@Ragnell804 Trying to take my turn but how do you get the game report? Do you have to choose to play by email? If so what is your email?
Matt and Rick 1941 first game
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This will be our first try for Rick. He’ll get hooked, I’m sure of it.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:06:51 PM
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 infantry moved from Russia to West Russia 1 fighter moved from West Russia to Caucasus 3 infantry moved from Archangel to Karelia 2 infantry moved from Siberia to Urals Place Units - Russians 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.83 -
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 1 carrier moved from 14 Sea Zone to 8 Sea Zone 1 armour moved from Anglo-Egypt Sudan to North Africa 2 infantry moved from Anglo-Egypt Sudan to North Africa 1 fighter moved from India to North Africa Combat - British Battle in North Africa British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 fighter British roll dice for 1 armour, 1 fighter and 2 infantry in North Africa, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 fighter in North Africa, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in North Africa British roll dice for 1 armour, 1 fighter and 1 infantry in North Africa, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 fighter in North Africa, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in North Africa British roll dice for 1 armour and 1 fighter in North Africa, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in North Africa, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the British lost in North Africa retreated to North Africa Germans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 1 armour Battle in 8 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 8 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 battleship and 1 submarine Casualties for British: 1 carrier Non Combat Move - British 1 bomber moved from 8 Sea Zone to United Kingdom 2 fighters moved from 8 Sea Zone to United Kingdom 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from North Africa to Anglo-Egypt Sudan 1 infantry moved from India to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Anglo-Egypt Sudan 1 destroyer moved from 29 Sea Zone to 28 Sea Zone 1 submarine moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 33 Sea Zone to 27 Sea Zone Place Units - British 1 infantry placed in India 1 submarine placed in 6 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -1.83 -
The last section on the setup “Email provider”, make sure that is disabled.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship moved from 40 Sea Zone to 42 Sea Zone 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 bomber moved from Eastern United States to 9 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to North Africa 1 infantry moved from 14 Sea Zone to North Africa Combat - Americans Battle in 9 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in North Africa Americans attack with 1 armour and 1 infantry Germans defend with 1 fighter Americans roll dice for 1 armour and 1 infantry in North Africa, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in North Africa, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in North Africa Americans win, taking North Africa from Germans with 1 armour remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Americans 1 bomber moved from 9 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 42 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 0.33 -
You can use the battle calculator to estimate how you’ll do with battles. It’s really handy in helping make some critical decisions.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 3 infantry moved from Karelia to West Russia 1 infantry moved from Caucasus to West Russia 1 submarine moved from 6 Sea Zone to 14 Sea Zone 1 infantry moved from Karelia to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 5 infantry Germans defend with 2 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 5 infantry in West Russia, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in West Russia Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 2 infantry in West Russia, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 4 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West Russia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus 1 infantry moved from Karelia to West Russia 2 infantry moved from Urals to Russia 1 infantry moved from Siberia to Urals Place Units - Russians 1 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.00 -
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from 5 Sea Zone to Germany 1 armour moved from 5 Sea Zone to Germany 2 fighters moved from United Kingdom to 14 Sea Zone 1 destroyer moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 6 Sea Zone to 14 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone 1 fighter moved from Anglo-Egypt Sudan to Southern Europe 1 infantry moved from 17 Sea Zone to Southern Europe 1 infantry moved from Anglo-Egypt Sudan to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Southern Europe Combat - British Battle in 14 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 14 Sea Zone British roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 destroyer, 1 submarine and 1 transport Battle in Southern Europe British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Southern Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Europe British win, taking Southern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Germany British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 bomber, 1 factory and 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Germany, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Germany British captures 13PUs while taking Germans capital British win, taking Germany from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber and 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from Southern Europe to North Africa 1 destroyer moved from 28 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 2 fighters moved from 14 Sea Zone to Gibraltar Place Units - British 1 armour placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 1.17 -
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber and 1 infantry; Remaining resources: 2 PUs; Non Combat Move - Americans 3 infantry moved from Western United States to 42 Sea Zone 1 armour moved from Western United States to 42 Sea Zone 1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 48 Sea Zone 3 infantry moved from 48 Sea Zone to Alaska 1 armour moved from 48 Sea Zone to Alaska 1 battleship moved from 42 Sea Zone to 48 Sea Zone 1 submarine moved from 42 Sea Zone to 48 Sea Zone 2 fighters moved from 42 Sea Zone to 48 Sea Zone 1 carrier moved from 42 Sea Zone to 48 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Western United States 1 armour moved from North Africa to Middle East Place Units - Americans 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Caucasus 1 armour moved from West Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 armour and 1 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus 1 armour owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Urals Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 -
This game is pretty much done I’d say. Allies have “Honorable Victory” by controlling Berlin at the end of the Americans’ turn.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 9 PUs; Combat Move - British 1 fighter moved from Gibraltar to Western Europe 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Germany 1 infantry moved from Southern Europe to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 1 bomber and 3 infantry Germans defend with 1 armour and 1 factory British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany British captures 12PUs while taking Germans capital British win, taking Germany from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Western Europe British attack with 1 fighter Germans defend with 1 bomber British roll dice for 1 fighter in Western Europe, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in Western Europe, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in Western Europe, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Western Europe British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from Western Europe to Southern Europe 1 fighter moved from North Africa to India 1 fighter moved from Gibraltar to Italian East Africa 1 destroyer moved from 14 Sea Zone to 16 Sea Zone 1 submarine moved from 14 Sea Zone to 16 Sea Zone Place Units - British 1 infantry placed in India 1 armour placed in Australia 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 0.83 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Western Europe 1 infantry moved from 5 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 submarine moved from 17 Sea Zone to 30 Sea Zone 1 destroyer moved from 17 Sea Zone to 30 Sea Zone 1 transport moved from 17 Sea Zone to 30 Sea Zone 1 submarine moved from 14 Sea Zone to 16 Sea Zone 1 destroyer moved from 14 Sea Zone to 16 Sea Zone 1 fighter moved from North Africa to India 2 fighters moved from Gibraltar to Western Europe Combat - British Battle in Western Europe British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 fighter and 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Western Europe British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Western Europe to Germany 1 bomber moved from Western Europe to Germany Place Units - British 4 infantry placed in Germany 1 infantry placed in India 1 armour placed in Australia 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -1.00





