Not sure if you saw US is up
Shin-Ji Vs. Giallo (Allies +8)
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@Giallo Oh yea, I will actually switch those casualties out for Tacs.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Bryansk to Samara Germans take Tambov from Russians Germans take Samara from Russians 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 3 artilleries moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 4 bombers moved from Western Germany to Southern Italy 1 infantry moved from Bryansk to Smolensk Combat - Germans Non Combat Move - Germans Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Bryansk to Samara Germans take Tambov from Russians Germans take Samara from Russians 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 3 artilleries moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 4 bombers moved from Western Germany to Southern Italy 1 infantry moved from Bryansk to Smolensk Combat - Germans Non Combat Move - Germans Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Belarus: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Russians Battle in Tambov Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 3 fighters moved from Tambov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -0,83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 7 carriers, 4 destroyers, 5 infantry, 2 submarines and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 battleships, 7 carriers, 4 destroyers, 6 infantry, 2 submarines and 3 transports moved from 35 Sea Zone to 55 Sea Zone 6 infantry moved from 55 Sea Zone to Northern Territory 1 fighter moved from Kwangsi to 41 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Anhwe to Hopei 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Shantung to Kweichow Japanese take Kweichow from Chinese 2 mech_infantrys moved from Anhwe to Kiangsi 2 mech_infantrys moved from Kiangsi to Kwangsi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 5 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 armour, 1 artillery and 10 infantry moved from Yunnan to French Indo China 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Northern Territory Japanese attack with 6 infantry Americans defend with 4 bombers; ANZAC defend with 2 aaGuns Japanese roll dice for 2 battleships in Northern Territory, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 6 infantry in Northern Territory, round 2 : 0/6 hits, 1.00 expected hits ANZAC roll dice for 2 aaGuns and 4 bombers in Northern Territory, round 2 : 2/4 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory Japanese roll dice for 4 infantry in Northern Territory, round 3 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 4 bombers in Northern Territory, round 3 : 0/4 hits, 0.67 expected hits 1 aaGun owned by the ANZAC and 1 bomber owned by the Americans lost in Northern Territory Japanese roll dice for 4 infantry in Northern Territory, round 4 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 3 bombers in Northern Territory, round 4 : 0/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in Northern Territory Japanese roll dice for 4 infantry in Northern Territory, round 5 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in Northern Territory, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 4 infantry remaining. Battle score for attacker is 52 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 aaGuns Casualties for Americans: 4 bombers Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters and 3 tactical_bombers moved from Shan State to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 3 artilleries placed in French Indo China 2 armour and 1 infantry placed in Shantung 2 fighters and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,2,4,2,4,1,6,1,2,1,4,1,2,3,5,3,6,4,5,2,1,5,5,1,6,5 Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 0.33 Japanese : 3.83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast 1 cruiser moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from 91 Sea Zone to Gold Coast 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from Queensland to Northern Territory 1 fighter moved from 37 Sea Zone to Northern Territory Combat - Americans Battle in Philippines Battle in Celebes Battle in French Equatorial Africa Battle in French West Africa Battle in Gold Coast Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gold Coast Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking French Equatorial Africa from Italians, taking French West Africa from Italians, taking Gold Coast from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Northern Territory Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 6 fighters and 1 tactical_bomber in Northern Territory, round 2 : 5/7 hits, 3,67 expected hits Japanese roll dice for 4 infantry in Northern Territory, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Northern Territory Americans win with 4 fighters remaining. Battle score for attacker is -19 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 4 infantry Non Combat Move - Americans 4 fighters moved from Northern Territory to Queensland 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 28 Sea Zone 2 fighters moved from Eastern United States to 28 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Gold Coast to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Iceland to United Kingdom 1 destroyer moved from 117 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 2 fighters, 4 submarines and 3 transports moved from 91 Sea Zone to 88 Sea Zone 2 fighters moved from 88 Sea Zone to Gibraltar Place Units - Americans 3 submarines placed in 10 Sea Zone 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 1,83 Japanese : 1,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow 4 artilleries and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 4 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 7 infantry in Szechwan, round 2 : 5/11 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 2,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 submarines and 5 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast 1 cruiser moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from 91 Sea Zone to Gold Coast 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory 2 fighters moved from Queensland to Northern Territory 1 fighter moved from 37 Sea Zone to Northern Territory Combat - Americans Battle in Philippines Battle in Celebes Battle in French Equatorial Africa Battle in French West Africa Battle in Gold Coast Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gold Coast Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking French Equatorial Africa from Italians, taking French West Africa from Italians, taking Gold Coast from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in Northern Territory Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 4 infantry Americans roll dice for 6 fighters and 1 tactical_bomber in Northern Territory, round 2 : 5/7 hits, 3,67 expected hits Japanese roll dice for 4 infantry in Northern Territory, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Northern Territory Americans win with 4 fighters remaining. Battle score for attacker is -19 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 4 infantry Non Combat Move - Americans 4 fighters moved from Northern Territory to Queensland 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 28 Sea Zone 2 fighters moved from Eastern United States to 28 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Gold Coast to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Iceland to United Kingdom 1 destroyer moved from 117 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 2 fighters, 4 submarines and 3 transports moved from 91 Sea Zone to 88 Sea Zone 2 fighters moved from 88 Sea Zone to Gibraltar Place Units - Americans 3 submarines placed in 10 Sea Zone 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow 4 artilleries and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 4 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 7 infantry in Szechwan, round 2 : 5/11 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Persia to Caucasus 2 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 72 Sea Zone to 74 Sea Zone 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 74 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State 3 artilleries and 21 infantry moved from Burma to Yunnan 1 infantry moved from Algeria to Tunisia 1 battleship moved from 37 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in 74 Sea Zone British attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 74 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 3 artilleries and 21 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 8/24 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 2 artilleries, 1 infantry and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/6 hits, 1,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 3 : 3/6 hits, 1,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters Germans defend with 1 armour British roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 2 carriers and 3 transports EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 89 Sea Zone: 2 carriers EDIT: Removing units owned by Americans from 88 Sea Zone: 4 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines EDIT: Turning off Edit Mode 2 fighters moved from Caucasus to Persia 2 fighters and 2 tactical_bombers moved from 74 Sea Zone to 72 Sea Zone 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 aaGuns moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 artillery moved from India to Burma 1 aaGun moved from Burma to Yunnan Place Units - British 1 aaGun and 2 artilleries placed in Iraq 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0,50 Italians : -0,17 British : 3,17 Americans : 1,83 Chinese : 2,17 Japanese : 2,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 3 artilleries, 2 fighters and 4 infantry British defend with 2 artilleries, 1 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.17 expected hits British roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for British: 2 artilleries, 1 infantry and 3 mech_infantrys Battle in 92 Sea Zone Italians attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Trans-Jordan to Egypt Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 2.00 Americans : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 bombers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour moved from Volgograd to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Ukraine to Bryansk 3 artilleries moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 infantry moved from France to Western Germany 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 4 submarines and 1 transport 4 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Belarus to Bryansk 1 bomber moved from Iraq to Egypt 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 1 submarine placed in 110 Sea Zone Germans undo move 1. 1 submarine placed in 110 Sea Zone 4 bombers placed in Western Germany 3 artilleries placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.83 AA fire in Iraq : : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 3 fighters moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Russians creates battle in territory 110 Sea Zone Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 battleships, 7 carriers, 4 destroyers and 3 transports moved from 55 Sea Zone to 33 Sea Zone 8 infantry moved from Japan to 6 Sea Zone 1 destroyer, 8 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from 55 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Kwangsi to French Indo China 2 armour moved from Shantung to Kiangsi 1 armour moved from Amur to Jehol 1 armour moved from Soviet Far East to Amur 1 infantry moved from Novosibirsk to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 8 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 artilleries placed in French Indo China 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 armour EDIT: Adding units owned by Japanese to Shantung: 2 armour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Kwangtung Battle in 54 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 28 Sea Zone to Hawaiian Islands 5 tactical_bombers moved from Western United States to 26 Sea Zone 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 87 Sea Zone to 89 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Central United States 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,67 Japanese : -0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2,83 Japanese : -0,67
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from 71 Sea Zone to 81 Sea Zone 2 artilleries moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 1 mech_infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Tunisia to Libya British take Libya from Italians
Combat Hit Differential Summary :
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scramble?>
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No thank you!
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In case I’m not around when you’re back, OOL is Italian Inf, then German Inf, then well, if it gets that far we may need to check at that point. This all assumes you aren’t getting wacky rolls, so lets say less than 6 hits initially.