The concept of wanting to add extra IPCs to a territory is certainly clear enough (there have been all sorts of house rule proposals over the years to add IPCs to various territories in various A&A games), but what puzzles me is the idea of having IPCs be generated by factories because in the real world – and indeed in A&A – factories / industrial complexes consume money and resources rather than generate them. In other words, they take the economic resources provided by the state (labour and raw materials) and convert them into manufactured goods (such a weapons). I suppose that a mine could be considered a type of industrial facility which produces raw materials, and thus generates IPCs, but the point is that mines are not factories; they don’t manufacture tanks and guns and aircraft. Similarly, factories in real life don’t produce infantry; they do manufacture infantry equipment, but such personal equipment isn’t modeled in the game. A facility which “produces” infantry, i.e. which trains raw recruits and turns them into soldiers, would be better described as a boot camp or a training facility, which could be added to the game as a specialized fixed installation – but again, it would consume IPCs rather than generating them.