@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 7 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Rostov 1 infantry moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.17 Japanese : -0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from Sikang to Tsinghai 1 armour moved from Tsinghai to Szechwan 1 mech_infantry moved from Szechwan to Sikang 1 artillery moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 armour and 1 infantry moved from Shan State to Burma 1 bomber moved from 41 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Chahar to Anhwe Place Units - Japanese 1 armour, 1 mech_infantry and 1 tactical_bomber placed in French Indo China 3 mech_infantrys placed in Malaya 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Japanese undo move 1. 2 destroyers placed in 36 Sea Zone 1 armour placed in French Indo China Japanese undo move 5. 1 destroyer placed in 36 Sea Zone 1 mech_infantry placed in French Indo China 2 destroyers placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 89 Sea Zone to 88 Sea Zone 1 submarine moved from 89 Sea Zone to 90 Sea Zone 1 fighter moved from 89 Sea Zone to 88 Sea Zone 1 fighter moved from 89 Sea Zone to 90 Sea Zone 1 fighter moved from Eastern United States to 90 Sea Zone 1 fighter moved from Eastern United States to 88 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 bomber moved from India to Szechwan 1 bomber moved from India to Yunnan 1 bomber moved from India to Hunan 1 bomber moved from India to Kweichow Combat - Americans Battle in 90 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 90 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 88 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Britain Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier moved from 61 Sea Zone to 54 Sea Zone 5 fighters moved from 46 Sea Zone to 54 Sea Zone 5 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Szechwan to West India 1 bomber moved from Yunnan to West India 1 bomber moved from Hunan to West India 2 fighters moved from 90 Sea Zone to 101 Sea Zone 2 fighters moved from 88 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to British Guiana 1 infantry moved from Southeast Mexico to Central United States 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Central United States to Western United States 1 armour moved from Eastern United States to Western United States 2 fighters moved from Hawaiian Islands to Queensland 1 armour moved from Egypt to French Equatorial Africa Place Units - Americans 1 carrier placed in 101 Sea Zone 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 5 submarines and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 fighter, 24 infantry and 1 mech_infantry moved from India to West India 1 infantry moved from Eastern Persia to West India 4 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to West India 1 bomber moved from West India to Egypt 1 mech_infantry moved from Belgian Congo to French Central Africa 1 mech_infantry moved from Belgian Congo to Nigeria 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to French Equatorial Africa 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - British 3 fighters placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 34 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 0.33 Americans : 3.00 Japanese : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 mech_infantry moved from Bryansk to Tambov Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Tambov Italians attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 2 destroyers, 2 fighters and 2 submarines British defend with 1 destroyer, 3 fighters and 2 submarines; Americans defend with 1 submarine Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -30 Casualties for Italians: 2 destroyers, 2 fighters and 2 submarines Casualties for Americans: 1 submarine Casualties for British: 2 submarines Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Bryansk to Ukraine 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (2 lost to blockades); end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.83 Russians : -1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Sikang 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sikang ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from Sikang to Eastern Persia 1 fighter moved from India to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 armour placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Archangel 2 infantry moved from Bryansk to Smolensk 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour moved from French West Africa to 83 Sea Zone 1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to Gold Coast 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Battle in Gold Coast Battle in Archangel Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Gold Coast from British, taking Archangel from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 1 bomber moved from Archangel to Bryansk 3 armour moved from Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 6 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novosibirsk to Samara 3 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 4 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from Burma to Hunan 2 fighters moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from Burma to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys moved from Burma to India Japanese take India from UK_Pacific Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 46 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Kweichow Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Szechwan Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -19 Casualties for Japanese: 2 tactical_bombers Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Hunan to French Indo China 1 artillery moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Hunan 3 mech_infantrys moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 bomber moved from Java to Malaya 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 fighter placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Japanese collect 66 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Americans : -1.33 Chinese : 3.00 Japanese : -5.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 49 Sea Zone 1 battleship moved from 49 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 cruiser moved from 48 Sea Zone to 33 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from British Guiana to Brazil 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 1 bomber moved from West India to Sikang 1 bomber moved from West India to Tsinghai 1 bomber moved from West India to Shensi 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French West Africa Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Brazil Americans roll dice for 1 armour in Brazil, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Brazil Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour and 1 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 5 fighters moved from 55 Sea Zone to 33 Sea Zone 5 fighters moved from 46 Sea Zone to 33 Sea Zone 6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 artillery and 1 infantry moved from Queensland to South Australia 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Shensi to Szechwan 1 bomber moved from Sikang to Szechwan Place Units - Americans 1 armour placed in Eastern United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 2. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 4 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 1 bomber moved from Egypt to India 1 mech_infantry moved from French Central Africa to Gold Coast 1 mech_infantry moved from Nigeria to Gold Coast 1 fighter moved from Egypt to Gold Coast 1 fighter moved from Egypt to 82 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gold Coast British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 armour British roll dice for 1 fighter and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Gold Coast British win, taking Gold Coast from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in India British attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry, 1 marine and 12 mech_infantrys British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/39 hits, 9.83 expected hits Japanese roll dice for 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys in India, round 2 : 13/32 hits, 11.50 expected hits 8 infantry owned by the Japanese and 13 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/26 hits, 7.67 expected hits Japanese roll dice for 5 armour, 5 artilleries, 1 infantry, 1 marine and 12 mech_infantrys in India, round 3 : 11/24 hits, 8.83 expected hits 1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 7/15 hits, 5.83 expected hits Japanese roll dice for 5 armour, 5 artilleries, 1 marine and 4 mech_infantrys in India, round 4 : 4/15 hits, 5.83 expected hits 3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 5 : 3/11 hits, 4.83 expected hits Japanese roll dice for 5 armour, 2 artilleries and 1 marine in India, round 5 : 2/8 hits, 3.50 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 2 artilleries owned by the British lost in India British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 6 : 3/9 hits, 4.17 expected hits Japanese roll dice for 5 armour in India, round 6 : 2/5 hits, 2.50 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Japanese and 1 artillery owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 7 : 5/7 hits, 3.50 expected hits Japanese roll dice for 2 armour in India, round 7 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 artillery owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 4 artilleries, 26 infantry and 4 mech_infantrys Casualties for Japanese: 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Szechwan 3 aaGuns moved from West India to India 1 bomber moved from India to West India 4 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Gold Coast to French West Africa 1 fighter moved from 82 Sea Zone to French West Africa Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 Americans : -2.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Battle in Volgograd Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Eastern Persia to Kweichow Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kweichow ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 aaGun moved from Queensland to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 25 armour, 14 artilleries, 2 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Novgorod to Smolensk 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 28 armour, 14 artilleries, 4 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_major, 2 fighters, 97 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/112 hits, 37.17 expected hits Russians roll dice for 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 97 infantry and 1 tactical_bomber in Russia, round 2 : 45/114 hits, 40.33 expected hits 36 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 30/67 hits, 29.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 61 infantry and 1 tactical_bomber in Russia, round 3 : 25/78 hits, 28.33 expected hits 30 infantry owned by the Russians, 10 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 4 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 18/42 hits, 21.50 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 21/48 hits, 18.33 expected hits 18 infantry owned by the Russians, 4 artilleries owned by the Germans and 17 armour owned by the Germans lost in Russia Germans roll dice for 11 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 9/21 hits, 11.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 5 : 13/30 hits, 12.33 expected hits 9 infantry owned by the Russians, 2 fighters owned by the Germans and 11 armour owned by the Germans lost in Russia Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 6 : 5/8 hits, 4.83 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 6 : 7/21 hits, 9.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 3 bombers owned by the Germans, 1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia retreated to Russia Russians win with 9 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -253 Casualties for Germans: 28 armour, 14 artilleries, 3 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Casualties for Russians: 3 aaGuns, 1 artillery and 97 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 1 destroyer and 2 transports placed in 110 Sea Zone 1 infantry placed in France Germans undo move 4. 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.83 AA fire in Russia : : 0.50 Americans : -0.33 Russians : 3.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 armour moved from Russia to Kazakhstan Combat - Russians Battle in Bryansk Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Tambov Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour Germans defend with 1 mech_infantry Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 1 fighter Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery and 1 fighter in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Volgograd Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 2 artilleries owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 2 artilleries and 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 6 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to Szechwan 1 bomber moved from Malaya to India 1 tactical_bomber moved from Malaya to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in India Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 3 aaGuns and 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 3 aaGuns and 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour and 1 mech_infantry in India, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 aaGuns and 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 aaGun and 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 armour owned by the Japanese lost in India UK_Pacific win with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys Casualties for British: 3 aaGuns Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 bombers; Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 bombers Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship and 3 fighters ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 3 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Japan to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 armour placed in Malaya 1 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.17 Chinese : 1.50 UK_Pacific : 1.50 AA fire in India : : 0.83 Japanese : 2.33
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@Odonis ouch!!
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 armour moved from Dutch New Guinea to New Guinea 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from French West Africa to 87 Sea Zone 1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 bomber moved from West India to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 38 Sea Zone to India 4 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Iraq to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Adding units owned by British to Nigeria: 1 mech_infantry EDIT: Removing units owned by British from French West Africa: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -0.33 Americans : 1.67 Chinese : 0.50 Japanese : -1.50