@Daaras I’m not quite sure I have heard both on this forum.
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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I’m going to have to research prior games and opponents games on how other Axis players handled Allies going to Caroline, as my prior responses as the Japanese were not satisfactory or effective.
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Will take my turn later this morning
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Will take my turn later this morning
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Yunnan to Tsinghai 1 fighter moved from Kweichow to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 78 Sea Zone to 74 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
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Forgot a combat move to attack Russian AA in Novo. Since it doesn’t require combat odds and I haven’t completed my turn, I will edit that action, subject to your approval.
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@FMErwinRommel
No problem. -
Thank you
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Yunnan to Tsinghai 1 fighter moved from Kweichow to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 78 Sea Zone to 74 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Siberia Battle in 80 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win, taking Siberia from Russians, taking 80 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 marines, 4 submarines and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 7.50 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 1 armour, 1 artillery and 2 bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Tsinghai, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry EDIT: Changing ownership of Novosibirsk from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Szechwan to Sikang 3 armour moved from Kansu to Szechwan 1 infantry moved from Shan State to Malaya 1 fighter moved from Burma to Shan State 3 fighters moved from Suiyuyan to Shan State 2 tactical_bombers moved from Suiyuyan to Shan State 1 aaGun, 5 artilleries and 5 infantry moved from Yunnan to Shan State 1 armour moved from Hunan to Shan State 1 armour moved from Kweichow to Shan State 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hopei to Kweichow 1 armour moved from Jehol to Hopei 1 armour moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Kweichow 3 artilleries and 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Anhwe to Szechwan 1 bomber moved from Tsinghai to Shan State 1 bomber moved from Tsinghai to Szechwan 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
French : -0.33 Americans : -0.50 Chinese : -0.67 UK_Pacific : 1.33 Japanese : 1.33
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I looked at 2 league games as to how Japan handled Allies taking Caroline, and they didn’t have as strong a Japanese position. The combined Japanese fleet and the combined U.S. and ANZ fleets are similar in size and composition, with the advantage to the defender. So I figured my best defense was to defend Caroline in force
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Need another edit but can’t do it: I didn’t unload marines to Caroline. But computer says I can’t unload without first removing transports. But I have no transports, they came by BB and CA. But computer won’t let me remove the BB or CA without out first removing the marines. I tried it in U.S. turn and still didn’t work. Please keep this in mind on your turn.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from Algeria to 105 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 105 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Central United States to Southeast Mexico 4 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 96 Sea Zone to Sicily 1 fighter moved from 96 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 infantry moved from Algeria to Morocco 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 96 Sea Zone to 92 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 fighters moved from 48 Sea Zone to Queensland 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 48 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter moved from 96 Sea Zone to Caucasus 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone retreated to 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 124 Sea Zone to Iceland 1 fighter moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter moved from Persia to Russia 1 fighter moved from 80 Sea Zone to Persia 1 mech_infantry moved from West India to India 1 armour and 1 mech_infantry moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Algeria to United Kingdom Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,1,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67 British : -0.00 Americans : 0.00 Japanese : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Northern Italy to Caucasus 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Slovakia Hungary 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1 Italians collect 18 PUs (4 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.00
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Editing for Italy to sink U.S. transport
U-boats put up a great fight in the Atlantic. -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Northern Italy to Caucasus 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Slovakia Hungary 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1 Italians collect 18 PUs (4 lost to blockades); end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.00
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Please use 2nd post for Italy
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 48 Sea Zone to 26 Sea Zone 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from South Australia to New South Wales 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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Forgot to NCM Italian AA from Rostov > Ukraine. I will edit the move on Germ turn if you approve.
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Sure.
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Not going to finish deciding my builds until I get back in town on Sunday.
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Thanks for letting me know.