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19L Giallo(x) vs Sovietishcat(allies) bm3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Tambov to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in Rostov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Russia 1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Tambov to Russia 20 infantry moved from Tambov to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Russia to Tambov 1 infantry moved from Korea to Manchuria Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 3 carriers, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 21 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Burma to India 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 battleships moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 cruiser and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 6 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 infantry moved from Malaya to Shan State 1 marine moved from Ceylon to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Chahar 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 armour moved from Sikang to Szechwan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Battle in 79 Sea Zone Japanese attack with 2 fighters and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 79 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone Japanese roll dice for 2 fighters in 79 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 79 Sea Zone Japanese win, taking Korea from Russians with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in India Japanese attack with 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in India, round 2 : 3/10 hits, 4,83 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in India, round 3 : 7/10 hits, 4,83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from 79 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from India to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 7 infantry moved from Shantung to Jehol 1 aaGun moved from Anhwe to Jehol 1 artillery moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Shan State 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from 45 Sea Zone to Kwangsi Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone 3 artilleries placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
French : 0,33 Chinese : 0,33 UK_Pacific : -1,67 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to Algeria 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 34 Sea Zone to 42 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 12 infantry moved from Kansu to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 40 PUs; British buy 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Cyprus to Malta Combat - British Battle in 97 Sea Zone British attack with 4 submarines Italians defend with 1 carrier British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone British win with 3 submarines remaining. Battle score for attacker is 10 Casualties for British: 1 submarine Casualties for Italians: 1 carrier Battle in Malta British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from Malta to Algeria 3 aaGuns, 9 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Syria to Persia 2 fighters moved from Cyprus to Trans-Jordan 2 fighters moved from Cyprus to Persia 1 tactical_bomber moved from Cyprus to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 armour and 2 infantry placed in Union of South Africa British undo move 2. 2 armour placed in Egypt 1 mech_infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,33 Italians : 1,00 Chinese : -0,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 bomber moved from Eastern Poland to Rostov 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Tanganyika Territory to Rhodesia 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Tobruk Italians attack with 1 artillery, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Italians win, taking Tobruk from ANZAC with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Eastern Poland 2 infantry moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,6,2 Italians collect 12 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -2,33 ANZAC : -0,33 Russians : -0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 1 bomber moved from Western Germany to Tambov 1 bomber moved from Southern Italy to Volgograd 1 infantry moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Novgorod 1 bomber moved from Tambov to Bryansk 1 bomber moved from Volgograd to Bryansk 3 armour and 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 1 fighter moved from Southern Italy to Bryansk Place Units - Germans 1 transport placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 1 infantry moved from Archangel to Smolensk 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Manchuria to Amur Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -2,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 2 fighters and 2 tactical_bombers moved from Kwangsi to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 bomber moved from Kwangsi to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in Aleutian Islands Battle in 20 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from 20 Sea Zone to French Indo China 2 transports moved from 39 Sea Zone to 38 Sea Zone 3 infantry moved from Shan State to 38 Sea Zone 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 3 infantry moved from 39 Sea Zone to India 3 artilleries moved from Shantung to Jehol 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Szechwan 1 armour moved from Szechwan to Burma 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Anhwe 1 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery placed in India 1 carrier and 1 destroyer placed in 39 Sea Zone 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Giallo Scramble sz95?
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@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo Scramble sz95?
no thank you
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Sicily Battle in Java Battle in Borneo Battle in Sardinia Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Sicily Battle in Java Battle in Borneo Battle in Sardinia Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to West India 1 bomber moved from Algeria to Northern Italy 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Northern Italy causes 3 damage total. Battle in Rhodesia British attack with 1 armour, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rhodesia, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rhodesia, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in West India British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from West India to Eastern Persia 1 aaGun moved from Persia to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 fighter moved from Eastern Persia to Persia 4 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Trans-Jordan 1 aaGun moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan 1 bomber moved from Northern Italy to Tunisia 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Persia to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,00 Italians : 0,00 Americans : 0,67 Chinese : -0,83 AA fire in Northern Italy : : -0,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 bomber moved from Eastern Poland to Smolensk 1 armour moved from Rostov to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 bomber in Smolensk, round 3 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Smolensk to Bryansk 1 armour moved from Rostov to Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,3,3,4,5,2,6 Italians collect 6 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 Americans : -0,50 Russians : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Gibraltar to 95 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Giallo plz use last post
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Giallo Plz use the latest post, sorry about the ncm edits.