Hi,
I see that you used dice in the settings. I thought that the normal settings were LL for this map, hope you dont mind if we use that?!
270BC Whack -VS- dawg
Test summary from TripleA, engine version: 1.9, time: 8:16:19 PM
Savegame
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Carthage
4 spearmen moved from Carthago to SZ 36
3 spearmen moved from Caralis to SZ 32
1 warelephant moved from Carthago to SZ 32
1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
2 biremes, 3 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
3 spearmen moved from Thapsus to Carthago
7 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
2 spearmen and 1 swordman moved from Hispatis to Salmantica
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 spearmen moved from Corduba to Castulo
2 spearmen moved from Corduba to Salmantica
2 swordmen moved from Corduba to Castulo
1 swordman moved from Corduba to Salmantica
2 cavalrys moved from Corduba to Castulo
1 swordman moved from Acci to Carthago Nova
1 swordman moved from Gades to SZ 14
1 spearman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
1 spearman moved from Gades to Acci
Purchase Units - Carthage
Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 2 : 2/11 hits, 2.83 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 0/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral lost in Castulo
Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 3 : 2/11 hits, 2.83 expected hits
Neutral roll dice for 3 swordmen in Castulo, round 3 : 3/3 hits, 1.00 expected hits
3 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 4 : 2/8 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Castulo, round 4 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 4 spearmen
Battle in Salmantica
Carthage attack with 4 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 0/6 hits, 1.33 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 1/4 hits, 0.83 expected hits
1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 3 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 3 : 1/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 2/3 hits, 0.67 expected hits
2 spearmen owned by the Carthage lost in Salmantica
2 swordmen owned by the Carthage retreated to Hispatis
Neutral win with 2 cavalrys and 1 swordman remaining. Battle score for attacker is -8
Casualties for Carthage: 4 spearmen
Casualties for Neutral: 1 cavalry
Non Combat Move - Carthage
Place Units - Carthage
2 biremes and 1 trireme placed in SZ 32
4 spearmen placed in Carthago
1 city placed in Corduba
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : -4.50
Neutral : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - RomanRepublic
1 bireme moved from SZ 44 to SZ 35
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
2 legionaires and 1 velites moved from Tarentum to Croton
1 cavalry, 3 legionaires and 4 velitess moved from Capua to Roma
2 legionaires and 3 velitess moved from Salapia to Arretium
1 ballista, 3 cavalrys, 4 legionaires and 5 velitess moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 2/13 hits, 3.67 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
2 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 5/12 hits, 3.50 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 biremes and 1 trireme placed in SZ 28
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -0.67
RomanRepublic : -0.17
@Whackamatt greek city is yours also
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Sardis
3 slingerss moved from Sparta to Corinth
2 hoplites moved from Delphi to Athens
6 hoplites moved from Sparta to Corinth
2 archers, 1 cavalry, 3 hoplites and 3 slingerss moved from Athens to Corinth
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
1 archer and 2 slingerss moved from Delphi to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 9 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 6 slingerss in Corinth, round 2 : 5/18 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits
1 cavalry owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 5 slingerss in Corinth, round 3 : 3/17 hits, 4.50 expected hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 5/8 hits, 3.33 expected hits
2 swordmen owned by the Macedonia, 1 cavalry owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry and 9 hoplites in Corinth, round 4 : 4/12 hits, 3.67 expected hits
Macedonia roll dice for 5 hoplites in Corinth, round 4 : 1/5 hits, 2.50 expected hits
4 hoplites owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 1 archer, 1 cavalry and 9 hoplites in Corinth, round 5 : 4/11 hits, 3.50 expected hits
Macedonia roll dice for 1 hoplite in Corinth, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 9 hoplites remaining. Battle score for attacker is 29
Casualties for GreekCityStates: 2 archers and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Battle in Sardis
GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
Seleucid defend with 4 hoplites and 3 peltastss
GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 2/11 hits, 2.50 expected hits
Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 1/7 hits, 2.50 expected hits
2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 2 archers, 4 hoplites and 4 slingerss in Sardis, round 3 : 4/10 hits, 2.33 expected hits
Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 3 : 2/5 hits, 2.17 expected hits
3 hoplites owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 4 : 2/8 hits, 2.00 expected hits
Seleucid roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 2 archers, 4 hoplites and 2 slingerss remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 3 slingerss
Casualties for Seleucid: 4 hoplites and 3 peltastss
Non Combat Move - GreekCityStates
3 biremes moved from SZ 67 to SZ 68
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Macedonia : -2.50
Seleucid : -2.17
GreekCityStates : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Macedonia
2 hoplites and 4 peltastss moved from Dodona to Delphi
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
2 cavalrys moved from Thessalonica to Athens
1 hoplite moved from Thessalonica to SZ 70
1 hoplite moved from Thessalonica to SZ 70
1 hoplite moved from Thessalonica to SZ 70
1 peltasts moved from Thessalonica to SZ 70
2 hoplites, 1 peltasts and 1 trireme moved from SZ 70 to SZ 69
1 bireme and 1 hoplite moved from SZ 70 to SZ 69
1 peltasts moved from SZ 69 to Athens
3 hoplites moved from SZ 69 to Athens
2 peltastss and 2 swordmen moved from Thessalonica to Odessus
1 cavalry moved from Pella to Delphi
1 hoplite and 3 peltastss moved from Pella to Dodona
Purchase Units - Macedonia
Macedonia buy 1 cavalry, 1 city and 2 hoplites; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 1 slingers
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 3/7 hits, 1.67 expected hits
GreekCityStates roll dice for 1 slingers in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 slingers owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Athens
Macedonia attack with 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 4 hoplites and 2 slingerss
Macedonia roll dice for 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman in Athens, round 2 : 2/15 hits, 4.00 expected hits
GreekCityStates roll dice for 1 archer, 4 hoplites and 2 slingerss in Athens, round 2 : 2/7 hits, 2.83 expected hits
2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 5 hoplites, 4 peltastss and 1 swordman in Athens, round 3 : 2/13 hits, 3.67 expected hits
GreekCityStates roll dice for 1 archer and 4 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits
1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 5 hoplites and 1 swordman in Athens, round 4 : 4/9 hits, 3.00 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 2/3 hits, 1.50 expected hits
3 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 5 hoplites and 1 swordman remaining. Battle score for attacker is 8
Casualties for Macedonia: 2 cavalrys and 6 peltastss
Casualties for GreekCityStates: 1 archer, 4 hoplites and 2 slingerss
Battle in Odessus
Macedonia attack with 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen in Odessus, round 2 : 2/11 hits, 2.67 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia roll dice for 1 cavalry, 2 hoplites, 5 peltastss and 2 swordmen in Odessus, round 3 : 3/10 hits, 2.50 expected hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 1/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia loses 0 PUs for violating Odessuss neutrality.
Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is 11
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
Macedonia undo move 1.
1 city placed in Larissa
1 cavalry and 2 hoplites placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral : 0.17
Macedonia : -1.50
GreekCityStates : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Egypt
2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
1 chariot moved from Memphis to Paraetonium
1 chariot moved from Jerusalem to Memphis
1 archer, 2 axemen and 5 spearmen moved from Memphis to Pharan
1 trireme moved from SZ 58 to SZ 63
3 biremes and 1 trireme moved from SZ 57 to SZ 63
3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
Purchase Units - Egypt
Egypt buy 5 chariots and 1 city; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
3 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
5 chariots placed in Alexandria
1 city placed in Jerusalem
Turn Complete - Egypt
Egypt collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Egypt : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Seleucid
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
2 legionaires moved from Antioch to SZ 61
1 hoplite moved from Tarsus to SZ 61
1 hoplite moved from Antioch to SZ 61
2 hoplites and 2 legionaires moved from SZ 61 to Salamis
2 hoplites moved from Attalia to Tarsus
1 cataphract, 2 cavalrys, 3 hoplites and 5 peltastss moved from Antioch to Damascus
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 peltasts moved from Hatra to Seleucia
1 cataphract and 1 cavalry moved from Hatra to Damascus
1 cavalry moved from Edessa to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
2 cataphracts and 2 cavalrys moved from Hatra to Emesa
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 5 cavalrys; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 2 hoplites and 2 legionaires
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 legionaires in Salamis, round 2 : 1/4 hits, 1.33 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 1/3 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 1/1 hits, 0.33 expected hits
1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is -2
Casualties for Seleucid: 2 legionaires
Casualties for Egypt: 2 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
5 cataphracts and 5 cavalrys placed in Antioch
Turn Complete - Seleucid
Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 1.00
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
3 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Persepolis to Babylon
1 cataphract and 1 cavalry moved from Persepolis to Babylon
3 archers and 7 spearmen moved from Susa to Seleucia
1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
1 horsearcher moved from Ecbatana to Babylon
1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
2 horsearchers moved from Cyropolis to Babylon
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
Purchase Units - Parthia
Parthia buy 7 cavalrys; Remaining resources: 2 PUs;
Combat - Parthia
Battle in Babylon
Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen in Babylon, round 2 : 5/17 hits, 5.17 expected hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 4/10 hits, 3.83 expected hits
4 spearmen owned by the Parthia and 5 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers in Babylon, round 3 : 5/13 hits, 4.50 expected hits
Neutral roll dice for 3 archers and 2 spearmen in Babylon, round 3 : 3/5 hits, 2.17 expected hits
2 archers owned by the Parthia, 2 spearmen owned by the Neutral, 3 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9
Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen
Casualties for Neutral: 3 archers and 7 spearmen
Battle in Seleucia
Parthia attack with 6 archers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers and 14 spearmen in Seleucia, round 2 : 5/20 hits, 3.33 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits
1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers and 13 spearmen remaining. Battle score for attacker is -1
Casualties for Parthia: 1 spearman
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Parthia : 2.00
Seleucid : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 2 spearmen moved from Siwa to Berenice
2 spearmen moved from Siwa to Berenice
2 cavalrys moved from Leptis Magna to Berenice
3 spearmen moved from Leptis Magna to Berenice
1 swordman moved from Cirta to Auzia
1 archer and 1 spearman moved from Cirta to Auzia
2 cavalrys and 1 spearman moved from Igilgili to Auzia
2 cavalrys, 4 spearmen and 2 swordmen moved from Cirta to Auzia
2 cavalrys moved from Hippo Regius to Auzia
2 cavalrys moved from Zama to Auzia
1 cavalry moved from Theveste to Auzia
1 archer and 3 spearmen moved from Hippo Regius to Zama
1 archer and 1 spearman moved from Zama to Thapsus
2 spearmen moved from Theveste to Capsa
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Numidia : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 29: 2 biremes
EDIT: Adding units owned by Numidia to SZ 30: 2 biremes
EDIT: Turning off Edit Mode
5 spearmen moved from Carthago to SZ 32
2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
1 spearman moved from Acci to Carthago Nova
2 swordmen moved from Hispatis to Acci
2 cavalrys, 1 spearman and 4 swordmen moved from Castulo to Carthago Nova
Purchase Units - Carthage
Carthage buy 1 spearman, 1 swordman and 4 triremes; Remaining resources: 0 PUs;
Non Combat Move - Carthage
Place Units - Carthage
4 triremes placed in SZ 32
Carthage undo move 1.
4 triremes placed in SZ 36
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 33: 5 biremes, 5 spearmen and 3 triremes
EDIT: Adding units owned by Carthage to SZ 33: 5 biremes and 3 triremes
EDIT: Adding units owned by Carthage to Lilybaeum: 5 spearmen
EDIT: Turning off Edit Mode
1 spearman and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona
3 cavalrys moved from Arretium to Verona
1 ballista, 6 legionaires and 8 velitess moved from Arretium to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 5 biremes, 1 cavalry and 1 fort; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess in Verona, round 2 : 6/14 hits, 4.33 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 5 legionaires and 3 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Messana
5 biremes placed in SZ 28
1 cavalry placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : 0.67
RomanRepublic : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 68 to SZ 69
1 archer, 1 hoplite and 1 slingers moved from Sardis to Pergamum
1 archer, 3 hoplites and 1 slingers moved from Sardis to Attalia
Purchase Units - GreekCityStates
GreekCityStates buy 1 city, 5 hoplites and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 3 biremes and 2 triremes
Macedonia defend with 1 bireme and 1 trireme
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
1 bireme owned by the Macedonia lost in SZ 69
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits
1 trireme owned by the Macedonia lost in SZ 69
GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for Macedonia: 1 bireme and 1 trireme
Battle in Attalia
GreekCityStates attack with 1 archer, 3 hoplites and 1 slingers
Seleucid defend with 1 peltasts
GreekCityStates roll dice for 1 archer, 3 hoplites and 1 slingers in Attalia, round 2 : 2/5 hits, 1.33 expected hits
Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 archer, 3 hoplites and 1 slingers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Pergamum
GreekCityStates attack with 1 archer, 1 hoplite and 1 slingers
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 slingers in Pergamum, round 2 : 1/3 hits, 0.67 expected hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 1 archer, 1 hoplite and 1 slingers remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 67
5 hoplites placed in Sparta
1 city placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -1.17
Seleucid : -0.17
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 hoplite and 3 peltastss moved from Dodona to Larissa
1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen moved from Odessus to Byzantium
1 cavalry and 2 hoplites moved from Thessalonica to Byzantium
1 cavalry, 2 hoplites and 4 peltastss moved from Delphi to Athens
Purchase Units - Macedonia
Macedonia buy 7 hoplites and 4 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 2 : 3/12 hits, 3.33 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 6/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 2 cavalrys owned by the Macedonia, 1 swordman owned by the Neutral and 4 peltastss owned by the Macedonia lost in Byzantium
2 swordmen owned by the Macedonia and 4 hoplites owned by the Macedonia retreated to Odessus
Neutral win with 3 archers and 3 swordmen remaining. Battle score for attacker is -6
Casualties for Macedonia: 2 cavalrys and 4 peltastss
Casualties for Neutral: 2 axemen and 1 swordman
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in Larissa
1 hoplite and 4 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 2.83
Macedonia : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem
1 chariot moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Siwa
Egypt take Siwa from Numidia
5 archers, 7 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
5 chariots moved from Alexandria to Siwa
1 chariot moved from Memphis to Paraetonium
3 biremes and 2 triremes moved from SZ 63 to SZ 62
Purchase Units - Egypt
Egypt buy 1 archer, 3 axemen, 2 chariots and 8 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
8 spearmen placed in Jerusalem
1 archer, 3 axemen and 2 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
1 peltasts moved from Sidon to Jerusalem
2 cataphracts, 6 cavalrys, 6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Jerusalem
5 cataphracts and 5 cavalrys moved from Antioch to Jerusalem
2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem
Purchase Units - Seleucid
Seleucid buy 6 cataphracts and 5 cavalrys; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss
Egypt defend with 1 archer, 7 axemen, 2 chariots, 1 city and 24 spearmen
Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss in Jerusalem, round 2 : 17/41 hits, 13.67 expected hits
Egypt roll dice for 1 archer, 7 axemen, 2 chariots and 24 spearmen in Jerusalem, round 2 : 10/34 hits, 11.00 expected hits
7 axemen owned by the Egypt, 10 spearmen owned by the Egypt and 10 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 1 peltasts in Jerusalem, round 3 : 13/31 hits, 12.00 expected hits
Egypt roll dice for 1 archer, 2 chariots and 14 spearmen in Jerusalem, round 3 : 8/17 hits, 6.50 expected hits
7 cavalrys owned by the Seleucid, 13 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 9 cataphracts, 6 cavalrys, 6 hoplites and 2 legionaires in Jerusalem, round 4 : 9/23 hits, 9.50 expected hits
Egypt roll dice for 1 archer, 2 chariots and 1 spearman in Jerusalem, round 4 : 3/4 hits, 2.17 expected hits
2 chariots owned by the Egypt, 3 cavalrys owned by the Seleucid, 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 9 cataphracts, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 47
Casualties for Seleucid: 10 cavalrys and 11 peltastss
Casualties for Egypt: 1 archer, 7 axemen, 2 chariots and 24 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
6 cataphracts and 5 cavalrys placed in Antioch
Turn Complete - Seleucid
Seleucid collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Egypt : 1.33
Seleucid : 3.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
3 cataphracts, 2 cavalrys and 5 horsearchers moved from Babylon to Hatra
6 archers and 13 spearmen moved from Seleucia to Hatra
2 archers and 7 spearmen moved from Ctesiphon to Ninive
7 cavalrys moved from Persepolis to Vologesia
Purchase Units - Parthia
Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen
Seleucid defend with 8 hoplites, 4 legionaires and 9 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen in Hatra, round 2 : 11/29 hits, 7.00 expected hits
Seleucid roll dice for 8 hoplites, 4 legionaires and 9 peltastss in Hatra, round 2 : 7/21 hits, 6.83 expected hits
2 legionaires owned by the Seleucid, 7 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Hatra
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Hatra, round 3 : 4/22 hits, 5.83 expected hits
Seleucid roll dice for 8 hoplites and 2 legionaires in Hatra, round 3 : 4/10 hits, 4.67 expected hits
2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 4 : 2/18 hits, 5.17 expected hits
Seleucid roll dice for 6 hoplites in Hatra, round 4 : 3/6 hits, 3.00 expected hits
1 archer owned by the Parthia, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Hatra
Parthia roll dice for 5 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 5 : 1/15 hits, 4.67 expected hits
Seleucid roll dice for 4 hoplites in Hatra, round 5 : 2/4 hits, 2.00 expected hits
2 archers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Hatra
Parthia roll dice for 3 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 6 : 3/13 hits, 4.33 expected hits
Seleucid roll dice for 3 hoplites in Hatra, round 6 : 2/3 hits, 1.50 expected hits
2 archers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 1 archer, 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 15
Casualties for Parthia: 5 archers and 13 spearmen
Casualties for Seleucid: 8 hoplites, 4 legionaires and 9 peltastss
Battle in Vologesia
Parthia attack with 7 cavalrys
Neutral defend with 3 spearmen
Parthia roll dice for 7 cavalrys in Vologesia, round 2 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 spearman in Vologesia, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
Parthia loses 0 PUs for violating Vologesias neutrality.
Parthia win, taking Vologesia from Neutral with 5 cavalrys remaining. Battle score for attacker is 1
Casualties for Parthia: 2 cavalrys
Casualties for Neutral: 3 spearmen
Battle in Ninive
Parthia attack with 2 archers and 7 spearmen
Neutral defend with 2 archers and 5 spearmen
Parthia roll dice for 2 archers and 7 spearmen in Ninive, round 2 : 2/9 hits, 1.50 expected hits
Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits
1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Ninive
Parthia roll dice for 2 archers and 6 spearmen in Ninive, round 3 : 3/8 hits, 1.33 expected hits
Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 : 2/5 hits, 2.00 expected hits
2 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive
Parthia roll dice for 2 archers and 4 spearmen in Ninive, round 4 : 2/6 hits, 1.00 expected hits
Neutral roll dice for 2 archers in Ninive, round 4 : 1/2 hits, 1.00 expected hits
1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Ninive
Parthia loses 0 PUs for violating Ninives neutrality.
Parthia win, taking Ninive from Neutral with 2 archers and 3 spearmen remaining. Battle score for attacker is 11
Casualties for Parthia: 4 spearmen
Casualties for Neutral: 2 archers and 5 spearmen
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Parthia : -3.17
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
1 archer moved from Auzia to Volubilis
3 cavalrys moved from Auzia to Cartenna
2 spearmen and 2 swordmen moved from Auzia to Siga
1 swordman moved from Auzia to Cartenna
2 spearmen moved from Auzia to Cartenna
2 spearmen moved from Auzia to Volubilis
1 cavalry moved from Auzia to Volubilis
5 cavalrys moved from Auzia to Siga
1 archer and 3 spearmen moved from Zama to Capsa
1 archer and 1 spearman moved from Thapsus to Capsa
1 cavalry moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 cavalry moved from Paliurus to Paraetonium
4 archers moved from Leptis Magna to Berenice
1 cavalry moved from Berenice to Paraetonium
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 2 cavalrys
Egypt defend with 1 chariot
Numidia roll dice for 2 cavalrys in Paraetonium, round 2 : 0/2 hits, 0.67 expected hits
Egypt roll dice for 1 chariot in Paraetonium, round 2 : 1/1 hits, 0.67 expected hits
1 cavalry owned by the Numidia lost in Paraetonium
Numidia roll dice for 1 cavalry in Paraetonium, round 3 : 1/1 hits, 0.33 expected hits
Egypt roll dice for 1 chariot in Paraetonium, round 3 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
Egypt win with no units remaining. Battle score for attacker is -2
Casualties for Numidia: 2 cavalrys
Casualties for Egypt: 1 chariot
Battle in Cartenna
Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Cartenna, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Cartenna
Numidia roll dice for 3 cavalrys and 1 swordman in Cartenna, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
Numidia roll dice for 2 cavalrys and 1 swordman in Cartenna, round 4 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits
2 cavalrys owned by the Numidia lost in Cartenna
1 swordman owned by the Numidia retreated to Auzia
Neutral win with 1 archer and 1 spearman remaining. Battle score for attacker is -10
Casualties for Numidia: 3 cavalrys and 2 spearmen
Casualties for Neutral: 2 cavalrys
Battle in Siga
Numidia attack with 5 cavalrys, 2 spearmen and 2 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 2 : 1/9 hits, 2.67 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 3 : 3/9 hits, 2.67 expected hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 5 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Battle in Volubilis
Numidia attack with 1 archer, 1 cavalry and 2 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Volubilis, round 2 : 1/4 hits, 0.83 expected hits
Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Volubilis
Numidia loses 0 PUs for violating Volubiliss neutrality.
Numidia win, taking Volubilis from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Numidia : -3.17
Egypt : 0.67
Don’t forget Carthage!