TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
@dawgoneit Sorry! Looks like I was luckier than expected.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
2 Infantrys moved from Shensi to Szechwan
2 ArmoredCars and 2 Tanks moved from Lanchow to Hupeh
1 Bomber moved from Lanchow to Szechwan
2 ArmoredCars moved from Shensi to Hupeh
1 ArmoredCar moved from Shensi to Hupeh
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 5 ArmoredCars and 2 Tanks
Hisaichi defend with 1 Bomber, 1 Bunker, 1 Elite, 1 Factory and 1 Fighter
Chinese roll dice for 5 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/7 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bomber, 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 5 ArmoredCars and 2 Tanks in Hupeh, round 3 : 1/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 Bomber, 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 3 : 3/4 hits, 1.50 expected hits
1 Bomber owned by the Hisaichi and 3 ArmoredCars owned by the Chinese lost in Hupeh
Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 4 : 0/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 4 : 2/3 hits, 1.33 expected hits
2 ArmoredCars owned by the Chinese lost in Hupeh
Chinese roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 5 : 1/3 hits, 1.33 expected hits
1 Tank owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Tank in Hupeh, round 6 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 6 : 1/3 hits, 1.33 expected hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hupeh
Hisaichi win with 1 Bunker and 1 Fighter remaining. Battle score for attacker is -13
Casualties for Chinese: 5 ArmoredCars and 2 Tanks
Casualties for Hisaichi: 1 Bomber and 1 Elite
Battle in Szechwan
Chinese attack with 1 Bomber and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Bomber and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Bomber moved from Szechwan to Ningsia
2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
1 Mech.Inf moved from Hsining to Ningsia
1 AAGun moved from Shensi to Ningsia
1 Marine moved from Hsining to E.Qinghai
1 Marine moved from E.Qinghai to Ningsia
1 Infantry moved from Gobi Altai to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
4 ArmoredCars and 2 Elites placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Yamamoto : 0.67
Chinese : -5.50
Dice Statistics:
Total
1 was rolled 739 times
2 was rolled 683 times
3 was rolled 693 times
4 was rolled 705 times
5 was rolled 712 times
6 was rolled 689 times
Average roll : 3.482
Median : 3.000
Variance : 0.492
Standard Deviation : 0.701
Total rolls : 4221
Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.925
Median : 4.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 53
Germans Combat
1 was rolled 132 times
2 was rolled 114 times
3 was rolled 117 times
4 was rolled 121 times
5 was rolled 124 times
6 was rolled 120 times
Average roll : 3.482
Median : 4.000
Variance : 0.269
Standard Deviation : 0.518
Total rolls : 728
Romanians Combat
1 was rolled 19 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.438
Median : 4.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 89
Neutral Combat
1 was rolled 33 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 17 times
5 was rolled 39 times
6 was rolled 21 times
Average roll : 3.447
Median : 3.000
Variance : 2.225
Standard Deviation : 1.492
Total rolls : 159
British Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 73 times
4 was rolled 66 times
5 was rolled 73 times
6 was rolled 71 times
Average roll : 3.491
Median : 3.000
Variance : 0.221
Standard Deviation : 0.470
Total rolls : 424
Italians Combat
1 was rolled 55 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 52 times
5 was rolled 56 times
6 was rolled 51 times
Average roll : 3.503
Median : 3.500
Variance : 0.221
Standard Deviation : 0.470
Total rolls : 318
Hisaichi Combat
1 was rolled 81 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 91 times
5 was rolled 87 times
6 was rolled 80 times
Average roll : 3.598
Median : 4.000
Variance : 1.551
Standard Deviation : 1.245
Total rolls : 465
Americans Combat
1 was rolled 36 times
2 was rolled 52 times
3 was rolled 52 times
4 was rolled 35 times
5 was rolled 56 times
6 was rolled 36 times
Average roll : 3.491
Median : 3.000
Variance : 1.803
Standard Deviation : 1.343
Total rolls : 267
Anzac Combat
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.581
Median : 4.000
Variance : 0.813
Standard Deviation : 0.902
Total rolls : 74
French Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.448
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 87
Yamamoto Combat
1 was rolled 76 times
2 was rolled 76 times
3 was rolled 85 times
4 was rolled 82 times
5 was rolled 64 times
6 was rolled 48 times
Average roll : 3.292
Median : 3.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 431
Chinese Combat
1 was rolled 35 times
2 was rolled 36 times
3 was rolled 32 times
4 was rolled 52 times
5 was rolled 39 times
6 was rolled 37 times
Average roll : 3.584
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 231
Finns Combat
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.427
Median : 3.000
Variance : 0.538
Standard Deviation : 0.733
Total rolls : 103
Thai Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 20 times
Average roll : 3.523
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 86
Russians Combat
1 was rolled 112 times
2 was rolled 118 times
3 was rolled 100 times
4 was rolled 102 times
5 was rolled 89 times
6 was rolled 109 times
Average roll : 3.421
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 630
Dutch Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.671
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 76
Chinese : -5.50
What an absolute shit show on 94% odds.
@Whackamatt unlucky. That was arse.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 unit repaired.
1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
2 Fighters moved from 107 Sea Zone to 102 Sea Zone
1 ArmoredCar moved from Hunan to Shensi
Hisaichi take Shensi from Chinese
2 ArmoredCars moved from Hunan to Szechwan
1 Fighter moved from Hupeh to Szechwan
2 ArmoredCars moved from Khabarovsk to Heilungchiang
1 Artillery moved from Khabarovsk to Heilungchiang
1 Mech.Inf moved from Khabarovsk to Heilungchiang
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
4 Infantrys moved from 75 Sea Zone to Ayan
1 Artillery moved from Khabarovsk to Ayan
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 102 Sea Zone
Hisaichi attack with 2 Fighters
British defend with 1 Transport
Hisaichi roll dice for 2 Fighters in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 102 Sea Zone
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in Szechwan
Hisaichi attack with 2 ArmoredCars and 1 Fighter
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf
Russians defend with 3 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Heilungchiang, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 3 Infantrys in Heilungchiang, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 ArmoredCar, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Russians: 3 Infantrys
Battle in Ayan
Hisaichi attack with 1 Artillery and 4 Infantrys
Americans defend with 1 Tank; Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/5 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 1 Tank in Ayan, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Tank
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
1 Mech.Inf and 1 Tank moved from Khabarovsk to Hulunbuir
1 Artillery moved from Khabarovsk to Heilungchiang
3 Infantrys moved from Kiangsi to Hunan
2 Mech.Infs moved from Hong Kong to Hupeh
2 ArmoredCars moved from Hong Kong to Hunan
1 Fighter moved from Szechwan to Hupeh
1 Artillery moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
3 Artillerys and 3 Infantrys moved from Sumatra to 110 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 110 Sea Zone to 61 Sea Zone
3 Artillerys and 3 Infantrys moved from 61 Sea Zone to Burma
1 AAGun, 5 Artillerys and 2 Infantrys moved from S.Thailand to Burma
2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys moved from Sumatra to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
1 Battleship, 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
2 Fighters moved from 102 Sea Zone to 109 Sea Zone
Place Units - Hisaichi
1 Artillery, 1 Bunker and 2 Infantrys placed in Hupeh
3 Artillerys and 2 Infantrys placed in Hong Kong
1 Artillery and 1 Infantry placed in Sumatra
1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 2.83
British : -0.17
Chinese : -0.33
Russians : -0.50
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Oslo: 4 Infantrys and 3 Tanks
EDIT: Changing ownership of Oslo from Germans to British
EDIT: Removing units owned by British from Dover: 7 Infantrys
EDIT: Adding units owned by British to Oslo: 5 Infantrys
EDIT: Removing units owned by Italians from Serbia: 1 Artillery, 1 Bunker, 10 Infantrys, 2 Mot.Infs and 1 Tank
EDIT: Changing ownership of Serbia from Italians to British
EDIT: Removing units owned by British from Greece: 5 Artillerys and 8 Infantrys
EDIT: Removing units owned by Italians from Equatoria: 2 ArmoredCars
EDIT: Removing units owned by British from Rhodesia: 2 Tanks
EDIT: Removing units owned by Yamamoto from Yunnan: 2 ArmoredCars
EDIT: Changing ownership of Yunnan from Yamamoto to British
EDIT: Adding units owned by British to Yunnan: 3 Infantrys
EDIT: Removing units owned by British from Assam: 3 Infantrys
EDIT: Removing units owned by British from Cairo: 1 Infantry
EDIT: Changing ownership of Campania from Italians to British
EDIT: Adding units owned by British to Campania: 1 Infantry
EDIT: Removing units owned by Italians from 48 Sea Zone: 1 Submarine
EDIT: Removing units owned by British from 51 Sea Zone: 1 T.Boat
EDIT: Changing ownership of Kufra from Italians to British
EDIT: Changing ownership of Nubia from Italians to British
EDIT: Adding units owned by British to Nubia: 1 Infantry
EDIT: Removing units owned by British from Lower Egypt: 1 Infantry
EDIT: Adding units owned by British to Kufra: 1 Infantry
EDIT: Removing units owned by British from Tobruk: 1 Infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Artillery and 2 Tanks moved from Greece to Serbia
1 Carrier, 2 Cruisers, 5 Destroyers, 2 Fighters, 5 S.Submarines, 2 Submarines, 5 T.Boats and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
1 S.Submarine moved from 57 Sea Zone to 48 Sea Zone
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs;
Non Combat Move - British
3 Destroyers and 1 Transport moved from 11 Sea Zone to 22 Sea Zone
3 Infantrys moved from Wales to Dover
5 Infantrys moved from Bihar to Assam
15 Infantrys moved from Calcutta to Assam
6 Infantrys moved from Hyderabad to Calcutta
1 Infantry moved from Madras to Hyderabad
3 Infantrys moved from Delhi to Bihar
1 AAGun moved from South Africa to Cape Town
1 Tank moved from Cape Town to Rhodesia
1 Tank moved from Cape Town to Mozambique
1 Infantry moved from Amazon to Bahia
2 Infantrys moved from Central America to Colombia
2 ArmoredCars moved from W.Iran to Palestine
1 Infantry moved from W.Iran to Iraq
Place Units - British
2 Tanks placed in Cape Town
2 ArmoredCars and 1 Tank placed in W.Iran
1 Destroyer placed in 56 Sea Zone
2 Destroyers placed in 11 Sea Zone
2 Artillerys placed in Manchester
3 Infantrys placed in Dover
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
5 Infantrys placed in Cairo
4 Infantrys placed in Wales
3 Infantrys placed in London
Turn Complete - British
British collect 111 PUs; end with 112 PUs
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from British to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 112 to 110
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Colt45554 File wouldn’t post after an hour of computer attempting to and manual save failed so I edited in the results and same buys. Original combat rolls would be in MARTI.
@Colt45554 that is crap. Sorry you had to waste your time.
@Colt45554 Oh wow. That’s quite a lot of edits! I tend to get in the habit of saving the game right before posting. Once in a while especially if on a slow/spotty network I’ve seen issues where it doesn’t post and respond back to TripleA causing it to spin.
@redrum I have trash internet at the moment so I definitely need to get in that habit of saving!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
1 Artillery moved from Port Moresby to Milne Bay
1 Infantry moved from West Papua to Milne Bay
6 Infantrys moved from West Papua to Port Moresby
1 Infantry moved from West Papua to Milne Bay
1 Infantry moved from Queensland to Northern Territory
Anzac take Northern Territory from Yamamoto
1 Infantry moved from Townsville to Queensland
Combat - Anzac
Battle in Milne Bay
Anzac attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 2 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Milne Bay, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Milne Bay
Anzac win, taking Milne Bay from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
1 Tank moved from Port Moresby to Milne Bay
1 Tank moved from Milne Bay to Port Moresby
Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.67
Anzac : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
1 Tank moved from Hollandia to Port Moresby
1 Artillery and 2 Infantrys moved from Hollandia to West Papua
2 Mech.Infs and 1 Tank moved from Bahia to Salvador
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Salvador
Dutch attack with 2 Mech.Infs and 1 Tank
Neutral defend with 1 AAGun, 1 Factory and 1 Tank
Dutch roll dice for 2 Mech.Infs and 1 Tank in Salvador, round 2 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Tank in Salvador, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Salvador
Dutch loses 0 PUs for violating Salvadors neutrality.
Dutch win, taking Salvador from Neutral with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Tank
Non Combat Move - Dutch
1 ArmoredCar moved from Suriname to French Guiana
1 ArmoredCar moved from French Guiana to Suriname
2 Infantrys moved from Amazon to Bahia
1 ArmoredCar and 1 Infantry moved from Suriname to Amazon
1 ArmoredCar moved from Amazon to Bahia
Place Units - Dutch
1 Bunker, 1 Elite and 1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Dutch : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
1 Infantry moved from Vologda to Gorky
Finns take Gorky from Russians
1 Infantry moved from Arkhangelsk to Kirov
Finns take Kirov from Russians
2 Infantrys moved from Stockholm to Middle Norrland
1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Upper Norrland
4 ArmoredCars moved from Oulu to Upper Norrland
2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from Helsinki to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Middle Norrland
1 Tank moved from Arkhangelsk to Kuybyshev
Finns take Kuybyshev from Russians
Purchase Units - Finns
Finns buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in Upper Norrland
Finns attack with 4 ArmoredCars and 2 Infantrys
Neutral defend with 2 Infantrys
Finns roll dice for 4 ArmoredCars and 2 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
Finns loses 0 PUs for violating Upper Norrlands neutrality.
Finns win, taking Upper Norrland from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Middle Norrland
Finns attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Finns roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Middle Norrland
Finns roll dice for 2 Artillerys and 2 Infantrys in Middle Norrland, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Middle Norrland
Finns roll dice for 2 Artillerys and 2 Infantrys in Middle Norrland, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Finns loses 0 PUs for violating Middle Norrlands neutrality.
Finns win, taking Middle Norrland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Finns
2 Artillerys, 1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl
1 Elite and 4 Infantrys moved from Vologda to Yaroslavl
1 Infantry moved from Smolensk to Yaroslavl
1 Fighter moved from S.Karelia to Yaroslavl
1 Artillery and 4 Infantrys moved from Arkhangelsk to Vologda
Place Units - Finns
6 Infantrys placed in Helsinki
2 ArmoredCars and 2 Tanks placed in Arkhangelsk
Turn Complete - Finns
Finns collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Finns : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
2 Tanks moved from Georgia to Saratov
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Saratov
Romanians attack with 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 Tanks in Saratov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Saratov
Romanians win, taking Saratov from Russians with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Infantry moved from Bucharest to W.Romania
2 Artillerys moved from Kursk to Yaroslavl
1 Mot.Inf moved from Donetsk to Yaroslavl
2 Tanks moved from Vinnytsia to Rostov
2 Infantrys moved from Donetsk to Rostov
1 Tank moved from Crimea to Rostov
1 Infantry moved from Crimea to Donetsk
3 Infantrys moved from Vinnytsia to Donetsk
1 Infantry moved from E.Romania to Vinnytsia
1 AAGun moved from Pomerania to Hamburg
Place Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
1 Elite and 2 Infantrys placed in Georgia
3 Infantrys placed in Kursk
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : 1.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 Infantry moved from Timor to 67 Sea Zone
1 Infantry moved from Timor to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Tanimbar
Thai take Tanimbar from Dutch
2 Artillerys and 1 Elite moved from Bangkok to S.Thailand
1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 61 Sea Zone
1 Fighter moved from S.Thailand to Yunnan
1 Infantry moved from N.Thailand to Yunnan
1 Mech.Inf moved from Burma to Yunnan
1 Mech.Inf moved from Bangkok to Yunnan
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Thai
Battle in Yunnan
Thai attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
British defend with 3 Infantrys
Thai roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the British lost in Yunnan
Thai roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Yunnan
Thai win, taking Yunnan from Chinese with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Thai: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Yunnan to S.Thailand
Place Units - Thai
5 Infantrys and 1 Mech.Inf placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
1 Tank moved from Rio De Janeiro to 39 Sea Zone
1 Tank moved from Rio De Janeiro to 39 Sea Zone
1 ArmoredCar moved from Rio De Janeiro to 39 Sea Zone
1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
1 ArmoredCar and 2 Tanks moved from Rio De Janeiro to 39 Sea Zone
1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
1 ArmoredCar and 2 Mech.Infs moved from Rio De Janeiro to 39 Sea Zone
1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Rio De Janeiro to 39 Sea Zone
1 Transport moved from 35 Sea Zone to 39 Sea Zone
1 ArmoredCar and 1 Artillery moved from Rio De Janeiro to 39 Sea Zone
1 Cruiser moved from 35 Sea Zone to 39 Sea Zone
1 ArmoredCar moved from Rio De Janeiro to 39 Sea Zone
6 ArmoredCars, 2 Artillerys, 4 B.Transports, 1 Cruiser, 3 Mech.Infs, 4 Tanks and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks moved from 40 Sea Zone to Angola
1 Destroyer and 2 Submarines moved from 26 Sea Zone to 35 Sea Zone
2 Destroyers and 2 Submarines moved from 35 Sea Zone to 40 Sea Zone
2 Destroyers and 3 Submarines moved from 35 Sea Zone to 125 Sea Zone
1 S.Submarine moved from 71 Sea Zone to 89 Sea Zone
2 S.Submarines moved from 88 Sea Zone to 98 Sea Zone
2 S.Submarines moved from 95 Sea Zone to 98 Sea Zone
2 Destroyers and 2 Transports moved from 95 Sea Zone to 89 Sea Zone
2 S.Submarines moved from 83 Sea Zone to 98 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 Marine and 5 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Angola
Americans attack with 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Cruiser in Angola, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks in Angola, round 2 : 9/15 hits, 5.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
Americans loses 0 PUs for violating Angolas neutrality.
Americans win, taking Angola from Neutral with 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Cruiser, 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 78 Sea Zone
Place Units - Americans
2 Adv.Fighters and 1 Carrier placed in 98 Sea Zone
1 Battleship, 1 Destroyer and 5 S.Submarines placed in 83 Sea Zone
2 Infantrys and 1 Marine placed in Santiago
Americans undo move 3.
3 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Americans : 2.83
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
Combat Hit Differential Summary :
@dawgoneit ignore the second post
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
1 Infantry moved from Tula to Penza
1 Infantry moved from Arkhangelsk to Komi
Germans take Komi from Russians
1 Mot.Inf moved from Stalingrad to Chimkent
Germans take Chimkent from Russians
4 Adv.Fighters moved from 23 Sea Zone to Oslo
1 Bomber moved from Hamburg to Oslo
1 Stuka moved from Hamburg to Oslo
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys moved from 23 Sea Zone to Oslo
2 Artillerys and 4 Infantrys moved from Languedoc to Catalonia
6 Tanks moved from Burgundy to Catalonia
4 Tanks moved from Leningrad to Yaroslavl
3 Tanks moved from Kiev to Yaroslavl
1 ArmoredCar moved from Rostov to Erzurum
1 ArmoredCar and 3 Tanks moved from Rostov to Erzurum
1 ArmoredCar moved from Rostov to Erzurum
1 ArmoredCar moved from Donetsk to Penza
1 ArmoredCar moved from Donetsk to Penza
1 ArmoredCar moved from Stalingrad to Astrakhan
1 ArmoredCar moved from Stalingrad to Astrakhan
2 ArmoredCars moved from Rostov to Astrakhan
2 Tanks moved from Rostov to Astrakhan
1 Tank moved from Stalingrad to Astrakhan
2 Infantrys moved from Vologda to Arkhangelsk
2 Infantrys moved from Vologda to Yaroslavl
1 Submarine moved from 107 Sea Zone to 109 Sea Zone
Purchase Units - Germans
Germans buy 2 ArmoredCars, 6 Infantrys, 7 Submarines and 12 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Astrakhan
Germans attack with 4 ArmoredCars and 3 Tanks
Russians defend with 1 Infantry
Germans roll dice for 4 ArmoredCars and 3 Tanks in Astrakhan, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan
Germans win, taking Astrakhan from Russians with 3 ArmoredCars and 3 Tanks remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Oslo
Germans attack with 4 Adv.Fighters, 1 Bomber, 4 Infantrys and 1 Stuka
British defend with 5 Infantrys
Germans roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Oslo
Germans roll dice for 4 Adv.Fighters, 1 Bomber, 4 Infantrys and 1 Stuka in Oslo, round 2 : 3/10 hits, 4.00 expected hits
British roll dice for 4 Infantrys in Oslo, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the British lost in Oslo
Germans roll dice for 4 Adv.Fighters, 1 Bomber, 4 Infantrys and 1 Stuka in Oslo, round 3 : 3/10 hits, 4.00 expected hits
British roll dice for 1 Infantry in Oslo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Oslo
Germans win, taking Oslo from British with 4 Adv.Fighters, 1 Bomber, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 10
Casualties for British: 5 Infantrys
Battle in Catalonia
Germans attack with 2 Artillerys, 4 Infantrys and 6 Tanks
Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
Germans roll dice for 2 Artillerys, 4 Infantrys and 6 Tanks in Catalonia, round 2 : 6/12 hits, 4.67 expected hits
Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits, 1.33 expected hits
1 Fighter owned by the Neutral, 1 Bunker owned by the Neutral, 2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Catalonia
Germans loses 0 PUs for violating Catalonias neutrality.
Germans win, taking Catalonia from Neutral with 2 Artillerys, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 12
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
Battle in Penza
Germans attack with 2 ArmoredCars and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 ArmoredCars and 1 Infantry in Penza, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars and 1 Infantry in Penza, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Penza, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Penza
Germans roll dice for 2 ArmoredCars in Penza, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Penza, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in Penza, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Penza, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in Penza, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Penza, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Penza
Germans win, taking Penza from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Erzurum
Germans attack with 3 ArmoredCars and 3 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 3 ArmoredCars and 3 Tanks in Erzurum, round 2 : 2/6 hits, 2.50 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in Erzurum
Germans loses 0 PUs for violating Erzurums neutrality.
Germans win, taking Erzurum from Neutral with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Non Combat Move - Germans
1 Mot.Inf moved from Vinnytsia to Yaroslavl
2 Stukas moved from Leningrad to Kuybyshev
1 Mot.Inf moved from Vinnytsia to Saratov
1 ArmoredCar moved from Donetsk to Georgia
9 Tanks moved from Stalingrad to Kuybyshev
4 ArmoredCars moved from Rostov to Kuybyshev
1 AAGun moved from Stalingrad to Saratov
1 AAGun moved from Rostov to Georgia
2 ArmoredCars moved from Vinnytsia to Rostov
2 ArmoredCars moved from Krakow to Donetsk
1 AAGun moved from S.Karelia to Yaroslavl
4 Adv.Fighters moved from Oslo to 23 Sea Zone
1 Bomber and 1 Stuka moved from Oslo to Hamburg
4 Infantrys moved from Rhine to Hamburg
1 AAGun moved from Picardy to Paris
1 AAGun moved from Belgium to Lorraine
1 AAGun moved from Hamburg to Rhine
1 AAGun moved from Rhine to Lorraine
1 Destroyer, 4 Submarines and 2 Transports moved from 45 Sea Zone to 46 Sea Zone
Place Units - Germans
2 Infantrys placed in Hamburg
4 Submarines placed in 23 Sea Zone
3 Submarines placed in 23 Sea Zone
4 Infantrys placed in Rhine
5 Tanks placed in Stalingrad
4 Tanks placed in Leningrad
3 Tanks placed in Kiev
2 ArmoredCars placed in Vinnytsia
Turn Complete - Germans
Germans collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Germans : -4.33
Neutral : 1.00
British : -1.67
Russians : 0.00
Please let Italy move the German Med fleet to where they’d prefer. Russia’s turn shouldn’t impact that.