Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
4 artilleries and 7 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Szechwan, round 2 : 5/11 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 cruiser moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from 91 Sea Zone to Gold Coast
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 fighter moved from 37 Sea Zone to Northern Territory
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in French Equatorial Africa
Battle in French West Africa
Battle in Gold Coast
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gold Coast
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking French Equatorial Africa from Italians, taking French West Africa from Italians, taking Gold Coast from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in Northern Territory
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 6 fighters and 1 tactical_bomber in Northern Territory, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 4 infantry in Northern Territory, round 2 : 3/4 hits, 1,33 expected hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Northern Territory
Americans win with 4 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
4 fighters moved from Northern Territory to Queensland
2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
2 fighters moved from Eastern United States to 28 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Gold Coast to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 destroyer moved from 117 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 2 fighters, 4 submarines and 3 transports moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from 88 Sea Zone to Gibraltar
Place Units - Americans
3 submarines placed in 10 Sea Zone
5 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
4 artilleries and 7 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Szechwan, round 2 : 5/11 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Persia to Caucasus
2 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 74 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 74 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
3 artilleries and 21 infantry moved from Burma to Yunnan
1 infantry moved from Algeria to Tunisia
1 battleship moved from 37 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in 74 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 74 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 3 artilleries and 21 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 8/24 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/6 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 3 : 3/6 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 fighters
Germans defend with 1 armour
British roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 2 carriers and 3 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 88 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Persia
2 fighters and 2 tactical_bombers moved from 74 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 82 Sea Zone
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 aaGun moved from Burma to Yunnan
Place Units - British
1 aaGun and 2 artilleries placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0,50
Italians : -0,17
British : 3,17
Americans : 1,83
Chinese : 2,17
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 2 fighters and 4 infantry
British defend with 2 artilleries, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.17 expected hits
British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 4 infantry
Casualties for British: 2 artilleries, 1 infantry and 3 mech_infantrys
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 2.00
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from France to Western Germany
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Belarus to Bryansk
1 bomber moved from Iraq to Egypt
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
1 submarine placed in 110 Sea Zone
Germans undo move 1.
1 submarine placed in 110 Sea Zone
4 bombers placed in Western Germany
3 artilleries placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.83
AA fire in Iraq : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 7 carriers, 4 destroyers and 3 transports moved from 55 Sea Zone to 33 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
1 destroyer, 8 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from 55 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kwangsi to French Indo China
2 armour moved from Shantung to Kiangsi
1 armour moved from Amur to Jehol
1 armour moved from Soviet Far East to Amur
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
8 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to French Indo China
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 armour
EDIT: Adding units owned by Japanese to Shantung: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in 54 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 28 Sea Zone to Hawaiian Islands
5 tactical_bombers moved from Western United States to 26 Sea Zone
5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 11 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 87 Sea Zone to 89 Sea Zone
Place Units - Americans
3 armour and 3 infantry placed in Central United States
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2,83
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 71 Sea Zone to 81 Sea Zone
2 artilleries moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 74 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat Hit Differential Summary :
scramble?>
No thank you!
In case I’m not around when you’re back, OOL is Italian Inf, then German Inf, then well, if it gets that far we may need to check at that point. This all assumes you aren’t getting wacky rolls, so lets say less than 6 hits initially.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in 54 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 28 Sea Zone to Hawaiian Islands
5 tactical_bombers moved from Western United States to 26 Sea Zone
5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 11 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Tunisia to Morocco
1 transport moved from 87 Sea Zone to 89 Sea Zone
Place Units - Americans
3 armour and 3 infantry placed in Central United States
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 71 Sea Zone to 81 Sea Zone
2 artilleries moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 74 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Battle in Trans-Jordan
British attack with 2 artilleries and 2 mech_infantrys
Italians defend with 3 artilleries
British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 3 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 3 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 artilleries
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 bomber and 2 infantry; Italians defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 2/12 hits, 4,33 expected hits
Italians roll dice for 5 armour, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits
3 mech_infantrys owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
1 armour retreated to Anglo Egyptian Sudan
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 5 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 5/13 hits, 5,67 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 5 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from Northwest Persia to 81 Sea Zone
1 fighter moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from India to Burma
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 1,00
Italians : -1,33
Americans : 1,67
Chinese : 2,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Persia
1 armour moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 fighters
British defend with 1 armour
Italians roll dice for 1 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
3 fighters moved from Bryansk to Caucasus
1 bomber moved from Persia to Caucasus
1 armour moved from Bryansk to Caucasus
2 armour moved from Egypt to Trans-Jordan
Place Units - Italians
2 armour and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
Italians : 0.67
British : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Northern Territory from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 3:11:46 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
4 bombers moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 fighter moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.00