Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
            2 artilleries and 7 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Bessarabia
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Germany
            1 armour moved from Libya to Tobruk
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tobruk
                Germans attack with 1 armour
                French defend with 1 infantry
                    Germans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Germans win, taking Tobruk from French with 1 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 fighter moved from Eastern Poland to Southern Italy
            10 infantry moved from Norway to Finland
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            4 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 2.
            3 infantry placed in United Kingdom
            1 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    French : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Western Ukraine
                Russians attack with 5 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 4 infantry in Western Ukraine, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bessarabia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                 retreated to Bessarabia
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            2 infantry moved from Rostov to Bryansk
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Karelia to Novgorod
            3 aaGuns, 11 armour, 2 artilleries, 41 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            3 armour and 4 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            3 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Shensi to Kazakhstan
                  Japanese take Sikang from Chinese
                  Japanese take Kazakhstan from Russians
            1 armour moved from Korea to Amur
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            6 fighters moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to Borneo
            1 bomber moved from India to Eastern Persia
            1 mech_infantry moved from Shensi to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            1 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 45 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine; Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Borneo
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
    
        Non Combat Move - Japanese
            1 fighter moved from Borneo to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            3 fighters moved from 44 Sea Zone to 35 Sea Zone
            6 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to West India
            4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Eastern Persia to India
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 1 infantry
            EDIT: Adding units owned by Japanese to India: 1 infantry
            EDIT: Turning off Edit Mode
            Japanese undo move 1.
            1 fighter and 1 tactical_bomber placed in India
            1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,6
            Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -1.17
    ANZAC : 0.33
    Chinese : 0.33
    Russians : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            4 bombers moved from Morocco to 97 Sea Zone
            2 fighters moved from Morocco to 97 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in Malta
            Battle in Trans-Jordan
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Libya from Italians, taking Malta from Italians, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 battleship
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Italians defend with 5 submarines and 5 transports
                5 submarines owned by the Italians Submerged
                    5 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Italians: 5 transports
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Tobruk
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 3 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 4 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Morocco to 96 Sea Zone
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 fighters moved from Eastern United States to Morocco
            1 fighter moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from French Equatorial Africa to Egypt
            4 bombers moved from 97 Sea Zone to Egypt
            2 destroyers and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 6 carriers, 2 destroyers, 2 fighters, 1 marine and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            Americans undo move 4.
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Americans : -3.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            4 bombers moved from Morocco to 97 Sea Zone
            2 fighters moved from Morocco to 97 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in Malta
            Battle in Trans-Jordan
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Libya from Italians, taking Malta from Italians, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 battleship
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Italians defend with 5 submarines and 5 transports
                5 submarines owned by the Italians Submerged
                    5 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Italians: 5 transports
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Tobruk
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 3 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 4 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Morocco to 96 Sea Zone
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 fighters moved from Eastern United States to Morocco
            1 fighter moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from French Equatorial Africa to Egypt
            4 bombers moved from 97 Sea Zone to Egypt
            2 destroyers and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 6 carriers, 2 destroyers, 2 fighters, 1 marine and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            Americans undo move 4.
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Americans : -3.00
    Chinese : -0.50
    Japanese : 0.33
    

    Savegame


  • I guessed you would not scramble (6 against 3) and submerge the subs. hope thats ok. roll it out if you wanted to scramble that


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 6 infantry moved from Iraq to Persia
            5 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Persia
                Italians attack with 2 artilleries and 6 infantry
                British defend with 3 aaGuns and 2 mech_infantrys
                    Italians roll dice for 2 artilleries and 6 infantry in Persia, round 2 : 1/8 hits, 2.00 expected hits
                    British roll dice for 3 aaGuns and 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 artilleries and 5 infantry in Persia, round 3 : 2/7 hits, 1.83 expected hits
                    British roll dice for 2 aaGuns and 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    2 aaGuns owned by the British lost in Persia
                    Italians roll dice for 2 artilleries and 5 infantry in Persia, round 4 : 1/7 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Persia, round 4 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 artilleries and 3 infantry in Persia, round 5 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 3 infantry
                Casualties for British: 3 aaGuns and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 aaGun moved from Iraq to Persia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 2 fighters in Caroline Islands, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 artillery remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry
                1 fighter owned by the ANZAC retreated
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 60 Sea Zone
            2 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            4 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Baltic States
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 transports moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from Finland to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Nenetsia
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            6 infantry moved from Finland to 127 Sea Zone
            6 infantry moved from 127 Sea Zone to Novgorod
            1 cruiser moved from 126 Sea Zone to 127 Sea Zone
            1 bomber moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Archangel
            Battle in Nenetsia
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 5 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/8 hits, 2.50 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Baltic States, round 3 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                    Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Baltic States, round 4 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits, 2.33 expected hits
                    Russians roll dice for 4 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 4 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Russians: 4 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 2 : 2/7 hits, 1.67 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 4/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            3 infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Bryansk to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            2 armour moved from Russia to Archangel
            4 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            7 armour moved from Bryansk to Archangel
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 9 armour and 5 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 9 armour and 5 mech_infantrys in Archangel, round 2 : 4/14 hits, 5.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Kazakhstan to Tsinghai
            10 infantry moved from Russia to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Russia to Archangel
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
            2 armour and 1 artillery moved from Eastern Persia to Persia
            1 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Hopei to Shensi
            1 armour moved from Amur to Buryatia
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from India to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese : 1.00
    

    Savegame


  • @OwlGod 2 sub hits in sz33. ool please


  • @dawgoneit tip battleship and sink 1 ANZAC sub


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
            2 armour and 1 artillery moved from Eastern Persia to Persia
            1 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Hopei to Shensi
            1 armour moved from Amur to Buryatia
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from India to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
    

    Combat Hit Differential Summary :

    Japanese : -2.33
    

    Savegame


  • @OwlGod 10 more hits


  • Anzac subs, the USA subs


  • 2 Anzac and 8 American subs


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
            2 armour and 1 artillery moved from Eastern Persia to Persia
            1 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Hopei to Shensi
            1 armour moved from Amur to Buryatia
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from India to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 1 marine and 16 submarines; ANZAC defend with 1 fighter, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 10/28 hits, 13.33 expected hits
                    Americans roll dice for 19 submarines in 33 Sea Zone, round 2 : 2/19 hits, 3.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 1 transport in 33 Sea Zone, round 2 : 11/22 hits, 11.33 expected hits
                    9 submarines owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 12 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 15/28 hits, 13.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -0.67
    

    Savegame


  • @OwlGod 15 more hits

Suggested Topics

  • 79
  • 64
  • 148
  • 119
  • 216
  • 148
  • 4.1k
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.5k

Topics

1.8m

Posts