@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Sovietschat (Allies) BM3L19
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@Odonis Yes plz. best OOL, plz kill Anzac planes before USA planes.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 bombers and 3 tactical_bombers moved from French Indo China to 33 Sea Zone 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Kweichow to Burma 3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 38 Sea Zone 3 artilleries and 5 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Suiyuyan Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 1 fighter and 6 infantry British defend with 5 artilleries Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 6 infantry in Burma, round 2 : 4/11 hits, 3.50 expected hits UK_Pacific roll dice for 5 artilleries in Burma, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 artilleries owned by the British lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 4 infantry in Burma, round 3 : 0/9 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Burma, round 4 : 4/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for British: 5 artilleries Battle in 45 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 2 submarines Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 2 destroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 22 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 8 fighters; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 11/21 hits, 12.00 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 6 destroyers and 11 fighters in 33 Sea Zone, round 2 : 10/24 hits, 12.33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/21 hits, 12.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 11 fighters in 33 Sea Zone, round 3 : 11/22 hits, 11.67 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits, 8.33 expected hits Americans roll dice for 1 battleship and 10 fighters in 33 Sea Zone, round 4 : 6/11 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 4/8 hits, 5.00 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 6 carriers, 1 cruiser, 1 destroyer, 7 fighters and 4 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarines Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 8 fighters Non Combat Move - Japanese 1 tactical_bomber could not land in 33 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from Burma to French Indo China 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Anhwe 1 armour moved from Hunan to Yunnan 2 aaGuns and 3 infantry moved from Korea to Manchuria 2 bombers moved from 33 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Japan 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -5.67 Chinese : 0.67 UK_Pacific : 0.67 Japanese : -1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 99 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 99 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 battleships Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 40 Casualties for Japanese: 2 battleships Battle in 104 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria 2 marines moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 4 infantry placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,67 Americans : -0,00 Japanese : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 6 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 99 Sea Zone 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 99 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 battleships Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 40 Casualties for Japanese: 2 battleships Battle in 104 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria 2 marines moved from Morocco to Algeria 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 4 infantry placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 6 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode British buy 1 airfield, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from India to 38 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 92 Sea Zone to Morocco Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Crete Non Combat Move - British 1 fighter moved from 38 Sea Zone to India 1 fighter moved from Trans-Jordan to Northwest Persia 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 5 fighters and 1 tactical_bomber moved from Trans-Jordan to India 1 aaGun moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to India 1 infantry moved from Trans-Jordan to Egypt Place Units - British 1 airfield placed in Morocco 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2 British collect 28 PUs (6 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,67 Americans : -0,00 Chinese : -0,50 Japanese : 0,67
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@Odonis I am quite surprise you went for the battle at the Carolines, curious to see whom is going to be the winner at long term.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber and 3 fighters British defend with 1 cruiser and 1 transport Italians roll dice for 1 battleship, 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone Italians win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Italians 1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.50
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Western Australia 1 artillery and 1 infantry moved from South Australia to Northern Territory 1 mech_infantry moved from New South Wales to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Battle in Java Battle in Western Australia ANZAC attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC win, taking Java from Japanese, taking Western Australia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Territory ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from South Australia to New South Wales 1 aaGun moved from New Guinea to Dutch New Guinea 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Gibraltar to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : 0,50 ANZAC : -0,17 Japanese : 1,00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 3 artilleries and 19 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Ukraine to Samara 1 bomber moved from Novgorod to Samara 1 tactical_bomber moved from Archangel to Samara 1 artillery moved from Rostov to Tambov 1 fighter moved from Southern Italy to Caucasus 1 infantry moved from Vologda to Samara 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Belarus to Bryansk 3 armour, 6 artilleries and 3 infantry moved from Rostov to Bryansk 3 armour moved from Novgorod to Bryansk 5 armour moved from Volgograd to Bryansk 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 30 armour, 12 artilleries, 25 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 30 armour, 12 artilleries, 25 infantry and 3 mech_infantrys in Bryansk, round 2 : 25/70 hits, 25.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 30 armour, 12 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter, 1 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Caucasus Germans attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to France 2 fighters moved from Southern Italy to Ukraine 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Rostov to Bryansk 2 aaGuns moved from Ukraine to Bryansk 1 bomber and 2 tactical_bombers moved from Samara to Volgograd Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.17 Russians : 3.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 11 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Urals to Vologda Russians take Vologda from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Italians 1 infantry moved from Novosibirsk to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 2 aaGuns and 3 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1,83 expected hits Japanese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 1 infantry Casualties for Japanese: 2 aaGuns and 3 infantry Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,67 Japanese : -0,67
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 22 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 2 bombers moved from Philippines to 33 Sea Zone 2 destroyers moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
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@Odonis @Sovietishcat
Scramble off of Carolines? -
@Odonis Yes plz, killed USA planes last
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 22 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 2 bombers moved from Philippines to 33 Sea Zone 2 destroyers moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 destroyers, 2 fighters and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines; ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 3 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 bomber in 33 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -27 Casualties for Japanese: 2 bombers, 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 submarines Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 3 artilleries and 2 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kweichow to Sikang 1 armour moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 armour moved from Anhwe to Hunan 2 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow Place Units - Japanese 2 fighters placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Japanese undo move 4. 1 artillery placed in Kwangtung 1 mech_infantry placed in Kwangtung 1 infantry placed in Kwangtung 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 2.83 Chinese : -0.33 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Morocco to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 marines moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Malta 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Libya to Tunisia 2 armour, 2 artilleries, 8 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 8 infantry moved from 96 Sea Zone to Malta 2 armour moved from 96 Sea Zone to Malta 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Americans take Ethiopia from Italians Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Malta Americans attack with 2 armour, 2 artilleries, 8 infantry and 2 marines Italians defend with 2 infantry Americans roll dice for 2 cruisers in Malta, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 2 armour, 2 artilleries, 7 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 aaGun moved from Algeria to Tunisia 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer and 3 submarines placed in 10 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Central United States Americans undo move 5. Americans undo move 1. 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 3 submarines moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 2 infantry moved from India to Burma 7 fighters moved from India to Burma 1 tactical_bomber moved from India to Caucasus Combat - British Battle in 99 Sea Zone British attack with 4 submarines Italians defend with 1 battleship British roll dice for 4 submarines in 99 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Battle in Burma British attack with 7 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 7 fighters and 2 infantry in Burma, round 2 : 3/9 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to Trans-Jordan 1 tactical_bomber moved from Caucasus to Northwest Persia 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 1 fighter moved from Morocco to Gibraltar 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 aaGun and 1 artillery moved from Egypt to Trans-Jordan 7 fighters moved from Burma to Java Place Units - British 1 destroyer placed in 106 Sea Zone 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,33 British : 0,17 Americans : 1,50 Chinese : -1,33 Japanese : -1,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bulgaria 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,5,3,5,2,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,3,5,4 Italians collect 4 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Western Australia to New South Wales 1 artillery moved from Western Australia to South Australia 1 artillery moved from Northern Territory to South Australia Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Western Australia to New South Wales 1 artillery moved from Western Australia to South Australia 1 artillery moved from Northern Territory to South Australia Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Odonis Plz use last post.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 armour moved from Caucasus to Northwest Persia 1 infantry moved from Tambov to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Vologda 1 fighter moved from Ukraine to Vologda 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from French Indo China to India Combat - Germans Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Northwest Persia Germans attack with 2 armour and 1 tactical_bomber British defend with 1 tactical_bomber Germans roll dice for 2 armour and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 tactical_bomber in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 tactical_bomber owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 tactical_bomber Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 112 Sea Zone to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 armour moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 artillery moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 1 fighter moved from Vologda to Archangel 1 bomber moved from Vologda to Bryansk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 bomber moved from India to French Indo China Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter placed in 112 Sea Zone 1 artillery and 1 bomber placed in Western Germany 1 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,2,6 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : 0.50 Americans : -0.33 AA fire in India : : -0.17 Russians : -1.33