scramble orders.
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
3 bombers moved from Iraq to Egypt
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 submarines owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 destroyer and 5 submarines
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
Americans attack with 1 armour, 3 bombers and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 bombers moved from Egypt to Trans-Jordan
1 bomber moved from 98 Sea Zone to Trans-Jordan
5 fighters moved from Persia to Russia
1 armour moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Eastern Persia to West India
Place Units - Americans
3 mech_infantrys placed in Iraq
3 artilleries placed in Persia
1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
Americans collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
Non Combat Move - British
1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Persia to Russia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.00
Americans : -2.67
Chinese : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 19 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Caroline Islands to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 61 Sea Zone
ANZAC attack with 1 bomber and 2 destroyers
Japanese defend with 2 destroyers
ANZAC roll dice for 1 bomber and 2 destroyers in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone
retreated to 61 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 61 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Bryansk to Greater Southern Germany
1 tactical_bomber moved from Bryansk to Greater Southern Germany
1 bomber moved from Western Ukraine to Greater Southern Germany
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Vologda
2 fighters moved from Bryansk to Greater Southern Germany
1 bomber moved from Greater Southern Germany to Southern Italy
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Ukraine
29 armour and 46 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 11 artilleries and 10 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Western Ukraine to Rostov
6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Vologda to Novgorod
5 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -4.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tsinghai to Kazakhstan
2 artilleries and 6 infantry moved from Tsinghai to Shensi
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
7 submarines moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 22 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
4 armour and 3 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi
2 armour, 2 artilleries and 5 infantry moved from India to West India
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shensi
Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits
Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 2 armour, 2 artilleries and 5 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Szechwan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Hopei
2 fighters moved from Shensi to Szechwan
2 fighters moved from Shensi to Hopei
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
4 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.00
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Caroline Islands to Philippines
7 fighters moved from 33 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
4 bombers moved from Trans-Jordan to 98 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 4 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 armour, 7 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Americans
EDIT: Turning off Edit Mode
4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
2 aaGuns moved from Central United States to Western United States
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
4 bombers moved from 98 Sea Zone to Russia
4 fighters moved from Russia to 99 Sea Zone
2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery moved from Persia to Iraq
3 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Eastern Persia to Persia
Place Units - Americans
1 factory_minor placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
3 transports placed in 101 Sea Zone
1 armour, 6 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports
EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Egypt to Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.00
Chinese : -0.17
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Combat Hit Differential Summary :
@dawgoneit submerge your subs in sz91?
no submerge
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.83
@OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please
1 sub, tip a carrier
@OwlGod sorry, I mean sink 1 carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : -0.67
Americans : -3.00
@dawgoneit 1 sub and 2 fighter hits.
@dawgoneit 1 sub, 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 91 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
2 destroyers owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 4 submarines in 91 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
1 submarine owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
4 submarines owned by the Italians Submerged
Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is 46
Casualties for Italians: 3 fighters and 7 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,5,1,1,4,3,2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 bombers moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Ukraine to Volgograd
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
2 armour moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Caucasus to Northwest Persia
29 armour moved from Caucasus to Northwest Persia
30 mech_infantrys moved from Caucasus to Ukraine
5 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 29 armour and 20 mech_infantrys
French defend with 1 infantry
Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans : 0.33
French : 0.67
Russians : 0.33