@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Formosa to Kiangsu
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Jehol
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 3/9 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 1/7 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 4 : 4/6 hits, 2.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 battleship and 1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 32 PUs;
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Ethiopia, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 94 Sea Zone to 98 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 1 Original Territories: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 2.00
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 fighter moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.00 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
1 cruiser, 2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.17
French : 1.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
Place Units - Americans
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 117 Sea Zone to 124 Sea Zone
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from France to Bessarabia
1 tactical_bomber moved from France to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from France to Bessarabia
1 armour moved from Western Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Norway to Poland
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 1 and causes: 1 damage to unit: factory_minor
Bombing raid in Novgorod causes 1 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 124 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Non Combat Move - Germans
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 bomber moved from Novgorod to Poland
Place Units - Germans
2 armour and 1 infantry placed in Germany
1 armour placed in Western Germany
1 cruiser and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.33
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs;
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 artilleries and 9 infantry moved from Baltic States to Poland
2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 armour and 1 fighter moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
Combat - Russians
Russians creates battle in territory 124 Sea Zone
Battle in 124 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Russians: 1 submarine
Casualties for Germans: 1 submarine
Battle in Poland
Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits
Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits
Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits
Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys
Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Non Combat Move - Russians
7 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Poland to Baltic States
Place Units - Russians
3 infantry placed in Novgorod
3 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 41 PUs
Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 4.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Sakha
1 tactical_bomber moved from Manchuria to Siberia
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Sakha
1 fighter moved from Manchuria to Amur
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Shantung to Kweichow
1 fighter moved from Shantung to Kweichow
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Kweichow
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 fighter moved from Korea to Anhwe
1 bomber moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Okinawa to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Jehol to Hopei
1 bomber moved from Anhwe to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Japanese
Japanese creates battle in territory Sakha
Japanese creates battle in territory Siberia
Battle in Soviet Far East
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Kweichow, round 3 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Chahar
1 bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Siberia to Amur
1 fighter moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Amur
1 fighter moved from Kweichow to Hunan
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Soviet Far East to Amur
1 fighter moved from Soviet Far East to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
Place Units - Japanese
1 cruiser, 1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 1.
1 fighter placed in Japan
1 cruiser and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Egypt to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Ethiopia to Egypt
Combat - British
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery and 7 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - British
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.50
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern France to 96 Sea Zone
1 fighter moved from France to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Italians: 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in Morocco
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco
French win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Italians
2 infantry and 1 mech_infantry placed in France
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.17
French : -0.67
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - Americans
Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Poland
1 armour and 1 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Bessarabia
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Bessarabia
Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Russians win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 4 armour
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/7 hits, 2.50 expected hits
Russians roll dice for 4 armour in Poland, round 2 : 2/4 hits, 2.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 3 armour in Poland, round 3 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 armour
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
2 armour and 1 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
3 armour and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland
18 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 armour and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits
Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 armour, 1 fighter and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Anhwe to Amur
1 tactical_bomber moved from Chahar to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Kiangsu to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 17 infantry
Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits
Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 17 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Kweichow
Place Units - Japanese
2 armour and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
Russians : 2.67
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
Combat - British
Battle in Holland Belgium
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in 111 Sea Zone
British attack with 2 battleships, 2 cruisers and 5 destroyers
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 destroyers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
Place Units - British
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83
British : -3.00
Italians : 0.33