Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
Will take my turn later this morning
Will take my turn later this morning
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 bomber moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 fighter moved from Kweichow to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 74 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
Forgot a combat move to attack Russian AA in Novo. Since it doesn’t require combat odds and I haven’t completed my turn, I will edit that action, subject to your approval.
@FMErwinRommel
No problem.
Thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 bomber moved from Kweichow to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 fighter moved from Kweichow to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 74 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking Siberia from Russians, taking 80 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 marines, 4 submarines and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 7.50 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 2 bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Tsinghai, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Szechwan to Sikang
3 armour moved from Kansu to Szechwan
1 infantry moved from Shan State to Malaya
1 fighter moved from Burma to Shan State
3 fighters moved from Suiyuyan to Shan State
2 tactical_bombers moved from Suiyuyan to Shan State
1 aaGun, 5 artilleries and 5 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Shan State
1 armour moved from Kweichow to Shan State
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Hopei to Kweichow
1 armour moved from Jehol to Hopei
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
3 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Szechwan
1 bomber moved from Tsinghai to Shan State
1 bomber moved from Tsinghai to Szechwan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
French : -0.33
Americans : -0.50
Chinese : -0.67
UK_Pacific : 1.33
Japanese : 1.33
I looked at 2 league games as to how Japan handled Allies taking Caroline, and they didn’t have as strong a Japanese position. The combined Japanese fleet and the combined U.S. and ANZ fleets are similar in size and composition, with the advantage to the defender. So I figured my best defense was to defend Caroline in force
Need another edit but can’t do it: I didn’t unload marines to Caroline. But computer says I can’t unload without first removing transports. But I have no transports, they came by BB and CA. But computer won’t let me remove the BB or CA without out first removing the marines. I tried it in U.S. turn and still didn’t work. Please keep this in mind on your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Algeria to 105 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 105 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from 96 Sea Zone to Sicily
1 fighter moved from 96 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 infantry moved from Algeria to Morocco
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 96 Sea Zone to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 48 Sea Zone to Queensland
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 48 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
retreated to 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 124 Sea Zone to Iceland
1 fighter moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Persia to Russia
1 fighter moved from 80 Sea Zone to Persia
1 mech_infantry moved from West India to India
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Algeria to United Kingdom
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
British : -0.00
Americans : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Slovakia Hungary
2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1
Italians collect 18 PUs (4 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.00
Editing for Italy to sink U.S. transport
U-boats put up a great fight in the Atlantic.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Slovakia Hungary
2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1
Italians collect 18 PUs (4 lost to blockades); end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.00
Please use 2nd post for Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 48 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
Forgot to NCM Italian AA from Rostov > Ukraine. I will edit the move on Germ turn if you approve.
Sure.
Not going to finish deciding my builds until I get back in town on Sunday.
Thanks for letting me know.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Western Germany to France
3 tactical_bombers moved from Western Germany to Sicily
3 bombers moved from Western Germany to Sicily
2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 artillery moved from Ukraine to Rostov
6 infantry moved from Bryansk to Rostov
3 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 bombers and 8 fighters moved from Bryansk to Volgograd