Zone to 61 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 5 infantry moved from Belarus to Bryansk 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Western Ukraine to Tambov 1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 1 bomber moved from Western Ukraine to Rostov 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 5 transports moved from 91 Sea Zone to 112 Sea Zone Combat - Germans Battle in Rostov Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 0/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Poland to Western Ukraine 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Northern Italy to Western Germany 1 bomber moved from Rostov to Western Ukraine 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Ukraine 10 mech_infantrys placed in Germany Germans undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : -1.00
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese 2 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.17
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 8 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 23 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 destroyer moved from 37 Sea Zone to 34 Sea Zone Japanese take 42 Sea Zone from ANZAC 4 destroyers and 1 submarine moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from India to West India 5 fighters moved from India to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 infantry moved from Burma to India 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in 23 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 61 Sea Zone Japanese attack with 4 destroyers and 1 submarine ANZAC defend with 5 submarines Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 destroyers in 61 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 61 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 4 destroyers in 61 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 3 destroyers in 61 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Japanese roll dice for 2 destroyers in 61 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 61 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 61 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 destroyers and 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer and 5 submarines Americans defend with 1 destroyer Japanese roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in West India Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber, 5 fighters and 1 tactical_bomber moved from West India to India 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 3 infantry moved from Anhwe to Kiangsu 4 armour and 3 mech_infantrys moved from Shensi to Yunnan 2 aaGuns, 2 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Anhwe 2 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Burma Place Units - Japanese 7 submarines placed in 6 Sea Zone 2 infantry placed in Kiangsu 3 infantry placed in Japan 1 infantry placed in Kiangsu 2 infantry placed in India Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.50 Japanese : -3.83
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 3 bombers moved from Iraq to Egypt 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 5 submarines Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 submarines owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 1 destroyer and 5 submarines Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt Americans attack with 1 armour, 3 bombers and 3 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Iraq to Egypt 3 bombers moved from Egypt to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 5 fighters moved from Persia to Russia 1 armour moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Eastern Persia to West India Place Units - Americans 3 mech_infantrys placed in Iraq 3 artilleries placed in Persia 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 67 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 1 armour EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British Non Combat Move - British 1 tactical_bomber moved from Persia to Egypt 1 fighter moved from Persia to Russia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.00 Americans : -2.67 Chinese : 1.17 Japanese : -1.33
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Americans 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 3 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Caroline Islands to 19 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Caroline Islands to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 61 Sea Zone ANZAC attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers ANZAC roll dice for 1 bomber and 2 destroyers in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone retreated to 61 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 61 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from 19 Sea Zone to Guam 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Persia to Russia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 1.33
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 artillery and 2 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 fighter moved from Bryansk to Greater Southern Germany 1 tactical_bomber moved from Bryansk to Greater Southern Germany 1 bomber moved from Western Ukraine to Greater Southern Germany 2 tactical_bombers moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Vologda 2 fighters moved from Bryansk to Greater Southern Germany 1 bomber moved from Greater Southern Germany to Southern Italy 5 infantry moved from Western Germany to 112 Sea Zone 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Ukraine 29 armour and 46 mech_infantrys moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 11 artilleries and 10 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 5 mech_infantrys moved from Western Ukraine to Rostov 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Vologda to Novgorod 5 infantry moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -4.33 Russians : -1.00
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Amur to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Tsinghai to Urals 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Tsinghai to Kazakhstan 2 artilleries and 6 infantry moved from Tsinghai to Shensi Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.00
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 7 submarines moved from 6 Sea Zone to 16 Sea Zone 4 submarines moved from 22 Sea Zone to 16 Sea Zone 2 artilleries and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 4 armour and 3 mech_infantrys moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi 2 armour, 2 artilleries and 5 infantry moved from India to West India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Shensi Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 5 infantry Casualties for Russians: 2 artilleries and 6 infantry Battle in 23 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 2 armour, 2 artilleries and 5 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West India Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Szechwan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hopei 2 fighters moved from Shensi to Szechwan 2 fighters moved from Shensi to Hopei 1 bomber moved from Shensi to Yunnan 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shensi to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei Place Units - Japanese 1 artillery and 2 infantry placed in India 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 4 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 1.00 Japanese : 1.83
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Caroline Islands to Philippines 7 fighters moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 36 Sea Zone from Japanese 1 destroyer moved from 2 Sea Zone to 10 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 4 bombers moved from Trans-Jordan to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 4 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 armour, 7 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Americans EDIT: Turning off Edit Mode 4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 23 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to Central United States 2 aaGuns moved from Central United States to Western United States 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 101 Sea Zone to 91 Sea Zone 5 submarines moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 4 bombers moved from 98 Sea Zone to Russia 4 fighters moved from Russia to 99 Sea Zone 2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 artilleries moved from Persia to Iraq 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 7 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 artillery moved from Persia to Iraq 3 transports moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Eastern Persia to Persia Place Units - Americans 1 factory_minor placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia 3 transports placed in 101 Sea Zone 1 armour, 6 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3 Americans collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British Non Combat Move - British 1 artillery and 5 infantry moved from Eastern Persia to Persia 1 tactical_bomber moved from Egypt to Persia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67 Americans : -1.00 Chinese : -0.17 Japanese : 0.17
-
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Combat Hit Differential Summary :
-
@dawgoneit submerge your subs in sz91?
-
no submerge
-
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : 0.83 Americans : -0.83
-
@OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please
-
1 sub, tip a carrier
-
@OwlGod sorry, I mean sink 1 carrier
-
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : -0.67 Americans : -3.00
-
@dawgoneit 1 sub and 2 fighter hits.