@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 17 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 bomber moved from Germany to Eastern Canada
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 7 infantry placed in Germany
1 transport placed in 5 Sea Zone
3 transports placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets in United Kingdom roll: 5
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to United Kingdom
Place Units - British
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :