Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone
            1 destroyer moved from 61 Sea Zone to 42 Sea Zone
            7 submarines moved from 6 Sea Zone to 16 Sea Zone
            4 submarines moved from 22 Sea Zone to 16 Sea Zone
            2 artilleries and 3 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            4 armour and 3 mech_infantrys moved from Yunnan to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi
            2 armour, 2 artilleries and 5 infantry moved from India to West India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Shensi
                Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits
                    Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 5 infantry and 2 mech_infantrys
                Casualties for Chinese: 5 infantry
                Casualties for Russians: 2 artilleries and 6 infantry
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 2 armour, 2 artilleries and 5 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in West India
                Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kweichow to Szechwan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kweichow to Hopei
            2 fighters moved from Shensi to Szechwan
            2 fighters moved from Shensi to Hopei
            1 bomber moved from Shensi to Yunnan
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shensi to Szechwan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            4 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 1.00
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            7 fighters moved from 33 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 36 Sea Zone from Japanese
            1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            4 bombers moved from Trans-Jordan to 98 Sea Zone
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Americans
            EDIT: Turning off Edit Mode
            4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 23 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to Central United States
            2 aaGuns moved from Central United States to Western United States
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 101 Sea Zone to 91 Sea Zone
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to French Equatorial Africa
            4 bombers moved from 98 Sea Zone to Russia
            4 fighters moved from Russia to 99 Sea Zone
            2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries moved from Persia to Iraq
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 armour moved from Egypt to Iraq
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            7 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 artillery moved from Persia to Iraq
            3 transports moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Eastern Persia to Persia
    
        Place Units - Americans
            1 factory_minor placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 transports placed in 101 Sea Zone
            1 armour, 6 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
            Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports
            EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 5 infantry moved from Eastern Persia to Persia
            1 tactical_bomber moved from Egypt to Persia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -1.00
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit submerge your subs in sz91?


  • no submerge


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : -0.83
    

    Savegame


  • @OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please


  • 1 sub, tip a carrier


  • @OwlGod sorry, I mean sink 1 carrier


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -3.00
    

    Savegame


  • @dawgoneit 1 sub and 2 fighter hits.


  • @dawgoneit 1 sub, 2 destroyers


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 91 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
                    2 destroyers owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 4 submarines in 91 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 4 fighters in 91 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
                4 submarines owned by the Italians Submerged
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 46
                Casualties for Italians: 3 fighters and 7 submarines
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 5 submarines
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer and 3 submarines placed in 95 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,5,1,1,4,3,2,4
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -4.17
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Guam to 44 Sea Zone
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                ANZAC attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 bombers moved from 44 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser moved from 34 Sea Zone to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to 99 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Rostov to Kazakhstan
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Ukraine to Volgograd
            3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone
            1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
            2 armour moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 tactical_bombers moved from Novgorod to Western Ukraine
            2 tactical_bombers moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            7 mech_infantrys moved from Caucasus to Northwest Persia
            10 mech_infantrys moved from Caucasus to Northwest Persia
            29 armour moved from Caucasus to Northwest Persia
            30 mech_infantrys moved from Caucasus to Ukraine
            5 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 29 armour and 20 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits
                    French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in 99 Sea Zone
                Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
                    Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.33
    French : 0.67
    Russians : 0.33
    

    Savegame


  • @OwlGod i got 6 hits in sz99. ool please


  • @dawgoneit max defense, carriers after destroyers. Thanks


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to 99 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Rostov to Kazakhstan
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Ukraine to Volgograd
            3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone
            1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
            2 armour moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 tactical_bombers moved from Novgorod to Western Ukraine
            2 tactical_bombers moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            7 mech_infantrys moved from Caucasus to Northwest Persia
            10 mech_infantrys moved from Caucasus to Northwest Persia
            29 armour moved from Caucasus to Northwest Persia
            30 mech_infantrys moved from Caucasus to Ukraine
            5 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 29 armour and 20 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits
                    French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in 99 Sea Zone
                Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
                    Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    2 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 99 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in 99 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 99 Sea Zone to Ukraine
            1 fighter moved from 99 Sea Zone to Greece
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            6 armour and 4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    French : 0.67
    Americans : 0.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Urals to Kazakhstan
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Urals to Kazakhstan
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Changing ownership of Soviet Far East from Japanese to Russians
            EDIT: Removing units owned by Russians from Sakha: 1 armour
            EDIT: Adding units owned by Russians to Soviet Far East: 1 armour
            EDIT: Changing PUs for Russians from 18 to 20
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.83
    

    Savegame

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