Shin-Ji Vs. Giallo (Allies +8)

  • '15

    No thank you!

  • '15

    In case I’m not around when you’re back, OOL is Italian Inf, then German Inf, then well, if it gets that far we may need to check at that point. This all assumes you aren’t getting wacky rolls, so lets say less than 6 hits initially.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Italians
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone
            4 fighters moved from Queensland to 54 Sea Zone
            1 destroyer moved from 103 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 54 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 28 Sea Zone to Hawaiian Islands
            5 tactical_bombers moved from Western United States to 26 Sea Zone
            5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 transports moved from 89 Sea Zone to 101 Sea Zone
            1 carrier moved from 89 Sea Zone to 11 Sea Zone
            1 carrier moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from French West Africa to 82 Sea Zone
            1 artillery moved from Gold Coast to 82 Sea Zone
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 mech_infantry moved from Tunisia to Morocco
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            3 armour and 3 infantry placed in Central United States
            1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 artilleries and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from 71 Sea Zone to 81 Sea Zone
            2 artilleries moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Persia to Trans-Jordan
            1 mech_infantry moved from Persia to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 destroyer moved from 74 Sea Zone to 72 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 artilleries and 2 mech_infantrys
                Italians defend with 3 artilleries
                    British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 3 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 3 artilleries owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 3 artilleries
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Northwest Persia
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                British win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 armour, 1 bomber and 2 infantry; Italians defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 2/12 hits, 4,33 expected hits
                    Italians roll dice for 5 armour, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits
                    3 mech_infantrys owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                1 armour retreated to Anglo Egyptian Sudan
                    British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 5 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 5/13 hits, 5,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win with 5 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys
                Casualties for Italians: 4 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
            1 fighter moved from Northwest Persia to 81 Sea Zone
            1 fighter moved from Northwest Persia to Iraq
            2 artilleries and 2 infantry moved from India to Burma
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 1,00
    Italians : -1,33
    Americans : 1,67
    Chinese : 2,83
    Japanese : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Southern Italy to Trans-Jordan
            1 bomber moved from Southern Italy to Persia
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 2 artilleries and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 artilleries and 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour and 2 fighters
                British defend with 1 armour
                    Italians roll dice for 1 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Trans-Jordan to Egypt
            3 fighters moved from Bryansk to Caucasus
            1 bomber moved from Persia to Caucasus
            1 armour moved from Bryansk to Caucasus
            2 armour moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            2 armour and 1 infantry placed in Egypt
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : 0.67
    British : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            1 bomber placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            1 bomber placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:11:46 AM
    Savegame

  • '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Poland to Western Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            4 bombers moved from Western Germany to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            1 bomber moved from Egypt to Southern Italy
            1 fighter moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            6 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                Russians win with 6 fighters remaining. Battle score for attacker is 7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            6 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    wait one sec

  • '21 '20 '19 '18 '17 '16

    I will attack Samara as well is it ok if i take one russian inf off

  • '15

    sure, np.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            6 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                Russians win with 6 fighters remaining. Battle score for attacker is 7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            6 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Samara: 1 infantry
            EDIT: Changing ownership of Samara from Germans to Russians
            EDIT: Adding units owned by Russians to Iraq: 6 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Russia: 6 fighters
            EDIT: Removing units owned by Russians from Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Samara: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Amur
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            3 armour moved from Shantung to Kiangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            10 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            2 battleships moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from Japan to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Kwangsi
            2 fighters moved from French Indo China to Kweichow
            2 fighters moved from 33 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Borneo
            Battle in Java
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Celebes
            Battle in Philippines
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Celebes from Americans, taking Philippines from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Kweichow to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            2 fighters moved from Kwangtung to 20 Sea Zone
            4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 aaGun, 2 artilleries and 13 infantry moved from Amur to Manchuria
            1 destroyer and 2 transports moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters and 4 infantry placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 1.
            1 artillery and 2 infantry placed in French Indo China
            2 fighters and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : 0.00
    Chinese : 1.67
    UK_Pacific : -1.00
    Japanese : -1.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 28 Sea Zone to 89 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Central United States
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            4 fighters moved from Gibraltar to French Central Africa
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 28 Sea Zone to 89 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Central United States
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            4 fighters moved from Gibraltar to French Central Africa
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 71 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
            EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
            EDIT: Turning off Edit Mode
            British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            2 mech_infantrys moved from Persia to Trans-Jordan
            2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Iraq to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 3 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4,17 expected hits
                    Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 2,17 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3,33 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 3 armour, 1 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
            4 fighters moved from Trans-Jordan to 81 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 aaGun moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 artilleries placed in Iraq
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            British collect 35 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 bomber and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    British : 0,67
    Italians : 0,83
    Americans : -1,33
    Chinese : 0,67
    Japanese : -3,00
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Caucasus to Northwest Persia
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to French Equatorial Africa
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Egypt to 96 Sea Zone
            2 fighters moved from Egypt to French Equatorial Africa
            1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 armour and 4 infantry
                British defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry
            Battle in Northwest Persia
                Italians attack with 1 armour and 3 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 3 fighters in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in French Equatorial Africa
                Italians attack with 1 armour and 2 fighters
                Americans defend with 1 artillery
                    Italians roll dice for 1 armour and 2 fighters in French Equatorial Africa, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 3 submarines
                Americans defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : 0.67
    British : 1.00
    Americans : 0.67
    

    Savegame

  • '15

    Would you like your sub to fight or submerge?

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji submerge

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